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97 tables match
50Illusory Terrain — For 1 round, half the arena appears flipped upside-down. Any ranged attack is made at disadvantage.
Best d100 table to roll random magical effects in pvp tournament setting.
Covers 1-100by Bluedundabomb1 year ago
50You are surrounded by loud but calm smooth jazz for the next minute.
Best d100 table to roll random magical effects in pvp tournament setting.
Covers 1-1001 year ago
51The ghost of the last sentient thing you killed tells you things about their life you don't need to hear
whenever a character drinks a potion, interacts with the mist, or such things like that, they get to roll on this table. this is meant to encourage RP. the effects are not permanent, but last as long as I deem worthy
Covers 1-1001 year ago
49A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.
Covers 1-1001 year ago
50A cacophony of horns and strings and precussion
Covers 1-1001 year ago
51The sword gains a +2 bonus to attack and damage rolls.
The dust of what once was a Sword of Wonder lie within this newly forged blade. Some of the formerly wonderous effects have become...unstable.
Covers 1-1001 year ago
49Eyestalks. Your eyes extend out on 1ft long stalks.
D100 Mutations for Adventurers who test the limits of the Wyrdlight
Covers 1-1001 year ago
50You constantly see the hat man lurking in the shadows.
Collection of Stop, Drop, Roll, and Play's Feywild curses.
Covers 1-1001 year ago
50Vecna hears you. You can sense Vecna now knows this secret as well.
Secrets, more thorough, less loop holed.
Covers 1-1001 year ago
51Save is /Fail is
d100 table for the strange effects in the whimsy on char save or Fail
Covers 1-1001 year ago
55500ft
At the end of each long rest roll a D100 to determine the snail's distance from you.
Covers 1-1001 year ago
50Your skin turns purple and can be manipulated like clay, but cannot be removed.
When a bean from this bag is consumed or crushed between the fingers, a random effect occurs. Roll on this table to determine the effect. It lasts for 1d4 hours.
Covers 1-1002 years ago
61All allies of the owner of the Domain expansion gain resistance to all damage types until the end of the Domain Expansion, this effect cannot be countered.
Covers 1-100by Achlys2 years ago
61All allies of the owner of the Domain expansion gain immunity to all damage types for the next round.
Covers 1-1002 years ago
50You must begin every sentence with "WELP"
A table of Curses and "Yippies" for an experimental DnD 5E system
Covers 1-100by SkillfulLupus2 years ago