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Wild Seas Surge Table

49You gain resistance to all damage for 2 rounds.

Covers 1-1001 month ago

Wild Magic & Chaos

Chaos Table - Dungeons and Destiny

49Your Light level is reduced by 1.

When you choose to spend a use of your Depths of the Void feature, you must make a Chaos Roll (a single roll of a d20, no modifiers). If you roll a 1 or a 2, you must roll on the Chaos table, listed at the end of this class description.

Covers 1-1002 months ago

Locations & CitiesWild Magic & Chaos

Cyber punk themed wild magic for ticc

49Magnetized Skin: Small metallic objects like paperclips or keys slowly drift and stick to your skin for 1d4 days

Covers 1-1002 months ago

Wild Magic & Chaos

mushroom eating surge

56gain 1d4 healing

Covers 1-1003 months ago

Locations & CitiesWild Magic & Chaos

Bil’s Wild Magic Surge

49Make a Wisdom saving throw against your own spell save DC. If you fail, you are polymorphed into giant dragonfly for 1 minute

Covers 1-100by Skippere10 months ago

Wild Magic & Chaos

d100 table for Wild Magic Area

49Elemental Weapon Cold (3d4 + 3d12 bludgeoning)

Covers 1-10011 months ago

Wild Magic & Chaos

Wild Magic Table

50Whenever you speaks bubbles fly out of there mouth preventing verbal spells. The you can use a bonus action to pop the bubbles and have the spell take effect.

Covers 1-10011 months ago

Wild Magic & Chaos

Wild Magic Table

50Whenever you speaks bubbles fly out of there mouth preventing verbal spells. The you can use a bonus action to pop the bubbles and have the spell take effect.

Covers 1-10011 months ago

Wild Magic & Chaos

Wild Magic

50All creatures within a 30 foot radius of you (except for you) become terrified of holding weapons and will be unable to use them in combat for 10 minutes.

Covers 1-1001 year ago

Wild Magic & Chaos

New Surge Table

49A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.

Covers 1-1001 year ago

Wild Magic & Chaos

Pizzeria Wild Magic Surge

50Brush With a Cold Lord. A layer of frost forms on all metal, stone, and glass within 30 feet of the caster. Sound is muffled, and you hear the crunching of iron shoes on snow.

Covers 1-100by allfia2 years ago

Wild Magic & Chaos

New wild magic surge

49you cast polymorph on yourself if you fail you turn into a sheep for one round.

A wild magic table that levels with your character and has more fair rolls. all spells are cast with the highest level of the caster.

Covers 1-100by Koza2 years ago

Wild Magic & Chaos

Pluto's Wild Magic

50Your next spell does Max Damage.

Covers 1-1002 years ago

Wild Magic & Chaos

Chaos Trank!

50Ein nahegelegener Bienenschwarm hält dich für ihre Königin und sticht jeden, der sich dir auf 5 Fuß nähert. Außerdem verstehst du unter dem Gesumme kaum noch was.

Ursorünglich für ein PnP Charity Event erstellt. wenn nicht anders definiert ist die Dauer immer 10 Min

Covers 1-1002 years ago

Wild Magic & Chaos

Magical Mishaps

49Your blood has been turned bright purple

Miscellaneous magical events that may have happened to a wizard whilst traveling the world.

Covers 1-1003 years ago

Wild Magic & Chaos

Zero HP Injuries

50You suffer from immense guilt until you make amends with someone you wronged.

Covers 1-1003 years ago

Injuries & Madness

The Chaos Bauble

50You are suddenly wearing a low-cut, backless dress

Covers 1-1003 years ago

Wild Magic & Chaos

Lingering Injury - Thunder

17Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.

Lingering injuries sustained from thunder damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Slashing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from slashing damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 100by jacobmoore3242 years ago

Curses & AfflictionsInjuries & Madness