Pluto's Wild Magic
Yeah
| Roll | Result |
|---|---|
| 1 | You gain 1 bardic inspiration. |
| 2 | You are at the center of a darkness spell for 1 minute. |
| 3 | Creatures have disadvantage on saving throws against the next spell you cast before your next long rest that involves a saving throw. |
| 4 | You sink into the ground up to your head. After being successfully hit, you can release yourself with a 15 DEX saving throw. |
| 5 | You cast cure wounds as a 1d4th level spell on yourself. |
| 6 | Plants grow around you, and you are restrained for 1 minute. |
| 7 | All creatures within 10ft of you must succeed on a STR save, DC = 15 or be pushed 15ft away from you. |
| 8 | You cannot make reactions until the end of a long rest. |
| 9 | You cast mirror image on yourself, which lasts for 1 minute and does not require concentration. |
| 10 | A puddle of grease appears where you are standing, with a 10-foot radius. You and anyone within 10 feet of you must make a Dexterity check at your spell save DC or fall prone. |
| 11 | You immediately gain 20 temporary hit points. |
| 12 | All of your fingernails grow inches longer. |
| 13 | You gain the ability to walk on water for 1 day. |
| 14 | Decrease your movement speed by 5 ft for the next minute. |
| 15 | You glow bright light for 30 ft. Any creature that ends its turn within 5 ft of you is blinded until the end of its next turn |
| 16 | You slip on a banana peel, oopsie! You're now prone. |
| 17 | Next time you take damage, the attacker takes the damage instead. |
| 18 | You transform into a stone statue of yourself for 1 minute, during which time you are considered petrified. |
| 19 | Your next attack does an additional + damage |
| 20 | You now have a crush on the creature closest to you. This ends either when you kiss your crush, or a remove curse spell is cast on you. |
| 21 | You gain freedom of movement for 1 minute. |
| 22 | You now look like a duplicate of the nearest enemy creature. Allies must succeed a 14 WIS check when attacking any enemy that looks like you, if failed they hit you instead. |
| 23 | You gain a tattoo of a creature of your choice. They have disadvantage with hitting you. |
| 24 | All allies within 30 feet of you gain a -2 penalty to their AC for 1 minute |
| 25 | You gain a +1 to your AC for one minute |
| 26 | Tell the DM you rolled this. :) |
| 27 | You cast Thunderwave. |
| 28 | You gain spider climb for 1 minute, and it does not require concentration to maintain. |
| 29 | You start to emit a bright red mist. All hostile creatures target you until your next turn. |
| 30 | You can ask your DM 1 question, to which he must answer truthfully. You have 10 seconds to think of your question. |
| 31 | All creatures within 20 feet of you, including you, must make a Dexterity save against your spell save DC or be affected by a faerie fire spell |
| 32 | Cast Gaseous Form on yourself. |
| 33 | You and all creatures within 30 feet of you gain vulnerability to force damage for 1 minute. |
| 34 | Your Charisma is increased by 2 for 1 day |
| 35 | You and all creatures within 30 feet of you gain vulnerability to poison damage for 1 minute. |
| 36 | Your Strength is increased by 2 for 1 minute. |
| 37 | Your dominant hand falls off, and regrows in minutes. |
| 38 | You are surrounded by a faint, pleasant odor. You gain advantage on all Charisma checks you make within the next minute. |
| 39 | You lose your sense of smell for the next hour. |
| 40 | If you cast a spell with a saving throw within the next minute, the target gains disadvantage on its saving throw. |
| 41 | A darkness fills your heart and you become frightened for 1 minute. |
| 42 | A cool, refreshing glass of milk appears 5 ft in front of you. |
| 43 | A dove will begin trying to nest in your hair for the next day. |
| 44 | For the next minute, you gain resistance to poison and psychic damage. |
| 45 | Tear the heart of the nearest creature to you out. If they have a higher HP than you, this fails. |
| 46 | For the next minute, any creature you touch takes lightning damage. |
| 47 | An asteroid falls from the sky to a random location. |
| 48 | You do a backflip. |
| 49 | You suddenly realize that you are nothing more than a fictional character in a game played by other creatures in another plane of existence, which causes you to be stunned. This existential crisis lasts until the start of your next turn, after which you shake it off as nonsense. |
| 50 | Your next spell does Max Damage. |
