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Airship Travel

What is going to happen on this outing?

by Anonymous2 years ago
RollResult
1

The chest is opened. Ephialtes comes to collect.

2-5

Engine quits. Limited rounds until the airship hits the ground

6-10

A storm seems to appear out of nowhere and threatens the ship and cargo.

11-15

A dangerous stowaway appears

16-20

Sky Pirates attack

21-25

Bounty Hunters appear sent by Bill Emerson

26-30

Two airships are locked in combat

31-35

As the ship comes out of the clouds, the party realizes they are above a large battle.

36-40

Lockdown at the Port. Any unauthorized departures will be fired upon.

41-45

An inexperienced pilot is botching his approach and is going to crash into your ship

46-50

The party spots a wrecked ship (Ghost Ship)

51-55

A nearby volcanic eruption puts the ship in peril

56-60

You pass through a cloud of "steam" that has drifted up from a pharmecutical factory. The ship's crew becomes very high.

61-65

The local cartography guild wants to hire you to explore an uncharted area from the sky

66-70

Cargo Job with suspicious cargo (The transporter?)

71-75

An Airship captain challenges the crew to a race

76-80

Inventive thinking leads to a ship innovation (credit bonus for an item)

81-85

A random winged creature lands on deck, who may reveal themselves to be a powerful druid in wild shape.

86-90

A dragon crash lands on the deck. It appears to be injured.

91-95

An airship is floating in the sky, adrift. If investigated, an airship engineer is found on board, half-starved. He offers to help with some upgrades.

96-99

A cloaking mode is devised on the Airship

100

A floating island in the sky is found, and on the island is a palace and the Garden of Dreams, where party members may meet and talk to the dead or the celestial or anyone they wish. Magic items are given away here.