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Sword of "Wonder"

51The sword gains a +2 bonus to attack and damage rolls.

The dust of what once was a Sword of Wonder lie within this newly forged blade. Some of the formerly wonderous effects have become...unstable.

Covers 1-1001 year ago

Spells & PotionsWild Magic & ChaosComic

Mutations

49Eyestalks. Your eyes extend out on 1ft long stalks.

D100 Mutations for Adventurers who test the limits of the Wyrdlight

Covers 1-1001 year ago

Curses & AfflictionsWild Magic & ChaosGrim

On a 100

41Burritino

When rolling to see if the room will be related to a pc, roll on this table to determine which player it is.

Covers 1-100by queenoffishes1 year ago

NPCs & NamesAt the table

Curses

50You constantly see the hat man lurking in the shadows.

Collection of Stop, Drop, Roll, and Play's Feywild curses.

Covers 1-1001 year ago

Curses & Afflictions

SECRETS TABLE

50Vecna hears you. You can sense Vecna now knows this secret as well.

Secrets, more thorough, less loop holed.

Covers 1-1001 year ago

Curses & AfflictionsInjuries & Madness

Caravan Travels

46Hirokage Jirai

Covers 1-100by Ricardian1 year ago

NPCs & Names

complete encounter table

50Spirit Troll

Covers 1-100by insomniac_cat1 year ago

Encounters

Hunger Games resource table

49mutated berry bushes

A table of natural resources for a year where The Hunger Games take place in the ruins of District 13

Covers 1-1001 year ago

Locations & CitiesSystem agnostic

encounter table

51High Fae Kindguard

Covers 1-1001 year ago

Encounters

Charm Table

50Charm of the Ice Troll

Covers 1-100by animluxure1 year ago

Spells & PotionsSystem agnostic

Arctic Weather

41Light Clouds / Possible Snow

Roll a d100 per day to determine the weather severity for the region you are in. Lower on the table is lighter weather, higher on the table gets heavier, and even to the extremes.

Covers 1-1001 year ago

Locations & CitiesSession prepSystem agnostic

Critical Spell Save Table

51Your senses have heightened, you can take the disengage or dash action for free until the end of your next turn!

When you score a 20 on a saving throw against a spell you roll on this table.

Covers 1-1001 year ago

Spells & Potions

Random Race generator

50Harengon

Random Race generator For Faherys campaign

Covers 1-1001 year ago

NPCs & NamesForgotten RealmsSession prep

Normal Monsters

51Level 5-6

Alternative summoning for The Summoner from AID

Covers 1-100by Cosmadiluta2 years ago

Encounters

Spell Corruption Table

51Your Spells are swapped. Damage = Healing and Healing = Damage.

When Rolling for spells and you roll a 1

Covers 1-100by Mrpenguin212 years ago

Spells & Potions

Monolith of the Dead Domain Table

61All allies of the owner of the Domain expansion gain resistance to all damage types until the end of the Domain Expansion, this effect cannot be countered.

Covers 1-100by Achlys2 years ago

Spells & PotionsWild Magic & ChaosSystem agnostic

Descision tree

62take the deal

Covers 1-1002 years ago

NPCs & NamesQuests & HooksAt the table

Monolith of the Dead Domain Table

61All allies of the owner of the Domain expansion gain immunity to all damage types for the next round.

Covers 1-1002 years ago

Spells & PotionsWild Magic & ChaosSystem agnostic

Curses/Yippies

50You must begin every sentence with "WELP"

A table of Curses and "Yippies" for an experimental DnD 5E system

Covers 1-100by SkillfulLupus2 years ago

Curses & AfflictionsD&D 5e