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Wild Seas Surge Table

49You gain resistance to all damage for 2 rounds.

Covers 1-1001 month ago

Wild Magic & Chaos

Chaos Table - Dungeons and Destiny

49Your Light level is reduced by 1.

When you choose to spend a use of your Depths of the Void feature, you must make a Chaos Roll (a single roll of a d20, no modifiers). If you roll a 1 or a 2, you must roll on the Chaos table, listed at the end of this class description.

Covers 1-1002 months ago

Locations & CitiesWild Magic & Chaos

Cyber punk themed wild magic for ticc

49Magnetized Skin: Small metallic objects like paperclips or keys slowly drift and stick to your skin for 1d4 days

Covers 1-1002 months ago

Wild Magic & Chaos

Manor Traps

51Ruby of Fireball: Explodes into a Fireball when stolen.

A list of Traps and Magic Items used as such

Covers 1-1003 months ago

Traps & Hazards

mushroom eating surge

56gain 1d4 healing

Covers 1-1003 months ago

Locations & CitiesWild Magic & Chaos

Underdark Random Wilderness Encounters

50The Yawning Ravine

This random encounter table is meant to guide encounters in the Wilderness of the Underdark

Covers 1-100by CLeezy3 months ago

Encounters

Miner's Harvest Treasure Hunt

50Charcoal (1 GP)

A traditional Artisan-led festival game where a collection of precious gems are buried in an upturned field, and patrons are given an allotment of time to search for them based on how much they pay. (More gold = more time)

Covers 1-1008 months ago

Loot & Treasure

fateful moments

50You received a letter revealing that you were the secret child of a wealthy noble family living in Rexxentrum within the Dwendalian Empire. They enclosed 100 gp to ensure your safe passage to the imperial capital, and a signet ring bearing your true family's seal.

Covers 1-1009 months ago

Quests & HooksAt the table

fey curse table

50You believe you are a prince that has become cursed to be a frog, you aren't.

Covers 1-1009 months ago

Curses & Afflictions

Bil’s Wild Magic Surge

49Make a Wisdom saving throw against your own spell save DC. If you fail, you are polymorphed into giant dragonfly for 1 minute

Covers 1-100by Skippere10 months ago

Wild Magic & Chaos

Floodnight Table

41The Flood manipulates the dreams/sleep of the party. The DM gains a Fear.

A table to roll when night time rolls around on the world of Ichoris. Any creatures that have succumbed to the Flood will always regenerate at the turn of night. This table will determine what else will happen if the party must rest during then.

Covers 1-100by Rogillar10 months ago

EncountersGrim

Trinket Table

50A tea kettle that heats itself when filled with water

Covers 1-10010 months ago

Loot & Treasure

D100 navigation

41Nave confederazione Rossa

Covers 1-10010 months ago

EncountersAt the table

Low Fatigue

81Disadvantage on next roll

Covers 1-10010 months ago

Wild Magic & ChaosAt the tableSystem agnostic

d100 table for Wild Magic Area

49Elemental Weapon Cold (3d4 + 3d12 bludgeoning)

Covers 1-10011 months ago

Wild Magic & Chaos

Wicked Witch Of Randomness Afflictions

48You grow horns.

Covers 1-10011 months ago

Curses & Afflictions

Wild Magic Table

50Whenever you speaks bubbles fly out of there mouth preventing verbal spells. The you can use a bonus action to pop the bubbles and have the spell take effect.

Covers 1-10011 months ago

Wild Magic & Chaos

Wild Magic Table

50Whenever you speaks bubbles fly out of there mouth preventing verbal spells. The you can use a bonus action to pop the bubbles and have the spell take effect.

Covers 1-10011 months ago

Wild Magic & Chaos

Deck of Cards

49Queen of Diamond

A D100 Roll for a full deck of cards minus the Jokers.

Covers 1-10011 months ago

Loot & TreasureSystem agnostic

Deck of Cards

49Queen of Diamonds

A D100 Roll for a full deck of cards minus the Jockers

Covers 1-10011 months ago

Loot & TreasureSystem agnostic