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Locke Magic Items (Uncommon)

50Necklace of Adaptation

Covers 1-1001 year ago

Loot & TreasureSpells & Potions

Sword of "Wonder"

51The sword gains a +2 bonus to attack and damage rolls.

The dust of what once was a Sword of Wonder lie within this newly forged blade. Some of the formerly wonderous effects have become...unstable.

Covers 1-1001 year ago

Spells & PotionsWild Magic & ChaosComic

Mutations

49Eyestalks. Your eyes extend out on 1ft long stalks.

D100 Mutations for Adventurers who test the limits of the Wyrdlight

Covers 1-1001 year ago

Curses & AfflictionsWild Magic & ChaosGrim

Curses

50You constantly see the hat man lurking in the shadows.

Collection of Stop, Drop, Roll, and Play's Feywild curses.

Covers 1-1001 year ago

Curses & Afflictions

SECRETS TABLE

50Vecna hears you. You can sense Vecna now knows this secret as well.

Secrets, more thorough, less loop holed.

Covers 1-1001 year ago

Curses & AfflictionsInjuries & Madness

Cosmic horror random effects

50You cannot lie for 1d4 days.

Covers 1-1001 year ago

Injuries & MadnessWild Magic & ChaosHorror

Eldritch Gf or no

41Eldritch GF

Covers 1-1001 year ago

Wild Magic & ChaosComic

lands of whimsy BOONS /banes

51Save is /Fail is

d100 table for the strange effects in the whimsy on char save or Fail

Covers 1-1001 year ago

Wild Magic & ChaosWhimsical

complete encounter table

50Spirit Troll

Covers 1-100by insomniac_cat1 year ago

Encounters

Hunger Games resource table

49mutated berry bushes

A table of natural resources for a year where The Hunger Games take place in the ruins of District 13

Covers 1-1001 year ago

Locations & CitiesSystem agnostic

encounter table

51High Fae Kindguard

Covers 1-1001 year ago

Encounters

Charm Table

50Charm of the Ice Troll

Covers 1-100by animluxure1 year ago

Spells & PotionsSystem agnostic

Arctic Weather

41Light Clouds / Possible Snow

Roll a d100 per day to determine the weather severity for the region you are in. Lower on the table is lighter weather, higher on the table gets heavier, and even to the extremes.

Covers 1-1001 year ago

Locations & CitiesSession prepSystem agnostic

Critical Spell Save Table

51Your senses have heightened, you can take the disengage or dash action for free until the end of your next turn!

When you score a 20 on a saving throw against a spell you roll on this table.

Covers 1-1001 year ago

Spells & Potions

The Snail

55500ft

At the end of each long rest roll a D100 to determine the snail's distance from you.

Covers 1-100by missnikci1 year ago

Wild Magic & ChaosAt the table

The Snail

55500ft

At the end of each long rest roll a D100 to determine the snail's distance from you.

Covers 1-1001 year ago

Wild Magic & ChaosAt the table

Normal Monsters

51Level 5-6

Alternative summoning for The Summoner from AID

Covers 1-100by Cosmadiluta2 years ago

Encounters

Spell Corruption Table

51Your Spells are swapped. Damage = Healing and Healing = Damage.

When Rolling for spells and you roll a 1

Covers 1-100by Mrpenguin212 years ago

Spells & Potions

Bag of Beans

50Your skin turns purple and can be manipulated like clay, but cannot be removed.

When a bean from this bag is consumed or crushed between the fingers, a random effect occurs. Roll on this table to determine the effect. It lasts for 1d4 hours.

Covers 1-1002 years ago

Wild Magic & ChaosWhimsical