Chaos Table - Dungeons and Destiny
When you choose to spend a use of your Depths of the Void feature, you must make a Chaos Roll (a single roll of a d20, no modifiers). If you roll a 1 or a 2, you must roll on the Chaos table, listed at the end of this class description.
| Roll | Result |
|---|---|
| 1-2 | Minimize the damage of your next damage roll. |
| 3-4 | One object you are holding or wearing becomes intangible and floats exactly in place. |
| 5-6 | You are granted an overshield. |
| 7-8 | All creatures within 10 feet of you must make a Dexterity saving throw, taking void damage on a failed save, or half as much on a success. |
| 9-10 | Whenever someone makes a request of you, you must make a Wisdom saving throw or be compelled to complete that request. Once you have been compelled to complete one task (or the normal duration has elapsed) this effect ends. |
| 11-12 | You are immune to being Poisoned for 24 hours. |
| 13-14 | Your shield point maximum is reduced by . |
| 15-16 | You immediately lose the effect of one Mark of the Void you have. (DM Choice) |
| 17-18 | You teleport to an unoccupied space within 30 feet of you. |
| 19-20 | You regain all uses of Depths of the Void. |
| 21-22 | A random creature within 60 feet of you becomes Poisoned for the next minute. |
| 23-24 | You regain one grenade ability charge. |
| 25-26 | You gain 25 glimmer. |
| 27-28 | You lose 25 glimmer. |
| 29-30 | For the next minute, you can either take an action or bonus action on your turn, not both. |
| 31-32 | You lose one melee ability charge. |
| 33-34 | You become Blinded for hours. |
| 35-36 | You are unable to reload any firearms. |
| 37-38 | You regain one super ability charge. |
| 39-40 | Roll on the modifier table. This modifier is now active in a one-mile radius centered on you. The area of this modifier follows you. |
| 41-42 | You see the shadows of unreal creatures moving in dim and dark conditions. |
| 43-44 | You lose one grenade ability charge. |
| 45-46 | Your proficiency bonus increases by 1. |
| 47-48 | You become Frightened of the one mundane thing in your environment. DM's choice. |
| 49-50 | Your Light level is reduced by 1. |
| 51-52 | Your highest speed is halved. |
| 53-54 | Your ghost's shell color permanently changes to match the color scheme of your dice used for this roll. |
| 55-56 | Your Light level is increased by 1. |
| 57-58 | If you die within the next minute, you automatically accumulate one failed RTL saving throw. |
| 59-60 | The damage of your next Nova Eruption increases by . |
| 61-62 | You automatically fail your next ability check. |
| 63-64 | You are Incapacitated until the end of your next turn. |
| 65-66 | The next successful attack roll you make is considered a critical hit. |
| 67-68 | You speak and sign incoherently for the next minute. |
| 69-70 | You are confident that you keep seeing someone behind you. You have disadvantage on Concentration and Perception checks. |
| 71-72 | You have advantage on Intelligence ability checks. |
| 73-74 | You are intensely focused. You have advantage on Concentration and Perception checks. |
| 75-76 | You accumulate one level of exhaustion. |
| 77-78 | You become resistant to all damage. |
| 79-80 | You become proficient with every skill, weapon, toolkit, and vehicle for the next minute. |
| 81-82 | Your nose bleeds continuously for hours. |
| 83-84 | You regain one melee ability charge. |
| 85-86 | You can only speak one random language. |
| 87-88 | Your eyes become pure black for hours. |
| 89-90 | For the next minute, you have advantage on all attack rolls, and all attack rolls made against you have advantage. |
| 91-92 | You have disadvantage on Wisdom (Perception) checks. |
| 93-94 | You take force damage. |
| 95-96 | You become vulnerable to all damage. |
| 97-98 | Your eyes become pure white for hours. |
| 99-100 | Maximize the damage of your next damage roll. |