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Hunger Games Random Event Table

Collaborative

d100 table for random events/disasters in a year where the Hunger Games take place in the ruins of District 13 and the Gamemakers are all psychopaths.

by NerdBird1 year ago
RollResultBy
1-2

Heavy rain floods the area, creating mudslides. Movement becomes more difficult and visibility is low.

3-4

A Feast is announced in the ruins of the Justice Building. An obvious trap, but the items are incredibly valuable

5-6

A Tracker Jacker nest falls nearby, and the wasps attack anyone in the area, causing hallucinations and severe pain.

7-8

A minor earthquake shakes the ground, causing rocks to tumble and trees to sway. Tributes need to keep their balance to avoid injury.

9-10

A fire starts suddenly, spreading quickly. Tributes in the area must move fast or risk severe burns.

11-12

All the edible plants vanish or become irradiated, forcing tributes to move if they want to survive.

13-14

A tribute stumbles upon another tribute (roll to determine district)

15-16

A sponsorship parachute falls, directed towards no particular tribute. (roll to determine item)

17-18

Lighting strikes the ground frequently. Any tall trees or metal weapons may attract a deadly bolt.

19-20

A tribute stumbles upon another tribute (roll to determine district)

21-22

A sponsorship parachute falls, directed towards no particular tribute. Contains a medkit.

23-24

A tribute stumbles upon another tribute (roll to determine district)

25-26

The temperature suddenly plummets, freezing small bodies of water and covering the ground in frost. Tributes without shelter risk hypothermia. Failure results in temporary subtraction of ten hit points.

27-28

An irradiated muttation appears and attacks anyone nearby.

29-30

A tribute stumbles upon another tribute (roll to determine district)

31-32

A cliff/hillside tumbles, sending boulders crashing down. Tributes in the area may become seriously injured. (Can escape with 1 difficult action point or roll above 16)

33-34

During the night, loud, disturbing noises play, forcing tributes in the area to stay awake. Temporarily removes 10 hit points.

35-36

A tribute stumbles upon another tribute (roll to determine district)

37-38

A hidden cache of supplies is revealed, but it's heavily guarded by hidden traps.

39-40

A tribute stumbles upon another tribute (roll to determine district)

41-42

It begins to rain that is heavily irradiated. Tributes must find shelter or risk radiation poisoning/burns.

43-44

A flock of irradiated, bird-like mutations descends, attacking anyone in the area. Injuries are not severe, but an excessive amount without treatment could lead to radiation poisoning.

45-46

An explosive device goes off nearby, roll to determine damage afflicted to nearby tributes.

47-48

A tribute stumbles upon another tribute (roll to determine district)

49-50

Tribute stumbles upon ruins with some supplies. Roll to determine worth/items

51-52

A thick fog rolls in, obscuring vision and making navigation treacherous (Tributes cannot use the map until fog dissipates.)

53-54

A tribute stumbles upon another tribute (roll to determine district)

55-56

A tribute stumbles upon another tribute (roll to determine district)

57-58

A pack of irradiated animals prowls the area, and will attack anyone in the area. Bites can cause radiation poisoning.

59-60

Tributes begin to see shelter and food that doesn't really exist, and may cause them to eat/drink something dangerous.

61-62

A flash flood sweeps through the area, causing tributes to seek higher ground, pushing them closer together. Anybody caught in the flood risks being drowned or injured by debris.

63-64

A mist floods the area, causing those in the area to have vivid hallucinations.

65-66

A nearby source of water (other than the main river/lake) becomes irradiated.

67-68

A false cannon booms, announcing a tribute death that never happened. (don't reveal that, leave them confused and wondering who died.)

69-70

The ground suddenly gives way in front of tribute, creating a deep pit. One medium action point is required to escape.

71-72

The Career pack ambushes. One hard action point is required to escape. Failure results in combat.

73-74

A tribute stumbles upon another tribute (roll to determine district)

75-76

The tribute unknowingly steps into an ambush site set by the Career pack. One hard action point is required to escape. Failure results in combat.

77-78

Temperatures skyrocket, forcing tributes to seek water and shelter to avoid dehydration. Failure temporarily subtracts 10 hit points.

79-80

A jabberjay produces the sound of a child's voice crying for help. Tributes who follow this may risk an ambush.

81-82

A tribute stumbles upon another tribute (roll to determine district)

83-84

Irradiated rain falls, and tributes must seek shelter or risk radiation burns/poisoning.

85-86

A tribute stumbles upon a trap set by the Career pack. One medium action point is required to avoid it.

87-88

For a moment, the arena force field glitches. (If a tribute uses a medium action point for any reason during this event they will be able to see through the force field and potentially escape.)

89-90

Loose rocks and snow cause a deadly avalanche. One medium action point is required to escape. Failure results in injury (roll to determine severity)

91-92

All light in the arena is extinguished for an hour. This may be bypassed if a tribute finds some of the glowing mushrooms, which can be used as a flashlight. Stuff inside is extremely irradiated and causes radiation burns on contact.

93-94

The temperature suddenly plummets, freezing small bodies of water and covering the ground in frost. Tributes without shelter risk hypothermia. Failure results in temporary subtraction of ten hit points.

95-96

The targeted tribute's weapon breaks at a time of the Gamemakers' choosing. Preferably the worst possible time.

97-98

Three tributes stumble upon each other (Roll to determine districts)

99-100

The Gamemakers flood an area with fire, flooding, radiation, or other deadly things, forcing tributes closer together.

101

Towards the end of the games, a false victory is announced, leaving tributes confused with intense danger lurking nearby, trying to catch them unawares.

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