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The Shiny One

Best d100 ever!

by Anonymous2 years ago
RollResult
1-10

Nothing seems to happens, a bit disappointing.

11-12

You become blue for one minute. How sad!

13-14

Two creatures or your choice within 10 feet of you are protected by a mantle of light. Gains +2 to AC and +2 to saving throws and immune to all demonic abilities. Ends when the wearer does a heinous act.

15-16

You begin to hallucinate your greatest fear. You cannot willingly move closer and your speed is reduced to 0 until you pass a DC 18 save or someone convinces you it's not real (contested persuasion & insight)

17-18

You have advantage on your next attack roll.

19-20

For the next minute you can teleport up to 30ft as a bonus action on each of your turns.

21-22

You seem to have lost all your money. Oops.

23-24

You cast blindness/deafness at 2nd level.

25-26

All enemies that can see you, are frightened of you until your next turn.

27-28

One enemy you can see must roll on the long term madness table.

29-30

You gain true sight until your next long rest.

31-32

You regain all spell slots.

33-34

You can cast Legend Lore once until your next long rest.

35-36

You gain the answer to any one question. A random deity will answer it for you.

37-38

You gain one point of exhaustion.

39-40

You can speak and read all languages.

41-42

You can't speak for 10 minutes. Whenever you open your mouth, bubbles come out instead.

43-44

You may cast any 9th level spell from any spell list once.

45-46

You summon a demon of CR 10 or lower. It is friendly to you and your allies for rounds. It vanishes after.

47-48

The nearest forest disappears.

49-50

Gain a feat

51-52

A small goblin named Kek follows you around, he is immune to all damage but does not fight.

53-54

You have one use of divine intervention.

55-56

A man named Tom Tennant talks to you in your mind. Who is this man? What does he want? All he does is complain about a man named Aberford... How odd.

57-58

You learn any 5th level spell from any spell list.

59-60

You don't need to sleep for days. You do not gain any levels of exhaustion and you still receive the benefits of a long rest.

61-62

You can cast true polymorph once. There is no save.

63-64

Gain a level.

65-66

You can steal an ability from any creature. The theft is permanent. They can no longer use the ability.

67-68

You have the unbelievable urge to sing and dance for minutes.

69-70

A purple and gold light radiates from you. Your allies within 100ft of you gain advantage on all saving throws and all attack rolls for one hour.

71-72

You turn into a horse until you drop to 0 hit points.

73-74

You get a bag of holding. It's cursed though, after you remove 10 items it breaks and everything you have in it is gone.

75-76

You gain the ability to speak in peoples minds for 1 hour. They must be willing or pass a DC 18 INT save.

77-78

You smell REALLY BAD for the rest of the day. People avoid you at all costs.

79-80

You get pulled into a magical labyrinth. The only way to escape is to succeed on a DC 18 CHA save.

81-82

You can choose to boost one of your stats by 4 OR let your allies each boost one stat by 2.

83-84

You siphon health from up to two enemies you can see. You heal for that amount.

85

You gain two points of exhaustion.

86-87

You may cast wish once.

88-89

The ground around you in a 50ft circle sprouts black gooey tendrils. The ground becomes difficult terrain or everyone but your allies. When this effect happens, it attempts to grapple any enemies within range, they must succeed on a DC 20 DEX save or be grappled. They can use their action to break free.

90-91

Three creatures of your choice within 60ft of you must make a WIS save or become charmed by you for days. They have disadvantage on the save. (Save is your spell DC)

92-93

You may cast Circle of Death once. (DC is your spell save).

94-95

You know that your greatest enemy now has a magical barrier over their head that blocks them from the rain for days. They know you did it, and they think you're now best friends.

96-97

You MUST steal something. You take psychic damage each hour you don't.

98-99

One random ally must succeed on a DC 18 INT save or attack you.

100

You become aware of everything. You see everything. Where are those voices coming from? Who are these giants watching over you? Do they control you? Are you even real? Too bad if you try to tell anyone about it, they don't believe you. You take psychic damage from thinking about this too much.