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Chaos Table - Dungeons and Destiny

When you choose to spend a use of your Depths of the Void feature, you must make a Chaos Roll (a single roll of a d20, no modifiers). If you roll a 1 or a 2, you must roll on the Chaos table, listed at the end of this class description.

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RollResult
1-2

Minimize the damage of your next damage roll.

3-4

One object you are holding or wearing becomes intangible and floats exactly in place.

5-6

You are granted an overshield.

7-8

All creatures within 10 feet of you must make a Dexterity saving throw, taking void damage on a failed save, or half as much on a success.

9-10

Whenever someone makes a request of you, you must make a Wisdom saving throw or be compelled to complete that request. Once you have been compelled to complete one task (or the normal duration has elapsed) this effect ends.

11-12

You are immune to being Poisoned for 24 hours.

13-14

Your shield point maximum is reduced by .

15-16

You immediately lose the effect of one Mark of the Void you have. (DM Choice)

17-18

You teleport to an unoccupied space within 30 feet of you.

19-20

You regain all uses of Depths of the Void.

21-22

A random creature within 60 feet of you becomes Poisoned for the next minute.

23-24

You regain one grenade ability charge.

25-26

You gain 25 glimmer.

27-28

You lose 25 glimmer.

29-30

For the next minute, you can either take an action or bonus action on your turn, not both.

31-32

You lose one melee ability charge.

33-34

You become Blinded for hours.

35-36

You are unable to reload any firearms.

37-38

You regain one super ability charge.

39-40

Roll on the modifier table. This modifier is now active in a one-mile radius centered on you. The area of this modifier follows you.

41-42

You see the shadows of unreal creatures moving in dim and dark conditions.

43-44

You lose one grenade ability charge.

45-46

Your proficiency bonus increases by 1.

47-48

You become Frightened of the one mundane thing in your environment. DM's choice.

49-50

Your Light level is reduced by 1.

51-52

Your highest speed is halved.

53-54

Your ghost's shell color permanently changes to match the color scheme of your dice used for this roll.

55-56

Your Light level is increased by 1.

57-58

If you die within the next minute, you automatically accumulate one failed RTL saving throw.

59-60

The damage of your next Nova Eruption increases by .

61-62

You automatically fail your next ability check.

63-64

You are Incapacitated until the end of your next turn.

65-66

The next successful attack roll you make is considered a critical hit.

67-68

You speak and sign incoherently for the next minute.

69-70

You are confident that you keep seeing someone behind you. You have disadvantage on Concentration and Perception checks.

71-72

You have advantage on Intelligence ability checks.

73-74

You are intensely focused. You have advantage on Concentration and Perception checks.

75-76

You accumulate one level of exhaustion.

77-78

You become resistant to all damage.

79-80

You become proficient with every skill, weapon, toolkit, and vehicle for the next minute.

81-82

Your nose bleeds continuously for hours.

83-84

You regain one melee ability charge.

85-86

You can only speak one random language.

87-88

Your eyes become pure black for hours.

89-90

For the next minute, you have advantage on all attack rolls, and all attack rolls made against you have advantage.

91-92

You have disadvantage on Wisdom (Perception) checks.

93-94

You take force damage.

95-96

You become vulnerable to all damage.

97-98

Your eyes become pure white for hours.

99-100

Maximize the damage of your next damage roll.