Monolith of the Dead Domain Table
Among us
| Roll | Result |
|---|---|
| 1-2 | Everyone within the Domain expansion falls under the effects of the Slow spell for a round. |
| 3-4 | Everyone within the Domain expansion randomly swaps places with another creature. |
| 5-6 | Everyone within the Domain expansion will critically miss all melee attacks they make for the next round. |
| 7-8 | Everyone within the Domain expansion will be unable to cast spells for the next round. |
| 9-10 | Everyone within the Domain expansion will turn into sheep until the start of the next round. |
| 11-60 | Nothing happens. |
| 61-62 | All allies of the owner of the Domain expansion gain immunity to all damage types for the next round. |
| 63-64 | All enemies of the owner of the Domain expansion must make a charisma saving throw or be unable to escape the Domain Expansion permanently until deactivated. |
| 65-66 | All allies of the owner of the Domain expansion gain an extra action for the next round. |
| 67-68 | All enemies of the owner of the Domain expansion must make a Dexterity saving throw or be grappled by undead hands from the ground, anyone who fails the save is Grappled and takes necrotic damage at the start of their turn, anyone grappled can use an action to attempt to escape the undead hands. |
| 69-70 | All enemies of the owner of the Domain expansion become vulnerable to all damage types unless they have resistance, which becomes normal, or immunity, which becomes a resistance for the next round. |
| 71-72 | A random enemy of the owner of the Domain expansion has their face permanently disfigured, causing all to look upon it to look away in disgust. |
| 73-74 | Whenever an enemy of the owner of the Domain expansion casts a spell, or makes an attack, the damage instead heals the target instead of damages them, if a healing spell or healing ability is used, it instead damages the target. This lasts for the next round. |
| 75-76 | The next roll an ally of the owner of the Domain makes, it will be a critical success. |
| 77-78 | All enemies of the owner of the Domain expansion, if concentrating on spells, instantly lose their concentration. |
| 79-80 | All enemies of the owner of the Domain expansion must make a Constitution saving throw or start to leak blood from all their Orifices, taking poison damage on a failed save, if they succeed, they take no damage. |
| 81-82 | Role the table twice. |
| 83-84 | Every undead ally of the owner of the Domain Expansion gets a simulacrum. |
| 85-86 | All enemies of the owner of the Domain expansion must make a Wisdom saving throw or randomly change races. |
| 87-88 | All enemies of the owner of the Domain expansion takes necrotic damage, and the owner of the Domain expansion received temperary hit points equal to the total amount of damage done. |
| 89-90 | Everyone within the Domain expansion gets a good book. |
| 91-92 | All allies of the owner of the Domain expansion recieve the Death Ward spell. |
| 93-94 | All allies of the owner of the Domain expansion heal hit points. |
| 95-96 | A number of elementals are summoned equal to the amount of enemies of the owner of the Domain expansion there are, these elementals are controlled by the owner of the Domain expansion. |
| 97-98 | All allies of the owner of the Domain expansion receive the benefit of Tensur's Transformation, but is still able to cast spells. |
| 99-100 | All dead allies of the owner of the Domain expansion resurrect with all of their health. |