Wild Magic
For Angie only.
| Roll | Result |
|---|---|
| 1-2 | A magical black and white cat appears as if from nowhere. The cat loves you and is now a companion. |
| 3-4 | A halo of letters appears around your head. For the next hour, you are aware if someone you can hear is lying. |
| 5-6 | Roll twice on this table and take two random effects. |
| 7-8 | Cast fireball centered on yourself. |
| 9-10 | You give one creature of your choice a brief vision into your memory, allowing them to see, hear, feel, and intuitively understand your experience. |
| 11 | Fortune smiles on you, at the DM’s discretion you have advantage on a given dice roll. |
| 12 | A feeling of dread washes over you. At the DM’s discretion you have disadvantage on a given dice roll. |
| 13 | Roll a , your height is altered by a number of inches equal to the roll. If the result is even you shrink, if it’s odd you grow. |
| 14 | You cast confusion on yourself. |
| 15 | Roll a . For a number of minutes equal to the result of the roll, you gain 5 hit points at the start of every turn. |
| 16 | For the next hour you can speak to animals. Small critters have an urge to share secrets with you. |
| 17 | For the next ten minutes you speak with a stranger’s voice. |
| 18 | For the next 20 minutes, up to 4 creatures of your choice gain 5 temporary hitpoints. |
| 19 | Your skin becomes a vibrant shade of blue. The spells effect in indefinite in length but can be removed by any restorative magic. |
| 20 | A third eye appears on your forehead for the next hour. During this time you have advantage on Persuasion checks involving sight. |
| 21 | Your hands become iron fists for the next hour. You can no longer articulate your hands but your unarmed strikes deal bludgeoning damage. |
| 22 | For the next 10 minutes, spells are now a bonus action. |
| 23 | You teleport anywhere from 30-60 feet away in an unoccupied space of your choice. You disappear and reappear in a puff of mint flavored vapor. |
| 24 | 3.5 ounces of marijuana appears in your hand. |
| 25 | You can’t speak for the next 5 minutes. Whenever you try, bubbles fly out of your mouth. |
| 26 | You regain hit points. |
| 27 | Receive a piece of lost memory from your elven lineage. |
| 28 | Roll a . Your age changes by a number of years equal to the result of the roll. If the number is odd, you grow younger, if it’s even, you grow older. |
| 29 | You switch positions with a creature of your choice within 60 feet. |
| 30 | You turn into a potted plant until the start of your next turn (10 minutes if out of combat). If the pot breaks, you return to your normal form. |
| 31 | For the next hour you can walk on walls and ceilings. |
| 32 | You cry uncontrollably for the next minute. You are unable to speak due to the sobbing. |
| 33 | A food of your choice appears in front of you. |
| 34 | For the duration of the next turn you are sent to the Astral Plane. |
| 35 | You grow a third limb out of the center of your chest. The spell lasts for 1 hour. |
| 36 | A surge of charisma washes over you. During your next turn you can choose to strike a pose that enamors and inspires a creature of your choice. That creature gains 1 inspiration. |
| 37 | You instantly charm one unwilling creature. For one turn, that creature will act based on your commands. |
| 38 | You summon a Modron in front of you. After 10 minutes, the Modron disappears. |
| 39 | Your skin rots and decomposes, giving you the appearance of a zombie. You gain disadvantage on all Charisma rolls and undead will ignore your presence. |
| 40 | You cast speak with the dead on the next corpse you touch |
| 41 | For the next hour, a glowing halo of letters appear above your heads. You can tell when any creature in your vicinity tells a lie. |
| 42 | For the next 5 minutes you are soundtracked by faint opera music emanating from you. |
| 43 | You are immune from being intoxicated for the next 5 days. A tattoo appears on your forehead that says “X Days Sober.” |
| 44 | You instantly grow huge muscular gains and become swole as hell. You gain a tempo+2 to strength until your next long rest. |
| 45 | Instantly refill any lost hit points. |
