100 Deadly and Silly Dungeon Traps

Created 9 months ago, last updated 9 months ago

Description

This D100 Table consists of 100 Deadly and Silly Dungeon Traps suitable for any dungeon setting. The table contains a variety of dangers - from silly pranks to lethal surprises – that can be used as both an entertaining challenge and a deadly obstacle to any party of adventurers. Categories include traps involving poison, pitfalls, physical mechanisms, illusions, puzzles, and more. Tags range from light-hearted jokes to menacing threats depending on the trap's level of danger.

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Range Description
1 Illusionary Wall: An illusory wall appears to fill a hallway, blocking the way forward. When touched, it disappears revealing the corridor behind it.
2 Crushing Block – A large block of stone swings down from the ceiling and crushes anyone standing in its path.
3 Laughing Gas – A hidden chamber releases a magical gas that causes anyone inside to break into uncontrollable laughter.
4 Abandoned Minecart – An old and rickety minecart rolls up out of nowhere, careening down the hallway at breakneck speeds.
5 Pit of Spikes – A hidden pit lined with sharp iron spikes. Anyone falling in must make an acrobatic check to escape or suffer heavy damage.
6 Trip Wires – A series of trip wires are strung across the hallway at ankle height. Anyone who steps on them is tripped and sent sprawling to the ground.
7 Teleporting Room – A room with shifting walls, floors, and ceilings. Each time the door is opened or closed the room rearranges itself.
8 Aquatic Trap – A hidden chamber that floods with water. The party must quickly solve a puzzle in order to deactivate the flooding mechanism before being swept away by the rising tide.
9 Ticking Timebomb – An inconspicuous chest filled with explosives and a timer winding down. If it reaches zero, the room will be engulfed in a fiery explosion.
10 Spinning Blades – A corridor lined with spinning blades that rotate at different speeds. The adventurers must use their timing and agility to safely pass through.
11 Giant Rolling Boulder – A large boulder drops from the ceiling and begins rolling down a hallway, smashing anything in its path.
12 Teleport Portal – A hidden portal that randomly teleports any creature who steps onto it to a random location within the dungeon.
13 Lightning Rod – A magical cylinder of energy zig-zags through the hallway and terminates in a large metal rod. Anyone touching the rod will be struck by powerful lightning bolts.
14 Teleporting Doors – A set of doors in the hallway that have been enchanted to randomly teleport when opened.
15 Reverse Gravity – The dungeon's gravity suddenly flips, causing objects and creatures to float away from the floor.
16 Trap Door – A trapdoor in the floor that opens to a deep chasm. If not detected, adventurers will fall into the abyss below.
17 Flooding Room – A hidden chamber will slowly fill with water until it reaches a certain level, forcing anyone inside to find a way out as quickly as possible.
18 Poisonous Dart – A hidden panel launches an array of poisoned darts at anyone who passes it. The darts cause intense pain and can paralyze their target if the poison is not neutralized quickly.
19 Trap Door: A hidden door opens up beneath the feet of unsuspecting adventurers, sending them plummeting into a room full of deadly creatures or hazardous traps.
20 Fireball Launcher – A hidden compartment in the wall opens up to reveal a ballista loaded with a magical fireball. The launcher is triggered by pressure plates in the floor which, if stepped on, will launch the fireball at its target.
21 Flaming Fist – A mechanical arm emerges from a hidden alcove and punches anyone it detects within range. The fist is heavily enchanted to deal fire damage.
22 Death Clamp – A hidden door opens in the wall, and a large metal clamp slams shut over any who pass through it. Those caught in its grip must break free or suffer certain death.
23 Teleporting Tiles – A set of tiles on the floor that randomly transport anyone standing on them to another room in the dungeon.
24 Knight in Shining Armor – A suit of inanimate armor stands in the hallway, seemingly unassuming. When approached, it suddenly springs to life and attacks its startled victim with a sword and shield.
25 Teleporting Corridor – A magical corridor that transports anyone who enters it to a random location in the dungeon.
26 Slippery Slope – A staircase steeply descends into a dark chamber. The steps are covered in a magical oil that causes anyone descending to quickly slip and slide down the entire length of the stairs.
27 Rotating Platform – A rotating platform is suspended over a deep, bottomless pit. The platform slowly rotates and adventurers must time their movements to cross safely.
28 Ventilation Trap – A hidden vent in the wall emits a powerful gust of air that can knock an unsuspecting adventurer off their feet.
29 Reverse Gravity Room: A room in which the pull of gravity is reversed, making the ceiling and floor swap places. Those inside must cling to walls and other surfaces to avoid being stuck to the ceiling or falling down into oblivion.
30 Tripwire – A hidden wire across the hallway causes anyone who trips over it to be launched into the air by a concealed spring trap.
