Underdark Random Wilderness Encounters
This random encounter table is meant to guide encounters in the Wilderness of the Underdark
| Roll | Result |
|---|---|
| 1 | Bug Monster saved on Instagram |
| 2 | grimlocks |
| 3 | dwarven Veterans hunting giants. They will settle for Thallex |
| 4 | hook horrors |
| 5 | minotaurs |
| 6 | chuuls |
| 7 | minotaurs |
| 8 | vampire spawn |
| 9 | fire giants |
| 10 | fire giants |
| 11 | A beautiful obsidian sculpture of a panther lying on the floor - this is actually a mimic |
| 12 | A beautiful obsidian sculpture of a panther lying on the floor - this is actually a mimic |
| 13 | A beautiful obsidian sculpture of a panther lying on the floor - this is actually a mimic |
| 14 | A lone yellow flower is growing in the middle of the path. |
| 15 | A black cat runs across the path. |
| 16 | A player (whoever does the roll) trips over, takes bludgeoning damage. Roll a again |
| 17 | A dung beetle pushes a ball across the road. If disturbs, it bursts into a smog, doing poison damage and leaves the party member poisoned. |
| 18 | Herbalist (can give directions to a shortcut which will save them a days journey) |
| 19 | The party finds a sword in a stone. A DC25 Strength check pulls it out. It is a +1 Longsword. |
| 20 | hobgoblins - tracking them since the pie house |
| 21 | hobgoblins - tracking them since the pie house |
| 22 | hobgoblins - tracking them since the pie house |
| 23 | hobgoblins - tracking them since the pie house |
| 24 | hobgoblins - tracking them since the pie house |
| 25 | hobgoblins - tracking them since the pie house |
| 26 | A ruined village that once belonged to deep gnomes. A search has a 50% chance of uncovering potions of healing and a 25% chance of finding a random common magic item. |
| 27 | The party encounters an old man with a riddle - My rivers are dry, my forests have no trees, my towns are flat and empty, and my roads cannot be walked on. What am I? (A map. The party's journey is shortened by 2 days as the old man reveals a shortcut to them.) |
| 28 | A DC15 Perception check spots a small chest hidden beyond a rock. It contains 44gp. |
| 29 | A group of excited gnomes bounce past the party. If the party is polite to them, one gives them a useless gizmo that makes a chirping noise when wound up. |
| 30 | A shrine is found on a roll. Use a to determine which God, of the six below, it is dedicated to. |
| 31 | Shrine to Tymora - If the party makes an offering, they all gain inspiration |
| 32 | Shrine to Chauntea - If the party makes an offering, the rest of the day has no violent encounters |
| 33 | Shrine to Mask - If the party makes an offering, they get a surprise round in their next encounter. |
| 34 | Shrine to Mystra - If the party makes an offering, all spellslots are recovered. |
| 35 | Shrine to Oghma - If the party makes an offering, they find a shortcut that reduces their journey by encounters. |
| 36 | Shrine to Waukeen - If the party makes an offering, they later find the amount they offered in each of their pockets. |
| 37 | Abandoned, unidentifiable Shrine - If the party doesn’t make an offering, they trigger a combat encounter. |
| 38 | Demon Shrine, covered in blood - If the party makes an offering, they trigger a combat encounter. |
| 39 | The party stops an underground lake to rest. kua tuos |
| 40 | The party comes across the corpse of a fire giant. A chicken is picking at its flesh. Certainly this chicken didn't slay the giant... |
| 41 | The party comes across the corpse of a fire giant. A chicken is picking at its flesh. Certainly this chicken didn't slay the giant... |
| 42 | The party comes across the corpse of a fire giant. A chicken is picking at its flesh. Certainly this chicken didn't slay the giant... |
| 43 | The party comes across the corpse of a fire giant. A chicken is picking at its flesh. Certainly this chicken didn't slay the giant... |
| 44 | Party enters a "Dead Magic Zone" for days of travel |
| 45 | Party enters a "Dead Magic Zone" for days of travel |
| 46 | The ground and cave walls become incredibly slick slowing the party down. After 1 hour of travel they will come upon an underground lake. Here they rest and are ambushed by an Aboleth. |
| 47 | The ground and cave walls become incredibly slick slowing the party down. After 1 hour of travel they will come upon an underground lake. Here they rest and are ambushed by an Aboleth. |
| 48 | The ground and cave walls become incredibly slick slowing the party down. After 1 hour of travel they will come upon an underground lake. Here they rest and are ambushed by an Aboleth. |
| 49 | The Yawning Ravine |
| 50 | The Yawning Ravine |
| 51 | The Petrified Colossus |
| 52 | The Petrified Colossus |
| 53 | The Petrified Colossus |
| 54 | The Cyrstalline Crags |
| 55 | The Crystaline Crags |
| 56 | Cyclopean Skeleton |
| 57 | Cyclopean Skeleton |
| 58 | Cyclopean Skeleton |
| 59 | A few tattered shacks sit beside the open road, nothing of interest is found within. The only thing to note is that they seem to be breathing. These shacks are mimics. |
| 60 | Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved |
| 61 | Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved |
| 62 | Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved |
| 63 | Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved |
| 64 | Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved |
| 65 | Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved |
| 66 | Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved |
| 67 | Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved |
| 68 | Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved |
| 69 | Rockslide! - Party must each make a DC15 Dex check or suffer or halved if saved |
| 70 | A Dead Lake |
| 71 | A Dead Lake |
| 72 | A Dead Lake |
| 73 | The Stoic Stones |
| 74 | The Stoic Stones |
| 75 | The Stoic Stones |
| 76 | The Stoic Stones |
| 77 | The Stoic Stones |
| 78 | She Who Rules Herself |
| 79 | She Who Rules Herself |
| 80 | Slow Heroes |
| 81 | Slow Heroes |
| 82 | Slow Heroes |
| 83 | Slow Heroes |
| 84 | Slow Heroes |
| 85 | Slow Heroes |
| 86 | Crystal cave that mystically answers questions |
| 87 | Battlefield where lingering fog occasionally assumes humanoid forms |
| 88 | Haunted hill or barrow mound - ghosts or ghouls |
| 89 | Field of petrified soldiers or other creatures |
| 90 | Nothing happens |
| 91 | Nothing happens |
| 92 | Nothing happens |
| 93 | Nothing happens |
| 94 | Nothing happens |
| 95 | Nothing happens |
| 96 | Nothing happens |
| 97 | Nothing happens |
| 98 | Nothing happens |
| 99 | Nothing happens |
| 100 | Nothing happens |