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Wild Seas Surge Table

Mine

by Anonymous1 month ago
RollResult
1-2

Roll on this table at the beginning of your turn for the next minute, ignoring this result on subsequent rolls

3-4

A creature who is friendly towards you appears in a location within 25ft of you. Roll a . On a 1, the creature is a pigeon. On a 2, the creature is a Flumph. On a 3, the creature is a goose. On a 4, the creature is a unicorn.

5-6

You turn into a potted plant until the end of your next turn. While you’re a plant, you have the Incapacitated condition and have Vulnerability to all damage. If you drop to 0 Hit Points, your pot breaks, and your form reverts.

7-8

You become Blinded for the next 2 rounds.

9-10

Your Intelligence becomes 25 until the end of combat.

11-12

You cast Jim's Magic Missile as a 5th level spell.

13-14

Roll a , and your height changes by that much until you finish a long rest. On an even roll, your height increases. On an odd roll, your height decreases.

15-16

Whenever you make your next successful attack roll, instead of rolling damage, instead use the maximum possible damage.

17-18

Your hair falls out but grows back in 24 hours.

19-20

You grow a large, purple beard.

21-22

You cast Fog Cloud and Darkness centered on yourself.

23-24

For the next minute, you regain 5 hit points at the start of your turn.

25-26

You are transported to the Astral Plane until the end of your next turn.

27-28

You and up to 2 creatures within 30ft of you gain the invisible condition until you make an attack roll or cast a spell.

29-30

For the next minute, any flammable, nonmagical object you touch that isn’t being worn or carried by another creature bursts into flame, takes Fire damage, and is burning.

31-32

You cast Confusion centered on yourself.

33-34

You cast Prestidigitation. You may choose the mode and target.

35-36

Your skin turns a vibrant shade of orange. A remove curse spell can remove this effect.

37-38

Flumphs controlled by the DM appear within 30ft of you and are frightened of you.

39-40

You gain the frightened condition. The source of your fear is chosen by the DM.

41-42

You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth.

43-44

You are launched 180ft into the air, and gain the effects of feather fall until you land.

45-46

You spend your next full turn casting Motivational Speech at 5th level. You are unable to take any bonus actions until the end of your next turn.

47-48

You gain the effects of a short rest.

49-50

You gain resistance to all damage for 2 rounds.

51-52

You choose a point within 10 feet of yourself. A geyser of mayonnaise emanating from that point appears, spewing 5 gallons of mayonnaise every round.

53-54

For the next minute, as a bonus action you may teleport up to 30ft.

55-56

magical mushrooms sprout within 10ft of you. Any creature may use a bonus action to consume one of the mushrooms. A creature that consumes a mushroom rolls a . On an even result, that creature loses hit points equal to the roll. On an odd result, that creature regains hit points equal to the roll.

57-58

You may use an additional action this turn.

59-60

You cast Fireball at 5th level centered on yourself.

61-62

You cast Fireball at 5th level centered on a point you choose within range.

63-64

You turn into a sheep for 1 minute. As a sheep, you have 20 hit points and can make a Ram attack. You add no modifiers to the attack roll for Ram. The damage of Ram is Piercing.

65-66

Each creature within 30ft of you gains vulnerability to piercing damage for 1 minute.

67-68

Illusionary butterflies and flower petals float in the air around you for 1 minute.

69-70

You gain the ability to breath underwater until you complete a long rest.

71-72

You and two creatures you can see that are hostile toward you turn invisible. This invisibility lasts until the invisible creature makes an attack or casts a spell.

73-74

You gain the effects of a long rest.

75-76

You gain Scurvy Stage 1

77-78

You gain 1 point of exhaustion.

79-80

You lose all points of exhaustion, and if you have Scurvy or are Poisoned, you are cured of those conditions.

81-82

You cast Grease centered on yourself.

83-84

You regain hit points.

85-86

Roll . You teleport a number of feet equal to five times the result. The direction is determined randomly.

87-88

You cast Grease centered on yourself, followed by Fire Bolt centered on the space you are occupying.

89-90

You gain Inspiration. If you already have Inspiration, you gain advantage on your next roll.

91-92

You gain a benefit depending on your class. Benefits that mention a Class Ability grant you an additional use of that ability. Fighter - Second Wind. Barbarian - Rage. Monk - Ki point. Paladin - Divine Smite. Ranger - You may immediately make a ranged attack roll. Rogue - You may immediately make a melee attack roll. Wizard - You regain the lowest level spell slot you can. Sorcerer - Sorcery point. Bard - Bardic inspiration. Warlock - Spell slot. Artificer - You may immediately cast a cantrip or 1st level spell. Cleric - Channel divinity. Druid - Wild shape.

93-94

If you die within the next hour, you are immediately revived as if by the revivify spell.

95-96

You fall prone. For the next 3 rounds, whenever you stand up, you immediately fall prone.

97-98

You gain immunity to intoxication and poison for the next days.

99-100

Roll again 2 more times.