Airship Travel
What is going to happen on this outing?
| Roll | Result |
|---|---|
| 1 | The chest is opened. Ephialtes comes to collect. |
| 2-5 | Engine quits. Limited rounds until the airship hits the ground |
| 6-10 | A storm seems to appear out of nowhere and threatens the ship and cargo. |
| 11-15 | A dangerous stowaway appears |
| 16-20 | Sky Pirates attack |
| 21-25 | Bounty Hunters appear sent by Bill Emerson |
| 26-30 | Two airships are locked in combat |
| 31-35 | As the ship comes out of the clouds, the party realizes they are above a large battle. |
| 36-40 | Lockdown at the Port. Any unauthorized departures will be fired upon. |
| 41-45 | An inexperienced pilot is botching his approach and is going to crash into your ship |
| 46-50 | The party spots a wrecked ship (Ghost Ship) |
| 51-55 | A nearby volcanic eruption puts the ship in peril |
| 56-60 | You pass through a cloud of "steam" that has drifted up from a pharmecutical factory. The ship's crew becomes very high. |
| 61-65 | The local cartography guild wants to hire you to explore an uncharted area from the sky |
| 66-70 | Cargo Job with suspicious cargo (The transporter?) |
| 71-75 | An Airship captain challenges the crew to a race |
| 76-80 | Inventive thinking leads to a ship innovation (credit bonus for an item) |
| 81-85 | A random winged creature lands on deck, who may reveal themselves to be a powerful druid in wild shape. |
| 86-90 | A dragon crash lands on the deck. It appears to be injured. |
| 91-95 | An airship is floating in the sky, adrift. If investigated, an airship engineer is found on board, half-starved. He offers to help with some upgrades. |
| 96-99 | A cloaking mode is devised on the Airship |
| 100 | A floating island in the sky is found, and on the island is a palace and the Garden of Dreams, where party members may meet and talk to the dead or the celestial or anyone they wish. Magic items are given away here. |