Skip to content

Monolith of the Dead Domain Table

Amogus

by Achlys2 years ago
RollResult
1-2

Everyone within the Domain expansion falls under the effects of the Slow spell for a round.

3-4

Everyone within the Domain expansion randomly swaps places with another creature.

5-6

Everyone within the Domain expansion will critically miss all melee attacks they make for the next round.

7-8

Everyone within the Domain expansion will be unable to cast spells for the next round.

9-10

Everyone within the Domain expansion will turn into sheep until the start of the next round.

11-60

Nothing happens.

61-62

All allies of the owner of the Domain expansion gain resistance to all damage types until the end of the Domain Expansion, this effect cannot be countered.

63-64

All enemies of the owner of the Domain expansion will be unable to escape the Domain Expansion permanently until deactivated.

65-66

All allies of the owner of the Domain expansion gain an extra action until the end of the Domain Expansion.

67-68

All enemies of the owner of the Domain expansion must make a Dexterity saving throw or be grappled by undead hands from the ground, anyone who fails the save is Grappled and takes necrotic damage at the start of their turn, anyone grappled can use an action to attempt to escape the undead hands.

69-70

All enemies of the owner of the Domain expansion become vulnerable to all damage types unless they have resistance, which becomes normal, or immunity, which becomes a resistance until the Domain Expansion is closed.

71-72

A random enemy of the owner of the Domain expansion has their face permanently disfigured, causing all to look upon it to look away in disgust.

73-74

All enemies of the owner of the Domain Expansion can pick between taking necrotic damage or turning into an undead permanently and gaining vulnerability to radiant damage.

75-76

The next roll an ally of the owner of the Domain makes, it will be a critical success, this roll cannot be changed by any means.

77-78

All enemies of the owner of the Domain expansion, if concentrating on spells, instantly lose their concentration.

79-80

All enemies of the owner of the Domain expansion must make a Constitution saving throw or start to leak blood from all their Orifices, taking poison damage on a failed save, if they succeed, they take no damage.

81-82

Role the table twice.

83-84

Every ally of the owner of the Domain Expansion gets a simulacrum.

85-86

All enemies of the owner of the Domain expansion must make a Wisdom saving throw or randomly change races permanently, this cannot be avoided in any way.

87-88

All enemies of the owner of the Domain expansion takes necrotic damage, and the owner of the Domain expansion received temperary hit points equal to the total amount of damage done.

89-90

Everyone within the Domain expansion gets a good book.

91-92

All allies of the owner of the Domain expansion recieve the Death Ward spell.

93-94

All allies of the owner of the Domain expansion heal hit points.

95-96

All allies of the owner of the Domain expansion lose all curses placed upon them, and become immune to curses until the domain drops.

97-98

All allies of the owner of the Domain expansion receive the benefit of Tensur's Transformation, but is still able to cast spells.

99-100

All dead allies of the owner of the Domain expansion resurrect and gain the effects of a long rest.