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Wereraven Uncontrollable Night

51You find a pack of ravens who will now help you out until your next long rest when you revert back to human form. Roll 2d4 ravens.

On the full moon, if you have an uncontrollable night, roll 3 times on this table for events you do during the change.

Covers 1-1002 years ago

Wild Magic & ChaosComicWhimsical

Potion Of Minor Inconvenience

50You cast Confusion centered on yourself.

Roll Table for the potion of Minor Inconvenience

Covers 1-1002 years ago

Spells & Potions

Uncommon Magic Item

50Gloves of Thievery

Covers 1-1002 years ago

Loot & TreasureSpells & Potions

Reincarnate Table

49Half elf

List of outcomes for the reincarnate spell

Covers 1-1002 years ago

Spells & PotionsD&D 5e

Reincarnate Table

49Half elf

List of outcomes for the reincarnate spell

Covers 1-1002 years ago

Spells & PotionsD&D 5e

Pluto's Wild Magic

50Your next spell does Max Damage.

Covers 1-1002 years ago

Wild Magic & Chaos

Alterations

49Hair and nails grow 1d4+1 times quicker.

Covers 1-1002 years ago

Wild Magic & ChaosWhimsical

Dinosaur Encounters

48As you follow a river you hear a faint hissing as a bask of Dimetrodon.

List of dinosaur encounters within the jungles of chult.

Covers 1-100by Orionpieon652 years ago

Encounters

Plant Effects

51Blinding

Normal = standard health/poison ingredients

Covers 1-1002 years ago

Spells & PotionsSystem agnostic

Airship Travel

51A nearby volcanic eruption puts the ship in peril

Covers 1-1002 years ago

EncountersQuests & HooksAt the table

Level 4 Spell Afflictions

49Walking in areas with plentiful plants -> +5ft movement

Casting a spell of 3rd level causes one of these effects to take hold

Covers 1-1002 years ago

Curses & AfflictionsSpells & Potions

Level 2 Spell Afflictions

49Dex + Strength Saves -3

Casting a spell of 2nd level causes one of these effects to take hold

Covers 1-100by MommyGnome2 years ago

Curses & AfflictionsSpells & Potions

Level 1 Spell Afflictions

49Initiative Rolls -1

Casting a spell of 1st level causes one of these effects to take hold

Covers 1-1002 years ago

Curses & AfflictionsSpells & Potions

Chaos Trank!

50Ein nahegelegener Bienenschwarm hält dich für ihre Königin und sticht jeden, der sich dir auf 5 Fuß nähert. Außerdem verstehst du unter dem Gesumme kaum noch was.

Ursorünglich für ein PnP Charity Event erstellt. wenn nicht anders definiert ist die Dauer immer 10 Min

Covers 1-1002 years ago

Wild Magic & Chaos

type of creature

51insect

Covers 1-100by tem3 years ago

Encounters

Magical Mishaps

49Your blood has been turned bright purple

Miscellaneous magical events that may have happened to a wizard whilst traveling the world.

Covers 1-1003 years ago

Wild Magic & Chaos

Monsters Fought

51Vampire

Monsters you have previously fought, win or lose. All are CR 10+. Most aren't from the Monster Manual

Covers 1-1003 years ago

Encounters

Infernal War Machine Chase Complications

49The ground in this area is particularly sharp due to littered weapons, a field of cracked bones or natural spikes of rock. Any creature with a Passive Perception of 18 or higher can notice in time to avoid the danger, otherwise any creature moving through the area will take 8d4 piercing damage.

If you are running Descent Into Avernus, or just taking a trip to hell, you'll want to run a War Machine chase. Here is an expanded list of complications, based on the core list and the best of others found online.

Covers 1-100by benis3 years ago

Traps & HazardsD&D 5eAt the table

100 Deadly and Silly Dungeon Traps

50Light-Beam Maze – A seemingly random pattern of bright beams crisscrosses the room, forcing anyone traversing it to avoid touching any of them or else suffer the consequences.

This D100 Table consists of 100 Deadly and Silly Dungeon Traps suitable for any dungeon setting. The table contains a variety of dangers - from silly pranks to lethal surprises – that can be used as both an entertaining challenge and a deadly obstacle to any party of adventurers. Categories include traps involving poison, pitfalls, physical mechanisms, illusions, puzzles, and more. Tags range from light-hearted jokes to menacing threats depending on the trap's level of danger.

Covers 1-1003 years ago

Locations & CitiesTraps & Hazards

100 Wilderness Encounters for Level 1 DnD 5e Characters

50A small stream flows through the area, and a family of otters can be seen playing in it. They seem friendly, but if approached too closely they will quickly flee back into the water.

This d100 table is designed to help DnD 5e game masters create exciting and varied wilderness encounters for level 1 characters. It provides 100 unique random encounters that range from friendly animals, to mysterious strangers, to dangerous monsters. The categories of encounters include animals, NPCs, natural phenomena, and monsters. Each encounter includes a description of the encounter as well as any suggested rewards or penalties associated with it. This table will provide game masters with an array of interesting and unexpected options for their players to explore in the wilds!

Covers 1-1003 years ago

EncountersNPCs & NamesD&D 5e