Mushroomling Random Spore Effects
Check "Heart Of The Forest" for mushroomlings.
| Roll | Result |
|---|---|
| 1 | Nothing happens. Any active mushroomling effect ends. |
| 2-6 | Target Glows in the dark for 1 day |
| 6-10 | Mushrooms grow out of the targets head. They can't be removed for the duration. Any attempt to remove them causes psychic damage. This lasts for minutes. |
| 11-15 | Target has a immense thirst that must be quenched. For rounds, the target must drink something or take fire damage. At DMs discretion, the target will try to drink ANYTHING to quench their thirst. |
| 16-20 | Target regains hitpoints |
| 21-25 | Targets speed is halved for rounds |
| 26-30 | Target is blinded for rounds |
| 31-35 | Target hallucinates a humanoid. This humanoid means something to them (friend, family, etc) at DMs discretion. They must make a charisma save against your spell save DC. On a fail, they are hostile, and the target uses it's entire turn to only cry or run for rounds. If they fail, the are blind, deaf, and their movement speed is reduced to 0 for 1 round. |
| 36-40 | Target hallucinates a sphere of annihilation rapidly moving towards them. They know what it is despite if they knew before this effect. |
| 41-45 | Target must make a con save against your spell save DC. On a fail, nothing happens for 1 round. At the start of their next turn, they are under the effect of Crown Of Madness for rounds, as they're brain is controlled by Cordyceps. |
| 46-50 | Target takes poison damage now and at the start of their turn for rounds. |
| 51-55 | Target looses the ability to speak common for days. |
| 56-60 | The spores have the effect of the sleep spell. |
| 61-65 | The target makes a DC 16 wisdom save. On a success, they are under the effects of the Dragon Breath spell for rounds. On a fail, they're frightened of every creature it can see. |
| 66-70 | The target makes a con save. The DC is equal to their con modifier+5. On a success, they repeat the save but the DC is 2 higher. On a fail, they take poison damage per success |
| 71-75 | Target polymorphs into a beast or aberration of the DMs choice for rounds, as if under the effect of true polymorph. If the target is a lycanthrope, they make a con save against your dc, or they loose their lycanthropy for days as the spores cancel out the lycanthropy. |
| 76-80 | The target becomes extremely hyper active. For rounds, they're speed doubles and they're wisdom score halves (rounded down) |
| 81-85 | Fog Clound is cast, centered on the target. |
| 86-90 | Target is enlarged, as if under the effects of Enlarge/Reduce |
| 91-95 | Target is reduced, as if under the effects of Enlarge/Reduce |
| 96-99 | mushroomlings pop out of the ground in rounds. Roll for each of their effects as if you just expended a charge of the Heart Of The Forest. |
| 100 | Target makes a DC 18 Con save. On a fail, the take poison damage t and half as much on a success. If this damage or any damage for the next rounds kills the target, they rise a zombie under your control. |