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Underdark Random Wilderness Encounters

This random encounter table is meant to guide encounters in the Wilderness of the Underdark

by CLeezy3 months ago
RollResult
1

Bug Monster saved on Instagram

2

grimlocks

3

dwarven Veterans hunting giants. They will settle for Thallex

4

hook horrors

5

minotaurs

6

chuuls

7

minotaurs

8

vampire spawn

9

fire giants

10

fire giants

11

A beautiful obsidian sculpture of a panther lying on the floor - this is actually a mimic

12

A beautiful obsidian sculpture of a panther lying on the floor - this is actually a mimic

13

A beautiful obsidian sculpture of a panther lying on the floor - this is actually a mimic

14

A lone yellow flower is growing in the middle of the path.

15

A black cat runs across the path.

16

A player (whoever does the roll) trips over, takes bludgeoning damage. Roll a again

17

A dung beetle pushes a ball across the road. If disturbs, it bursts into a smog, doing poison damage and leaves the party member poisoned.

18

Herbalist (can give directions to a shortcut which will save them a days journey)

19

The party finds a sword in a stone. A DC25 Strength check pulls it out. It is a +1 Longsword.

20

hobgoblins - tracking them since the pie house

21

hobgoblins - tracking them since the pie house

22

hobgoblins - tracking them since the pie house

23

hobgoblins - tracking them since the pie house

24

hobgoblins - tracking them since the pie house

25

hobgoblins - tracking them since the pie house

26

A ruined village that once belonged to deep gnomes. A search has a 50% chance of uncovering potions of healing and a 25% chance of finding a random common magic item.

27

The party encounters an old man with a riddle - My rivers are dry, my forests have no trees, my towns are flat and empty, and my roads cannot be walked on. What am I? (A map. The party's journey is shortened by 2 days as the old man reveals a shortcut to them.)

28

A DC15 Perception check spots a small chest hidden beyond a rock. It contains 44gp.

29

A group of excited gnomes bounce past the party. If the party is polite to them, one gives them a useless gizmo that makes a chirping noise when wound up.

30

A shrine is found on a roll. Use a to determine which God, of the six below, it is dedicated to.

31

Shrine to Tymora - If the party makes an offering, they all gain inspiration

32

Shrine to Chauntea - If the party makes an offering, the rest of the day has no violent encounters

33

Shrine to Mask - If the party makes an offering, they get a surprise round in their next encounter.

34

Shrine to Mystra - If the party makes an offering, all spellslots are recovered.

35

Shrine to Oghma - If the party makes an offering, they find a shortcut that reduces their journey by encounters.

36

Shrine to Waukeen - If the party makes an offering, they later find the amount they offered in each of their pockets.

37

Abandoned, unidentifiable Shrine - If the party doesn’t make an offering, they trigger a combat encounter.

38

Demon Shrine, covered in blood - If the party makes an offering, they trigger a combat encounter.

39

The party stops an underground lake to rest. kua tuos

40

The party comes across the corpse of a fire giant. A chicken is picking at its flesh. Certainly this chicken didn't slay the giant...

41

The party comes across the corpse of a fire giant. A chicken is picking at its flesh. Certainly this chicken didn't slay the giant...

42

The party comes across the corpse of a fire giant. A chicken is picking at its flesh. Certainly this chicken didn't slay the giant...

43

The party comes across the corpse of a fire giant. A chicken is picking at its flesh. Certainly this chicken didn't slay the giant...

44

Party enters a "Dead Magic Zone" for days of travel

45

Party enters a "Dead Magic Zone" for days of travel

46

The ground and cave walls become incredibly slick slowing the party down. After 1 hour of travel they will come upon an underground lake. Here they rest and are ambushed by an Aboleth.

47

The ground and cave walls become incredibly slick slowing the party down. After 1 hour of travel they will come upon an underground lake. Here they rest and are ambushed by an Aboleth.

48

The ground and cave walls become incredibly slick slowing the party down. After 1 hour of travel they will come upon an underground lake. Here they rest and are ambushed by an Aboleth.

49

The Yawning Ravine

50

The Yawning Ravine

51

The Petrified Colossus

52

The Petrified Colossus

53

The Petrified Colossus

54

The Cyrstalline Crags

55

The Crystaline Crags

56

Cyclopean Skeleton

57

Cyclopean Skeleton

58

Cyclopean Skeleton

59

A few tattered shacks sit beside the open road, nothing of interest is found within. The only thing to note is that they seem to be breathing. These shacks are mimics.

60

Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved

61

Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved

62

Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved

63

Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved

64

Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved

65

Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved

66

Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved

67

Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved

68

Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved

69

Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved

70

A Dead Lake

71

A Dead Lake

72

A Dead Lake

73

The Stoic Stones

74

The Stoic Stones

75

The Stoic Stones

76

The Stoic Stones

77

The Stoic Stones

78

She Who Rules Herself

79

She Who Rules Herself

80

Slow Heroes

81

Slow Heroes

82

Slow Heroes

83

Slow Heroes

84

Slow Heroes

85

Slow Heroes

86

Crystal cave that mystically answers questions

87

Battlefield where lingering fog occasionally assumes humanoid forms

88

Haunted hill or barrow mound - ghosts or ghouls

89

Field of petrified soldiers or other creatures

90

Nothing happens

91

Nothing happens

92

Nothing happens

93

Nothing happens

94

Nothing happens

95

Nothing happens

96

Nothing happens

97

Nothing happens

98

Nothing happens

99

Nothing happens

100

Nothing happens