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Chaos Table - Dungeons and Destiny

49Your Light level is reduced by 1.

When you choose to spend a use of your Depths of the Void feature, you must make a Chaos Roll (a single roll of a d20, no modifiers). If you roll a 1 or a 2, you must roll on the Chaos table, listed at the end of this class description.

Covers 1-1002 months ago

Locations & CitiesWild Magic & Chaos

mushroom eating table

51this mushroom tastes awful and the texture is as though you just put hair in your mouth, but you feel a tingle go through your body as you swallow, and you can suddenly understand what the birds in the trees are saying. (allows speak with animals for 1hr)

Covers 1-1003 months ago

Locations & Cities

Manor Traps

51Ruby of Fireball: Explodes into a Fireball when stolen.

A list of Traps and Magic Items used as such

Covers 1-1003 months ago

Traps & Hazards

mushroom eating surge

56gain 1d4 healing

Covers 1-1003 months ago

Locations & CitiesWild Magic & Chaos

Town fate table

41Neutral/nothing

Covers 1-100by IslanF10 months ago

Locations & Cities

Searching the Alchemy Room

51Oil of Slipperiness - The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. Creature gains the effect of a freedom of movement spell for 8 hours. The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours.

Covers 1-1001 year ago

Locations & Cities

Mushroomling Random Spore Effects

51Target looses the ability to speak common for 1d10 days.

Check "Heart Of The Forest" for mushroomlings.

Covers 1-1002 years ago

Locations & Cities

100 Deadly and Silly Dungeon Traps

50Light-Beam Maze – A seemingly random pattern of bright beams crisscrosses the room, forcing anyone traversing it to avoid touching any of them or else suffer the consequences.

This D100 Table consists of 100 Deadly and Silly Dungeon Traps suitable for any dungeon setting. The table contains a variety of dangers - from silly pranks to lethal surprises – that can be used as both an entertaining challenge and a deadly obstacle to any party of adventurers. Categories include traps involving poison, pitfalls, physical mechanisms, illusions, puzzles, and more. Tags range from light-hearted jokes to menacing threats depending on the trap's level of danger.

Covers 1-1003 years ago

Locations & CitiesTraps & Hazards

100 Pieces of Post-Apocalyptic Zombie Survival Gear for Dungeon Crawl Classics

50Solar Battery Pack - This pack is designed to store and recharge your electronics using the power of the sun. It's lightweight and portable, making it easily transportable to wherever you need its energy. It features multiple USB ports and a long-lasting battery capacity.

This d100 table of 100 Pieces of Post-Apocalyptic Zombie Survival Gear for Dungeon Crawl Classics is perfect for those who want to make their world even more dangerous. From rare pieces of equipment to modern tools, this list will equip you with items that will give you the edge in a post-apocalyptic zombie world. Whether it's scavenging through abandoned houses or finding new ways to defend yourself against the undead, this table has got you covered with gear specially designed for your survival needs.

Covers 1-1003 years ago

Locations & Cities

100 City Encounters for Level 2 Adventurers in D&D 5e

50Your party finds a lost pet, a small monkey. It is friendly and loves to be around people. The monkey has a tag around its neck with the name “Mister Pickles” written on it.

This d100 table provides 100 City Encounters for Level 2 Adventurers in D&D 5e. Each encounter is tailored to the setting of a bustling city, and each entry has been designed to challenge adventurers at level 2. The encounters range from strange and suspicious behavior, to more mundane matters like market stalls or a lost pet. There are also some NPCs that can be interacted with and other unique events that could occur while exploring the city - all of which should provide interesting opportunities for roleplaying, combat, or problem solving. Whether your party is looking for an adventure or just something new to do in town, this d100 table will have something for them! Additional context: Should include die rolls randomness in the encounters as well as some received treasure/items the encounter has

Covers 1-1003 years ago

EncountersLocations & CitiesQuests & Hooks+1

100 City Encounters for Level 1 DnD 5e

50A gnome illusionist has set up a makeshift stage in the center of the city's square and is performing magic tricks for a small crowd of onlookers. He has a variety of magical items at his disposal, including an illusory creature that appears to be a cross between a tiger and an eagle, which he uses to amaze the audience. The gnome illusions can also be interacted with, providing unique opportunities for adventurers who choose to engage with him.

This d100 table of 100 City Encounters for Level 1 DnD 5e is designed to provide Dungeon Masters with a range of exciting and challenging encounters that can be used in a city setting. The table includes categories such as merchants, guards, criminals, beggars, animals and magical creatures that could all potentially be encountered by adventurers in the city. Each encounter has been tailored to provide a unique experience for players of level 1 DnD 5e. From small-time thievery to dangerous magical beasts, this table offers an array of interesting and engaging encounters for players to explore. Additional context you must follow: Each roll should be an encounter with a dnd 5e monster/creatures. Some may include die rolls, such as '1d4+1 giant spiders', and should include some items too, like '1d3 thugs, one has a short bow, two have clubs'.

Covers 1-1003 years ago

EncountersLocations & CitiesD&D 5e

Rare Zombie-Infested Dungeons & Dragons Locations

50An abandoned temple situated atop a mountain, surrounded by a dense fog that never fades. The temple is filled with the undead and many ancient mysteries waiting to be uncovered.

This d100 table provides players of Dungeons & Dragons with a variety of rare zombie-infested locations to explore. From abandoned castles, underground lairs and cursed forests - each location listed will contain hordes of undead creatures ready to test the mettle of even the most experienced adventurers. These locations are designed to challenge player characters and provide an exciting twist on the traditional dungeon crawl. With this table, you can be sure that your group will find themselves in some truly unique and dangerous settings!

Covers 1-1003 years ago

Locations & CitiesD&D 5e

Townsfolk Reactions to PC Heroes

50Proud parents approach and ask the party to bless their newborn, even if the group has no priest.

Covers 1-1003 years ago

Locations & Cities

Townsfolk Gossip

50The ladies upstairs are cheap--the cure for whatever they give you is the expensive part.

Covers 1-1003 years ago

Locations & Cities

Tavern Food

50Eggs and Brains

Covers 1-1003 years ago

Locations & Cities

Tavern Events

50The local militia captain busts down the door and grabs the innkeeper, placing him under arrest for an unknown reason.

Covers 1-1003 years ago

Locations & CitiesQuests & Hooks

Tavern Drinks

50Dwarven Drought

Covers 1-1003 years ago

Locations & Cities

Professions in a City

50Priests

Covers 1-1003 years ago

Locations & Cities

Interesting Forest Locations

50A trinket, buried below very conspicuous leaves. It belongs to no one, and no one will buy it from you.

Covers 1-1003 years ago

Locations & Cities