| 46 | All of your hair falls out. It regrows on your next long rest. |
| 47 | For the next hour, any flammable object you touch that isn’t being held by another creature catches on fire. |
| 48 | You become instantly drunk. For the next hour, you have disadvantage on all wisdom and dexterity checks. |
| 49 | All creatures in a 30 foot radius of you (except for you) become instantly invisible for the next 10 minutes. |
| 50 | All creatures within a 30 foot radius of you (except for you) become terrified of holding weapons and will be unable to use them in combat for 10 minutes. |
| 51 | Cast stoneskin on yourself. |
| 52 | No effect. |
| 53 | Until your next long rest, you can comprehend and speak any language. |
| 54 | You have called upon chaos magic. The next dice roll of your choice can be replaced by a coin flip. Heads means you pass said diceroll and tails means failure. |
| 55 | Somewhere in the Sea of Endless Night you have a doppelgänger. Take a peek through their eyes. |
| 56 | Read the thoughts of one creature that you can see. |
| 57 | Illusory butterflies and flower petals float around you for the next hour. |
| 58 | Your hair, skin, and clothes all turn bone white. |
| 59 | You grow a mouth on the palms of both your hands. The effect lasts days. |
| 60 | You have been contacted by a dark being from another plane that offers you a deal. If you tear out and consume your left eye you will instantly gain one level in sorcery. You will permanently lose one point in your perception skill. |
| 61 | For the next hours every organic object (living creatures aside) ages and rots at your touch. Your unarmed attack now does necrotic damage. Any physical contact with a living being counts as an unarmed strike. |
| 62 | You can only speak in rhyme for the next hour. Failing to speak in rhyme will result in a dc10 wisdom saving throw. Failing the throw results in damage. |
| 63 | The god of luck smiles on you unfavorably. You receive a summons to appear in court. |
| 64 | A mysterious hooded man appears before you. He has a variety of basic weapons, armors, and utilities for sale. |
| 65 | gold pieces fall out of your mouth. You can pick up these pieces afterwards. |
| 66 | Ethereal voices loudly compliment you on your magic usage until your next long rest. |
| 67 | A small dark raincloud floats above your head, following you and raining on you for the next hour. |
| 68 | For hours you fall in love with the next creature you see. |
| 69 | Your size is reduced to tiny for minutes. |
| 70 | A warm fog embraces you. Heal HP |
| 71 | You fall asleep for one hour. Only a kiss can wake you early. |
| 72 | Antlers sprout from your head for 1 hour. They can be used as weapons for piercing damage. |
| 73 | You have become cursed with lycanthropy. |
| 74 | Everyone around you sees you as irresistibly beautiful and become instantly attracted to you. |
| 75 | You gain a shred of cosmic knowledge. Ask the DM one question about the world you find yourself in. |
| 76-77 | Instantly cast any spell from the sorcerer spell list as a bonus action. |
| 78-79 | For the next hour, all spoken words must be loudly shouted. |
| 80-81 | You hear the person nearest to you say something deeply insulting about you. Make a dc10 wisdom saving throw. On a failure, you are unable to be convinced that the sound was imaginary. |
| 82-83 | For the next hour your face appears to everyone as a terrifying monsterous visage. Gain advantage on all intimidation checks. |
| 84-85 | Make a dc15 wisdom saving throw. On a failure, your political opinions switch to the opposite of your true beliefs. The effect lasts for hours. |
| 86-87 | See through the eyes of any creature within 100ft of you. The effect lasts hours. |
| 88-89 | One random person in the world just died because of your roll. |
| 90-91 | You immediately pee your pants. |
| 92-93 | A creature of your choice shits their pants. |
| 94-95 | An adoring fan arrives and will not leave you alone. |
| 96-97 | You have a doppelgänger somewhere in the multiverse. See through their eyes. |
| 98-99 | Receive a piece of lost memory from your forgotten elven lineage. |
| 100 | You aquire x ray vision for hours. |