31 Reverse Gravity – A section of the dungeon flips upside-down, causing anyone inside to float up to the ceiling until they can find a way out.
32 Impenetrable Bubble – A glowing pink bubble appears in the corridor, blocking passage. Nothing can penetrate it and its opaque surface reveals nothing of what lies beyond.
33 Pressure Plate – A hidden pressure plate in the floor triggers a mechanical arm to swing down from the ceiling, swinging wildly at anyone nearby.
34 Laser Grid – An invisible grid of lasers crisscrosses the room. It is only visible when certain pressures are placed on the floor tiles, or when a creature walks through it, setting off an intense beam of light.
35 Reverse Gravity – A magical field causes anyone in the room to be suspended upside down, unable to move until it is dispelled.
36 Wall of Flames – A wall of crackling flames emerges from the ground, providing a barrier to any would-be adventurers.
37 Hole in the Floor – A hidden hole reveals a bottomless pit below it, with no visible means to cross or climb out.
38 Exploding Barrel – Hidden around the corner is a barrel full of explosives. Anyone getting too close triggers an explosion that deals damage to anyone nearby.
39 Falling Chandalier – A heavy chandelier swings down from the ceiling and attempts to crush anyone below.
40 Soda Shower - Activated by a tripwire, a hidden chamber in the ceiling sprays out soda and creates an unexpected shower.
41 False Floor – A section of the corridor appears to be solid ground, but when stepped on it collapses, dropping anyone standing on it through a hidden trapdoor and into a pit below.
42 Rising Lava - A hidden chamber below the floor gradually fills with molten lava, forcing adventurers to make their way out before they are burned alive.
43 Trapdoor – A hidden trapdoor in the floor of a room. Anyone stepping on it will fall through, taking damage from the fall.
44 Teleporting Wall – A seemingly solid wall that when touched, teleports the individual to a random location within the dungeon.
45 Hidden Tunnel – A hidden tunnel opens up behind a false wall, leading to a secret room filled with traps and treasure.
46 Trap Door – A hidden trap door in the floor, which opens up and drops anyone standing on it into an empty chamber below.
47 Falling Portcullis – A heavy metal portcullis slams down from the ceiling blocking off the way forward, and anyone in its path is pinned beneath its weight.
48 Moving Platform – A platform begins to move in a random pattern, jumping around the room and requiring quick reflexes to avoid.
49 Floor Pressure Plate: A pressure plate in the floor triggers a hidden mechanism which launches sharp spikes out of the walls.
50 Light-Beam Maze – A seemingly random pattern of bright beams crisscrosses the room, forcing anyone traversing it to avoid touching any of them or else suffer the consequences.
51 Faulty Floor – A section of the floor gives way, dropping unlucky adventurers into a deep pit full of snarling rats.
52 Exploding Fireworks – A hidden chamber is packed with fireworks and explosives, set off by any disturbance. The resulting explosion can cause serious harm to those nearby.
53 Lightning Floor – The floor of the hallway is covered in magical runes that periodically discharge electricity, damaging those foolish enough to traverse it.
54 Flooding Room – A hidden mechanism triggers a room to fill with water, drowning all those inside.
55 Rolling Boulder Trap – A secret switch triggers a giant boulder to roll down the corridor, pushing anything in its path. Those caught by it must make an agility check or suffer heavy damage.
56 Burning Flames: A section of the floor is lined with magical runes that erupt in a stream of fire when stepped on.
57 Cursed Weapon – Any adventurer that touches a weapon in the room will be cursed and suffer terrible binds of misfortune.
58 Razor Wind – A gust of wind containing thousands of tiny, razor sharp blades fills the hallway. Anyone caught in the wind must make a dexterity check or suffer heavy damage.
59 Enchanted Pool - A seemingly innocent pool of water is enchanted, causing anyone who touches it to be transformed into a frog. The only way to reverse the effect is by casting a spell of restoration.
60 Teleporting Corridor - A seemingly ordinary hallway, but when traversed, it will teleport adventurers to a random location in the dungeon.
61 Trap Door – Hidden beneath a rug or other object is a secret trapdoor that opens up into a bottomless pit.
62 Falling Bookcase – A heavy bookcase is hidden behind a secret door. Once opened, the bookcase swings outwards, sending anyone standing behind it plummeting into the pit below.
63 Cursed Idol – An ancient idol stands in the center of the room, its eyes glowing with a sinister light. Anyone touching it is cursed with a debilitating affliction until it is removed from the premises.
64 Magical Firewall – A wall of magical fire springs up from the ground blocking any passage forward. The flames can only be extinguished by solving a riddle or casting the correct spell.
65 Pressure Plate – A hidden pressure plate triggers a shower of darts from the walls when stepped on. Adventurers must dodge the onslaught or take heavy damage.
