Potion Of Minor Inconvenience
Roll Table for the potion of Minor Inconvenience
| Roll | Result |
|---|---|
| 1-3 | You Go Blind For Hours |
| 4 | You Summon 4 Hostile Skeletons in an unoccupied space within 15 feet of you. |
| 5 | You regain an Extra 5 Hit Points. If you ate at Full HP, these Hit points become Temporary Hit Points. |
| 6 | An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight. |
| 7-10 | You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied. |
| 11 | For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flames. |
| 12 | A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile. |
| 13 | You cast Magic Missile (7 darts, ) as a 5th level spell. Roll a , On an Odd Number the darts target a hostile creature, On an Even number the darts target you. |
| 14-16 | IlIusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute. |
| 17 | You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face |
| 18-20 | You Heal to Maximum Hit points, This effect lasts until someone else in the party is knocked down, when this happens you are Immediately reduced to 0 hit points, You are considered incapacitated, But Stable. |
| 21-24 | For the next minute, you must shout when you speak. |
| 25 | You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth. |
| 26 | You summon a bard that wont shut up, This effect lasts for 1 Hour. |
| 27-30 | (6) flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute. |
| 31 | You regain your lowest level expended spell slot. |
| 32 | For the next minute, you teleport up to 20 feet to an unoccupied space chosen by the DM at the end of each of your turns. |
| 33 | Your next attack becomes a critical hit, No matter what. |
| 34-37 | Roll a (6). Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow |
| 38 | You Change Genders |
| 39-40 | You cast Fireball as a 3rd level spell (20 ft, , DEX) centered on yourself. |
| 41-45 | You regain (6) hit points. |
| 46-48 | Your hair falls out but grows back within 24 hours. |
| 49 | You are immune to being intoxicated by alcohol for the next (19) days. |
| 50 | You cast Confusion centered on yourself. |
| 51-52 | If you die within the next minute, you immediately come back to life as if by the Reincarnate spell. |
| 53 | You are frightened by the nearest creature until the end of your next turn. |
| 54 | You summon a spectral knight to aid you in battle, the spirit uses the Knight Stat sheet, and lasts until the end of your next battle. |
| 55 | Three creatures you choose within 30 feet of you take (14) lightning damage. If there are no targets in range, you take the damage instead |
| 56 | Three Allies you choose within 30 feet of you take (14) lightning damage., If there are no targets in range, you take the damage instead |
| 57 | You gain resistance to all non-magical damage for the next minute. |
| 58 | You gain resistance to all damage for the next minute. |
| 59 | You become Vulnerable to all damage for the next minute. |
| 60 | For the next minute, you regain 5 hit points at the start of each of your turns. |
| 61 | You gain the favour of a long forgotten god. your weapon becomes rusted and Decrepit, dealing an extra Necrotic damage for 1 minute. |
| 62 | All of your equipment and items are permanently turned bright yellow, giving disadvantage on stealth checks. |
| 63 | You hear the clucking of a giant spectral chicken. but it is nowhere to be seen. |
| 64 | A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later. |
| 65 | Roll a (3). Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older. |
| 66 | You teleport up to 60 feet to an unoccupied space of your choice that you can see. |
| 67 | You lose the feeling in your arms, and have disadvantage on all attack rolls for 1 minute. |
| 68 | You cast Levitate on yourself. |
| 69 | For the next minute, you can see any invisible creature if you have line of sight to it. |
| 70 | You can take one additional action immediately. |
| 71 | Each creature within 30 feet of you takes (9) necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt. |
| 72 | Roll Twice on this table. |
| 73 | A mystical deck of cards appears in front of you and you are compelled to draw one card. DRAW FROM THE DECK OF MANY THINGS |
| 74 | You cast Grease centered on yourself. |
| 75 | Your size increases by one size category for the next minute. |
| 76 | You spill the potion down the front of yourself, You do not gain the healing benefits from this potion |
| 77 | The Potion tastes like elf. you don't know how you know that, but you do. |
| 78 | You gain a random magical item from: https://theniftynerd.com/general-geekiness/useless-magic-items-dungeons-dragons/ |
| 79 | When the potion touches your lips, the liquid turns into a fully grown enraged adult gorilla, that will attack you. this lasts until either you or the gorilla are dead. |
| 80 | the drinker is left smelling of fish. If the affected creature produces a projectile the projectile becomes a fish (no change to damage type). |
| 81 | All the players randomly change bodies for rounds. |
| 82 | The drinker loses control of their bladder. Constitution save DC18 or they urinate on the spot. |
| 83 | Your shadow detaches from you and becomes a shadow (the creature). |
| 84 | The drinker gets the hiccups, which last for minutes. |
| 85 | The next person the drinker physically touches takes lightning damage. |
| 86 | Drinker knows a new language, chosen by the DM. |
| 87 | Drinker loses the ability to speak common for hours |
| 88 | After rounds of drinking the potion, a bear intent on violence towards the party, and with knowledge of their whereabouts, is summoned 200 feet away. |
| 89 | you begin summoning countless cabbages, pouring out in a 20ft cone in front of you. anything within that range must succeed on a DC 18 Dexterity saving throw or take Bludgeoning damage, or half as much on a successful save |
| 90 | The first person who says the drinkers name has total mental control over them for 1 round. |
| 91 | Drinker turns into massive oak tree for rounds. anyone within 10ft of the drinker must make a DC15 Dexterity saving throw or take Bludgeoning damage. |
| 92 | The drinkers eyes flash with a strange colour. To the drinker, everybody's skin and muscles are transparent, revealing their organs. This lasts for 1 minute. |
| 93 | All water in a 50 ft radius evaporates instantly. |
| 94 | A small lead figure of the drinker in the exact pose they were in appears in mid air and falls to the ground. Despite being so small, it weighs exactly as much as the drinker. |
| 95 | trees in the area grow mouths, and begin singing for rounds. If the drinker was incapacitated, the song is a rousing chorus that washes away fatigue and ends any emotional (fear, charm, etc.) effect that is currently afflicting any that hear it. If the drinker was in combat, the song is an irresistible tune that catches up all that hear it into singing it with the trees, and all the attitudes of the combatants is changed to neutral towards each other when the song ends. |
| 96 | The Drinker becomes a potted plant until start of next turn. |
| 97 | A lit birthday candle appears before the caster. In front of the candle is a note. The note reads “blow the candle out to make a wish. |
| 98 | The drinker is driven mad by the potion, causing them to go into a barbarian rage for one minute. |
| 99 | The Drinker dies and is resurrected as if under the Reincarnate spell Turns Later |
| 100 | All players must roll and apply the effect to their character. |