Wild Seas Surge Table
Mine
| Roll | Result |
|---|---|
| 1-2 | Roll on this table at the beginning of your turn for the next minute, ignoring this result on subsequent rolls |
| 3-4 | A creature who is friendly towards you appears in a location within 25ft of you. Roll a . On a 1, the creature is a pigeon. On a 2, the creature is a Flumph. On a 3, the creature is a goose. On a 4, the creature is a unicorn. |
| 5-6 | You turn into a potted plant until the end of your next turn. While you’re a plant, you have the Incapacitated condition and have Vulnerability to all damage. If you drop to 0 Hit Points, your pot breaks, and your form reverts. |
| 7-8 | You become Blinded for the next 2 rounds. |
| 9-10 | Your Intelligence becomes 25 until the end of combat. |
| 11-12 | You cast Jim's Magic Missile as a 5th level spell. |
| 13-14 | Roll a , and your height changes by that much until you finish a long rest. On an even roll, your height increases. On an odd roll, your height decreases. |
| 15-16 | Whenever you make your next successful attack roll, instead of rolling damage, instead use the maximum possible damage. |
| 17-18 | Your hair falls out but grows back in 24 hours. |
| 19-20 | You grow a large, purple beard. |
| 21-22 | You cast Fog Cloud and Darkness centered on yourself. |
| 23-24 | For the next minute, you regain 5 hit points at the start of your turn. |
| 25-26 | You are transported to the Astral Plane until the end of your next turn. |
| 27-28 | You and up to 2 creatures within 30ft of you gain the invisible condition until you make an attack roll or cast a spell. |
| 29-30 | For the next minute, any flammable, nonmagical object you touch that isn’t being worn or carried by another creature bursts into flame, takes Fire damage, and is burning. |
| 31-32 | You cast Confusion centered on yourself. |
| 33-34 | You cast Prestidigitation. You may choose the mode and target. |
| 35-36 | Your skin turns a vibrant shade of orange. A remove curse spell can remove this effect. |
| 37-38 | Flumphs controlled by the DM appear within 30ft of you and are frightened of you. |
| 39-40 | You gain the frightened condition. The source of your fear is chosen by the DM. |
| 41-42 | You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth. |
| 43-44 | You are launched 180ft into the air, and gain the effects of feather fall until you land. |
| 45-46 | You spend your next full turn casting Motivational Speech at 5th level. You are unable to take any bonus actions until the end of your next turn. |
| 47-48 | You gain the effects of a short rest. |
| 49-50 | You gain resistance to all damage for 2 rounds. |
| 51-52 | You choose a point within 10 feet of yourself. A geyser of mayonnaise emanating from that point appears, spewing 5 gallons of mayonnaise every round. |
| 53-54 | For the next minute, as a bonus action you may teleport up to 30ft. |
| 55-56 | magical mushrooms sprout within 10ft of you. Any creature may use a bonus action to consume one of the mushrooms. A creature that consumes a mushroom rolls a . On an even result, that creature loses hit points equal to the roll. On an odd result, that creature regains hit points equal to the roll. |
| 57-58 | You may use an additional action this turn. |
| 59-60 | You cast Fireball at 5th level centered on yourself. |
| 61-62 | You cast Fireball at 5th level centered on a point you choose within range. |
| 63-64 | You turn into a sheep for 1 minute. As a sheep, you have 20 hit points and can make a Ram attack. You add no modifiers to the attack roll for Ram. The damage of Ram is Piercing. |
| 65-66 | Each creature within 30ft of you gains vulnerability to piercing damage for 1 minute. |
| 67-68 | Illusionary butterflies and flower petals float in the air around you for 1 minute. |
| 69-70 | You gain the ability to breath underwater until you complete a long rest. |
| 71-72 | You and two creatures you can see that are hostile toward you turn invisible. This invisibility lasts until the invisible creature makes an attack or casts a spell. |
| 73-74 | You gain the effects of a long rest. |
| 75-76 | You gain Scurvy Stage 1 |
| 77-78 | You gain 1 point of exhaustion. |
| 79-80 | You lose all points of exhaustion, and if you have Scurvy or are Poisoned, you are cured of those conditions. |
| 81-82 | You cast Grease centered on yourself. |
| 83-84 | You regain hit points. |
| 85-86 | Roll . You teleport a number of feet equal to five times the result. The direction is determined randomly. |
| 87-88 | You cast Grease centered on yourself, followed by Fire Bolt centered on the space you are occupying. |
| 89-90 | You gain Inspiration. If you already have Inspiration, you gain advantage on your next roll. |
| 91-92 | You gain a benefit depending on your class. Benefits that mention a Class Ability grant you an additional use of that ability. Fighter - Second Wind. Barbarian - Rage. Monk - Ki point. Paladin - Divine Smite. Ranger - You may immediately make a ranged attack roll. Rogue - You may immediately make a melee attack roll. Wizard - You regain the lowest level spell slot you can. Sorcerer - Sorcery point. Bard - Bardic inspiration. Warlock - Spell slot. Artificer - You may immediately cast a cantrip or 1st level spell. Cleric - Channel divinity. Druid - Wild shape. |
| 93-94 | If you die within the next hour, you are immediately revived as if by the revivify spell. |
| 95-96 | You fall prone. For the next 3 rounds, whenever you stand up, you immediately fall prone. |
| 97-98 | You gain immunity to intoxication and poison for the next days. |
| 99-100 | Roll again 2 more times. |