66 Magical Shield – A hidden chamber releases a magical shield around the area, preventing anyone from leaving until it is deactivated.
67 Phantom Blocks – Large blocks of stone appear out of thin air and form a wall blocking the corridor. They then quickly vanish again after a few seconds, leaving adventurers to ponder their source.
68 Reverse Gravity – A section of the corridor is inverted, causing anyone inside to float up until crashing into the ceiling unless a levitation spell or ability is used.
69 Exploding Runes – A wall of runes inscribed with powerful magical energies explodes when a single wrong letter is written in the sequence.
70 Tripwire – A thin wire strung across a hallway triggers a hidden crossbow trap when tripped.
71 Giant Rolling Boulder – A massive boulder rains down the hall, crushing any obstacles in its path.
72 Puzzle Door – A door with strange symbols and runes inscribed upon it. The door will not open unless the correct sequence of symbols is pressed in the correct order.
73 Falling Blades – A hidden mechanism triggers a series of blades to drop from the ceiling, swinging in arcs from one side of the room to the other.
74 Portal Labyrinth – A network of complex and confusing portals that lead to rooms in random locations, making it difficult for adventurers to find their way out.
75 Invisible Tripwire – An invisible wire crosses the hallway at shin level. Those who cross it are sent flying into the air, thrown backwards by an unseen force.
76 Screaming Skull – A decapitated skull mounted on the wall with a pressure plate beneath it. When stepped on, the skull emits a loud, terrifying scream that echoes through the dungeon.
77 Exploding Barrels – A narrow hallway is lined with barrels filled with combustible fluid. When the right trigger is activated, the barrels explode in a fiery ball of destruction, damaging anyone nearby.
78 Gravity Flip – A magical field reverses gravity, causing anyone and anything within it to suddenly float away from the ground.
79 Exploding Curse – Anyone who touches the cursed item will be instantly engulfed in a ball of fire and suffer heavy damage.
80 Ventilation Trap – A hidden fan inside the wall emits a powerful gust of air when triggered, strong enough to knock over anyone in its path.
81 Toxic Fog – A noxious mist fills the room, dealing damage to anyone who breathes it in.
82 Lever Maze – A labyrinthine corridor filled with levers that must be pulled in the correct order to make it through safely.
83 Teleportation Trap – A hidden panel in the wall triggers a teleportation spell that whisks away any adventurers who linger too long.
84 Toxic Smog – A hidden chamber fills with thick, noxious smog. The smog deals damage to anyone who inhales it and has a chance to inflict them with a deadly poison.
85 False Floor – A seemingly solid floor appears to be the only path forward. However, it is actually an illusion and any weight placed upon it causes the adventurer to fall into a deep pit of quicksand.
86 Mimic Chest – A chest that appears to be filled with treasure is in fact inhabited by a powerful mimic creature. Those who open it without caution will find themselves face-to-face with a deadly monster.
87 Raining Fire – A hidden chamber triggers a rain of fireballs that relentlessly shoot down from the ceiling, dealing heavy damage to anyone caught in their path.
88 Wall of Blades – A corridor lined with spinning blades that move in and out of the walls.
89 Arcane Beam – A powerful beam of magical energy emits from the wall, dealing heavy damage to anyone in its path.
90 Teleporting Golem - A large clay golem appears from thin air and attempts to block the adventurers' path. It will teleport short distances if outmaneuvered.
91 Deadly Sentry – A magical golem made of iron and stone stands guard at the entrance to a secret chamber. It will attack any intruder it detects.
92 Reverse Gravity – A magical trap activates, causing gravity to reverse in the surrounding area. Any creature caught within the spell's radius is pulled towards the ceiling, forced to cling for their lives or suffer a nasty fall.
93 Magical Whirlwind – A swirling vortex of dust and debris sprung from a magical glyph. Anyone caught in the tornado must make a strength check to escape or suffer moderate damage.
94 Poisonous Liquid – A hidden chamber is filled with a mysterious liquid that causes paralyzing effects when touched.
95 Summoned Monster – Suddenly, a powerful monster appears and attacks the party. The creature can only be defeated by solving a difficult puzzle or magical riddle.
96 Teleportation Maze – A complex maze of teleportation pads that randomly transport adventurers around the dungeon. Those who make it out unscathed will find themselves in a completely different area.
97 Hall of Mirrors – A room filled with dozens of mirrors, each reflecting a distorted, spectral image of the party. Those who cannot make their way out will become lost in the maze forever.
98 Exploding Barrel – A barrel full of gunpowder that detonates when someone approaches, causing fire damage to all within its radius.
99 Cursed Idol – An ancient idol situated at a crossroads. Those who disturb it are cursed with bad luck and misfortune.
100 Burning Ceiling – A hallway filled with magical flames that rain down, dealing heavy damage to all creatures beneath them.
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