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Wild Magic

For Angie only.

by Anonymous1 year ago
RollResult
1-2

A magical black and white cat appears as if from nowhere. The cat loves you and is now a companion.

3-4

A halo of letters appears around your head. For the next hour, you are aware if someone you can hear is lying.

5-6

Roll twice on this table and take two random effects.

7-8

Cast fireball centered on yourself.

9-10

You give one creature of your choice a brief vision into your memory, allowing them to see, hear, feel, and intuitively understand your experience.

11

Fortune smiles on you, at the DM’s discretion you have advantage on a given dice roll.

12

A feeling of dread washes over you. At the DM’s discretion you have disadvantage on a given dice roll.

13

Roll a , your height is altered by a number of inches equal to the roll. If the result is even you shrink, if it’s odd you grow.

14

You cast confusion on yourself.

15

Roll a . For a number of minutes equal to the result of the roll, you gain 5 hit points at the start of every turn.

16

For the next hour you can speak to animals. Small critters have an urge to share secrets with you.

17

For the next ten minutes you speak with a stranger’s voice.

18

For the next 20 minutes, up to 4 creatures of your choice gain 5 temporary hitpoints.

19

Your skin becomes a vibrant shade of blue. The spells effect in indefinite in length but can be removed by any restorative magic.

20

A third eye appears on your forehead for the next hour. During this time you have advantage on Persuasion checks involving sight.

21

Your hands become iron fists for the next hour. You can no longer articulate your hands but your unarmed strikes deal bludgeoning damage.

22

For the next 10 minutes, spells are now a bonus action.

23

You teleport anywhere from 30-60 feet away in an unoccupied space of your choice. You disappear and reappear in a puff of mint flavored vapor.

24

3.5 ounces of marijuana appears in your hand.

25

You can’t speak for the next 5 minutes. Whenever you try, bubbles fly out of your mouth.

26

You regain hit points.

27

Receive a piece of lost memory from your elven lineage.

28

Roll a . Your age changes by a number of years equal to the result of the roll. If the number is odd, you grow younger, if it’s even, you grow older.

29

You switch positions with a creature of your choice within 60 feet.

30

You turn into a potted plant until the start of your next turn (10 minutes if out of combat). If the pot breaks, you return to your normal form.

31

For the next hour you can walk on walls and ceilings.

32

You cry uncontrollably for the next minute. You are unable to speak due to the sobbing.

33

A food of your choice appears in front of you.

34

For the duration of the next turn you are sent to the Astral Plane.

35

You grow a third limb out of the center of your chest. The spell lasts for 1 hour.

36

A surge of charisma washes over you. During your next turn you can choose to strike a pose that enamors and inspires a creature of your choice. That creature gains 1 inspiration.

37

You instantly charm one unwilling creature. For one turn, that creature will act based on your commands.

38

You summon a Modron in front of you. After 10 minutes, the Modron disappears.

39

Your skin rots and decomposes, giving you the appearance of a zombie. You gain disadvantage on all Charisma rolls and undead will ignore your presence.

40

You cast speak with the dead on the next corpse you touch

41

For the next hour, a glowing halo of letters appear above your heads. You can tell when any creature in your vicinity tells a lie.

42

For the next 5 minutes you are soundtracked by faint opera music emanating from you.

43

You are immune from being intoxicated for the next 5 days. A tattoo appears on your forehead that says “X Days Sober.”

44

You instantly grow huge muscular gains and become swole as hell. You gain a tempo+2 to strength until your next long rest.

45

Instantly refill any lost hit points.

46

All of your hair falls out. It regrows on your next long rest.

47

For the next hour, any flammable object you touch that isn’t being held by another creature catches on fire.

48

You become instantly drunk. For the next hour, you have disadvantage on all wisdom and dexterity checks.

49

All creatures in a 30 foot radius of you (except for you) become instantly invisible for the next 10 minutes.

50

All creatures within a 30 foot radius of you (except for you) become terrified of holding weapons and will be unable to use them in combat for 10 minutes.

51

Cast stoneskin on yourself.

52

No effect.

53

Until your next long rest, you can comprehend and speak any language.

54

You have called upon chaos magic. The next dice roll of your choice can be replaced by a coin flip. Heads means you pass said diceroll and tails means failure.

55

Somewhere in the Sea of Endless Night you have a doppelgänger. Take a peek through their eyes.

56

Read the thoughts of one creature that you can see.

57

Illusory butterflies and flower petals float around you for the next hour.

58

Your hair, skin, and clothes all turn bone white.

59

You grow a mouth on the palms of both your hands. The effect lasts days.

60

You have been contacted by a dark being from another plane that offers you a deal. If you tear out and consume your left eye you will instantly gain one level in sorcery. You will permanently lose one point in your perception skill.

61

For the next hours every organic object (living creatures aside) ages and rots at your touch. Your unarmed attack now does necrotic damage. Any physical contact with a living being counts as an unarmed strike.

62

You can only speak in rhyme for the next hour. Failing to speak in rhyme will result in a dc10 wisdom saving throw. Failing the throw results in damage.

63

The god of luck smiles on you unfavorably. You receive a summons to appear in court.

64

A mysterious hooded man appears before you. He has a variety of basic weapons, armors, and utilities for sale.

65

gold pieces fall out of your mouth. You can pick up these pieces afterwards.

66

Ethereal voices loudly compliment you on your magic usage until your next long rest.

67

A small dark raincloud floats above your head, following you and raining on you for the next hour.

68

For hours you fall in love with the next creature you see.

69

Your size is reduced to tiny for minutes.

70

A warm fog embraces you. Heal HP

71

You fall asleep for one hour. Only a kiss can wake you early.

72

Antlers sprout from your head for 1 hour. They can be used as weapons for piercing damage.

73

You have become cursed with lycanthropy.

74

Everyone around you sees you as irresistibly beautiful and become instantly attracted to you.

75

You gain a shred of cosmic knowledge. Ask the DM one question about the world you find yourself in.

76-77

Instantly cast any spell from the sorcerer spell list as a bonus action.

78-79

For the next hour, all spoken words must be loudly shouted.

80-81

You hear the person nearest to you say something deeply insulting about you. Make a dc10 wisdom saving throw. On a failure, you are unable to be convinced that the sound was imaginary.

82-83

For the next hour your face appears to everyone as a terrifying monsterous visage. Gain advantage on all intimidation checks.

84-85

Make a dc15 wisdom saving throw. On a failure, your political opinions switch to the opposite of your true beliefs. The effect lasts for hours.

86-87

See through the eyes of any creature within 100ft of you. The effect lasts hours.

88-89

One random person in the world just died because of your roll.

90-91

You immediately pee your pants.

92-93

A creature of your choice shits their pants.

94-95

An adoring fan arrives and will not leave you alone.

96-97

You have a doppelgänger somewhere in the multiverse. See through their eyes.

98-99

Receive a piece of lost memory from your forgotten elven lineage.

100

You aquire x ray vision for hours.