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51Ruby of Fireball: Explodes into a Fireball when stolen.
A list of Traps and Magic Items used as such
Covers 1-1003 months ago
50Philip
A collection of names for any male members of one of the tables, or priests
Covers 1-1001 year ago
50The moon Carceri houses killers and pirates. They have overwhelmed the inner guards and run the moon in an anarchist society. Fortunately, they are unable to leave.
A list of possible rumors when eavesdropping.
Covers 1-1001 year ago
49Tribute stumbles upon ruins with some supplies. Roll to determine worth/items
d100 table for random events/disasters in a year where the Hunger Games take place in the ruins of District 13 and the Gamemakers are all psychopaths.
Covers 1-100by NerdBird1 year ago
51Your senses have heightened, you can take the disengage or dash action for free until the end of your next turn!
When you score a 20 on a saving throw against a spell you roll on this table.
Covers 1-1001 year ago
51Your Spells are swapped. Damage = Healing and Healing = Damage.
When Rolling for spells and you roll a 1
Covers 1-100by Mrpenguin212 years ago
50for 1d8 days you have terrible acne and your hair and skin are oily but you can cast grease centered on yourself once per combat
It's a big box of potions from the potion-making class. No one knows what they do. Good luck!
Covers 1-1002 years ago
50You cast Confusion centered on yourself.
Roll Table for the potion of Minor Inconvenience
Covers 1-1002 years ago
49Walking in areas with plentiful plants -> +5ft movement
Casting a spell of 3rd level causes one of these effects to take hold
Covers 1-1002 years ago
49Dex + Strength Saves -3
Casting a spell of 2nd level causes one of these effects to take hold
Covers 1-100by MommyGnome2 years ago
49Initiative Rolls -1
Casting a spell of 1st level causes one of these effects to take hold
Covers 1-1002 years ago
50Michelle
Paralyzed by indecision. (I made a typo the first time! Aa!)
Covers 1-100by Merengue60083 years ago
50Light-Beam Maze – A seemingly random pattern of bright beams crisscrosses the room, forcing anyone traversing it to avoid touching any of them or else suffer the consequences.
This D100 Table consists of 100 Deadly and Silly Dungeon Traps suitable for any dungeon setting. The table contains a variety of dangers - from silly pranks to lethal surprises – that can be used as both an entertaining challenge and a deadly obstacle to any party of adventurers. Categories include traps involving poison, pitfalls, physical mechanisms, illusions, puzzles, and more. Tags range from light-hearted jokes to menacing threats depending on the trap's level of danger.
Covers 1-1003 years ago