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d100 table for Wild Magic Area

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by Anonymous11 months ago
RollResult
1-4

You are whipped by the wild magic of the lost lands and take bludgeoning damage.

4-8

You cast Ice Storm on yourself ( bludgeoning damage and cold damage on a failed Dex save (DC 30))

5-12

You wildshape into a bat for the next minutes

13-16

You are orbited by a storm of lightening for the next day. Any creature that gets within 20 ft of you must make a chairima saving throw. On a failed save, the creature takes lightening damage. On a success, they take half damage.

17-20

You cast Otto's Irrestiable Dance on yourself, disregarding any immunity to charm

21-24

Scorching Ray at 8th level (9 rays, each)

25-28

Power Word Heal

29-32

Moonbeam at 8th Level ()

33-36

Harm

37-40

Fire Storm (9th Level)

41-44

Fire Ball 9th Level ()

45-48

Elemental Weapon ACid (d12 bludgeoning)

49-52

Elemental Weapon Cold (d12 bludgeoning)

53-56

Elemental Weapon Fire (d12 bludgeoning)

57-60

Elemental Weapon Lightning (d12 bludgeoning)

61-64

Elemental Weapon Thunder (d12 bludgeoning)

65-68

Chromatic Orb (Acid) 9th level

69-72

Chromatic Orb (Cold) 9th level

73-76

Chromatic Orb (Fire) 9th level

77-80

Chromatic Orb (Lightning) 9th level

81-84

Chromatic Orb (Poison) 9th level

85-88

Chromatic Orb (Thunder) 9th level

89-92

Blight 9th level ( necrotic)

93-96

Eldritch Blast (, 4 beams)

97-100

Lightning Arrow 9th Level lightning