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51You find a pack of ravens who will now help you out until your next long rest when you revert back to human form. Roll 2d4 ravens.
On the full moon, if you have an uncontrollable night, roll 3 times on this table for events you do during the change.
Covers 1-1002 years ago
50You cast Confusion centered on yourself.
Roll Table for the potion of Minor Inconvenience
Covers 1-1002 years ago
48As you follow a river you hear a faint hissing as a bask of Dimetrodon.
List of dinosaur encounters within the jungles of chult.
Covers 1-100by Orionpieon652 years ago
49Walking in areas with plentiful plants -> +5ft movement
Casting a spell of 3rd level causes one of these effects to take hold
Covers 1-1002 years ago
49Dex + Strength Saves -3
Casting a spell of 2nd level causes one of these effects to take hold
Covers 1-100by MommyGnome2 years ago
49Initiative Rolls -1
Casting a spell of 1st level causes one of these effects to take hold
Covers 1-1002 years ago
50Ein nahegelegener Bienenschwarm hält dich für ihre Königin und sticht jeden, der sich dir auf 5 Fuß nähert. Außerdem verstehst du unter dem Gesumme kaum noch was.
Ursorünglich für ein PnP Charity Event erstellt. wenn nicht anders definiert ist die Dauer immer 10 Min
Covers 1-1002 years ago
49Your blood has been turned bright purple
Miscellaneous magical events that may have happened to a wizard whilst traveling the world.
Covers 1-1003 years ago
51Vampire
Monsters you have previously fought, win or lose. All are CR 10+. Most aren't from the Monster Manual
Covers 1-1003 years ago
49The ground in this area is particularly sharp due to littered weapons, a field of cracked bones or natural spikes of rock. Any creature with a Passive Perception of 18 or higher can notice in time to avoid the danger, otherwise any creature moving through the area will take 8d4 piercing damage.
If you are running Descent Into Avernus, or just taking a trip to hell, you'll want to run a War Machine chase. Here is an expanded list of complications, based on the core list and the best of others found online.
Covers 1-100by benis3 years ago
50Light-Beam Maze – A seemingly random pattern of bright beams crisscrosses the room, forcing anyone traversing it to avoid touching any of them or else suffer the consequences.
This D100 Table consists of 100 Deadly and Silly Dungeon Traps suitable for any dungeon setting. The table contains a variety of dangers - from silly pranks to lethal surprises – that can be used as both an entertaining challenge and a deadly obstacle to any party of adventurers. Categories include traps involving poison, pitfalls, physical mechanisms, illusions, puzzles, and more. Tags range from light-hearted jokes to menacing threats depending on the trap's level of danger.
Covers 1-1003 years ago
50A small stream flows through the area, and a family of otters can be seen playing in it. They seem friendly, but if approached too closely they will quickly flee back into the water.
This d100 table is designed to help DnD 5e game masters create exciting and varied wilderness encounters for level 1 characters. It provides 100 unique random encounters that range from friendly animals, to mysterious strangers, to dangerous monsters. The categories of encounters include animals, NPCs, natural phenomena, and monsters. Each encounter includes a description of the encounter as well as any suggested rewards or penalties associated with it. This table will provide game masters with an array of interesting and unexpected options for their players to explore in the wilds!
Covers 1-1003 years ago