| 51 | For the next minute, any time you speak, it must be in rhyme. If it doesn't rhyme it comes out as unintelligible gibberish and no one can understand you. You can’t give commands to any creatures this way or cast any spells. |
| 52 | You fall victim to a horrible cramp in both legs, reducing your speed by 10 feet for 1 hour. |
| 53 | For the next hour, any spell you cast does not require a verbal component. |
| 54 | You are vulnerable to fiends for 1 hour. Such creatures gain advantage on attack rolls made against you. |
| 55 | For one minute, any spell with a casting time of 1 action can be cast as a bonus action. |
| 56 | You throw up small frogs. |
| 57 | During the next hour, you may re-roll any one save, attack roll, or skill check. If you do, you must take the new roll’s result. |
| 58 | You hear a ringing in your ears for 1 minute. During this time, casting a spell that requires a verbal component requires a Constitution Check against your spell save DC. |
| 59 | Cast Detect Thoughts on a creature of your choice. |
| 60 | Your body splits in half (At the waist, or down the nose). After 1 minute one side teleports to the other and reattaches. |
| 61 | You are protected from Aberrations for 1 hour. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC. |
| 62 | You do not need to breathe for the next hour. |
| 63 | Permanently increase one ability score of your choice by 1 point. Permanently decrease a different ability score of your choice by 1 point. A spell such as remove curse can end this effect |
| 64 | Your eyes fall out of your head. You can still see them, and after consuming them both they will return to your eye sockets unharmed. |
| 65 | You gain the ability to speak with animals for 1 day. |
| 66 | You're now allergic to peanuts. |
| 67 | You grow CM taller for the next days. |
| 68 | For the next minute, you are unable to cast any spell that causes damage of any type. |
| 69 | A small child dressed in rags appears in front of you. |
| 70 | The next time you cast a spell, roll twice on this chart. Both effects will apply. |
| 71 | There is now a hard boiled egg in your pocket. |
| 72 | You get a -1 penalty to your AC for 1 minute. |
| 73 | You permanently gain one cantrip. A spell such as remove curse can end this effect. |
| 74 | Your Charisma is decreased by 2 for 1 hour. |
| 75 | You gain the service of a phantom steed for 1 day. |
| 76 | For the next hour, any time you make an ability check, roll and subtract the result. |
| 77 | The next ranged attack you make creates a second ethereal projectile mid-air. Roll damage twice. |
| 78 | All enemies and allies look like rabbits to you until you pass a DC 15 WIS check |
| 79 | You are invisible for the next minute. This has the properties of the "Invisibility" spell. |
| 80 | You have the memory of a goldfish for a minute - after, everything that has happened beyond two weeks ago has disappeared from your mind. |
| 81 | Pleasant music begins to fill the air. |
| 82 | There is now a mysterious old man that is always in the corner of your vision, never letting you approach him. He doesn't go away until he watches you take a long rest. |
| 83 | The next time you cast a spell, do not roll on this chart |
| 84 | You lose the will to fight and now disengage the combat. |
| 85 | Cast Geas on an ally of your choice. It lasts 24 hours. |
| 86 | Tell the DM you rolled this. :) |
| 87 | Your spell is cast twice on the target. |
| 88 | Your head falls off. Your body can still move, and acts on your command as long as you can see it. When your head is placed back onto your body with the proper orientation, this effect ends. |
| 89 | Thunderbolts that deal lightning damage shoot from your eyes in a direction of your choice. |
| 90 | A pixie appears in the nearest unoccupied space. The pixie is psychic and reads your surface level thoughts, screaming them out loud for everyone to hear. |
| 91 | Increase your jump height by 10 ft until the next long rest. |
| 92 | Your voice becomes extremely high pitched for one hour. |
| 93 | For the next minute, you can take two bonus actions per turn instead of one. |
| 94 | You immediately take psychic damage. |
| 95 | You gain the effects of the "Featherfall" spell for the next minute. |
| 96 | You've been covered in Green Nickelodeon Gak. |
| 97 | You gain Angel Wings that grant you a 60 foot fly speed for 1 hour. |
| 98 | You summon a smaller version of yourself with 1/4th your hit points. It can't do anything but run around and scream until killed. |
| 99 | You can do anything! For the next minute, you have expertise on all skills. |
| 100 | All spells you cast within the next minute automatically fail. |