Wereraven Uncontrollable Night
On the full moon, if you have an uncontrollable night, roll 3 times on this table for events you do during the change.
| Roll | Result |
|---|---|
| 1-5 | You find and eat some worms. You wake up with a stomachache and some worms in your mouth. You have disadvantage for the first 2 rounds of combat this day or until your next long rest. |
| 6-10 | You pickpocketed a few folks last night. You stole two things from the Loot and Plunder table. Roll to determine what you have in your mouth when you wake up. |
| 11-20 | You poop on someone of the DM's discretion. |
| 21-30 | You fly 1-4 miles away from where you were. Roll to determine how many miles. You now have to get back. |
| 31 | You sleep very well. Gain to any roll this day. Can use 3 times. |
| 32-35 | You get into a bird fight in the night. Start the day with 3/4 hp. |
| 36-40 | You mated last night. Roll . On a 90 or above, you have babies somewhere. You always remember this. |
| 41 | You find a random potion. You don't know what it contains. Roll and on the Roll & Play Potent Potions tables to determine appearance, flavor, and side effects of the potion. |
| 42-50 | You traded one item without someone (not necessarily a party member) knowing. You get one item of the DM's choice (an item 100 gp or less) and you left them a pine cone in it's place. |
| 51-60 | You find a pack of ravens who will now help you out until your next long rest when you revert back to human form. Roll ravens. |
| 61-70 | You traded 5 items with your party without your friends knowing. Items are DM's choosing. You replaced the items with flowers and dead mice. You hid them away in an area nearby. Roll with a DC 15 each to determine if you remember where you hid them. If you fail the DC, spend 1 hour per item to find them. |
| 71-80 | You find a moderately magical thing. oll on Moderately Magical Things table in Roll & Play book. Since you stole this and don't remember where you got it from, the item has a 50% chance to have a minor drawback or major fault. Roll . On a 49 or less, the item has a flaw. Roll another to determine if it is minor or major. On a 49 or less, it is a minor flaw. On a 50 or above, it is a major flaw. Roll on the correct flaw table to determine the effect. (Roll & Play book). |
| 81-90 | You find a trinket! Roll one time on trinkets table or trinkets d200 table. The item can also be rolled from Magic Trinkets table, with the magic effect a secret. (tables under favorited tab) |
| 91-97 | You stole a piece of either Enchanted Weaponry or Spellbound Armour while out on the town tonight. Roll once on either table in the Roll & Play book. You hid the item somewhere near where your camp is. If you camped in a town, you placed it somewhere on town. DM decides where. |
| 98-99 | You wake up next to a magic item you don't remember acquiring. Roll on Magic Item Table C. |
| 100 | 32-41 all happen. Roll another as a bonus. |