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Manor Traps

51Ruby of Fireball: Explodes into a Fireball when stolen.

A list of Traps and Magic Items used as such

Covers 1-1003 months ago

Traps & Hazards

Locke Magic Items (Uncommon)

50Necklace of Adaptation

Covers 1-1001 year ago

Loot & TreasureSpells & Potions

Rumor Table

50The moon Carceri houses killers and pirates. They have overwhelmed the inner guards and run the moon in an anarchist society. Fortunately, they are unable to leave.

A list of possible rumors when eavesdropping.

Covers 1-1001 year ago

Quests & Hooks

Hunger Games Random Event Table

49Tribute stumbles upon ruins with some supplies. Roll to determine worth/items

d100 table for random events/disasters in a year where the Hunger Games take place in the ruins of District 13 and the Gamemakers are all psychopaths.

Covers 1-100by NerdBird1 year ago

Quests & Hooks

Critical Spell Save Table

51Your senses have heightened, you can take the disengage or dash action for free until the end of your next turn!

When you score a 20 on a saving throw against a spell you roll on this table.

Covers 1-1001 year ago

Spells & Potions

Spell Corruption Table

51Your Spells are swapped. Damage = Healing and Healing = Damage.

When Rolling for spells and you roll a 1

Covers 1-100by Mrpenguin212 years ago

Spells & Potions

Yearly Event Table

48Major Fire

Covers 1-100by grumpyimp2 years ago

Quests & Hooks

Clearance potions

50for 1d8 days you have terrible acne and your hair and skin are oily but you can cast grease centered on yourself once per combat

It's a big box of potions from the potion-making class. No one knows what they do. Good luck!

Covers 1-1002 years ago

Spells & Potions

Magic Items

47healing x3

Covers 1-1002 years ago

Loot & TreasureSpells & Potions

Potion Of Minor Inconvenience

50You cast Confusion centered on yourself.

Roll Table for the potion of Minor Inconvenience

Covers 1-1002 years ago

Spells & Potions

Uncommon Magic Item

50Gloves of Thievery

Covers 1-1002 years ago

Loot & TreasureSpells & Potions

Level 4 Spell Afflictions

49Walking in areas with plentiful plants -> +5ft movement

Casting a spell of 3rd level causes one of these effects to take hold

Covers 1-1002 years ago

Curses & AfflictionsSpells & Potions

Level 2 Spell Afflictions

49Dex + Strength Saves -3

Casting a spell of 2nd level causes one of these effects to take hold

Covers 1-100by MommyGnome2 years ago

Curses & AfflictionsSpells & Potions

Level 1 Spell Afflictions

49Initiative Rolls -1

Casting a spell of 1st level causes one of these effects to take hold

Covers 1-1002 years ago

Curses & AfflictionsSpells & Potions

100 Deadly and Silly Dungeon Traps

50Light-Beam Maze – A seemingly random pattern of bright beams crisscrosses the room, forcing anyone traversing it to avoid touching any of them or else suffer the consequences.

This D100 Table consists of 100 Deadly and Silly Dungeon Traps suitable for any dungeon setting. The table contains a variety of dangers - from silly pranks to lethal surprises – that can be used as both an entertaining challenge and a deadly obstacle to any party of adventurers. Categories include traps involving poison, pitfalls, physical mechanisms, illusions, puzzles, and more. Tags range from light-hearted jokes to menacing threats depending on the trap's level of danger.

Covers 1-1003 years ago

Locations & CitiesTraps & Hazards

100 City Encounters for Level 2 Adventurers in D&D 5e

50Your party finds a lost pet, a small monkey. It is friendly and loves to be around people. The monkey has a tag around its neck with the name “Mister Pickles” written on it.

This d100 table provides 100 City Encounters for Level 2 Adventurers in D&D 5e. Each encounter is tailored to the setting of a bustling city, and each entry has been designed to challenge adventurers at level 2. The encounters range from strange and suspicious behavior, to more mundane matters like market stalls or a lost pet. There are also some NPCs that can be interacted with and other unique events that could occur while exploring the city - all of which should provide interesting opportunities for roleplaying, combat, or problem solving. Whether your party is looking for an adventure or just something new to do in town, this d100 table will have something for them! Additional context: Should include die rolls randomness in the encounters as well as some received treasure/items the encounter has

Covers 1-1003 years ago

EncountersLocations & CitiesQuests & Hooks+1

Tavern Events

50The local militia captain busts down the door and grabs the innkeeper, placing him under arrest for an unknown reason.

Covers 1-1003 years ago

Locations & CitiesQuests & Hooks

Spell Components and Alchemical Ingredients

50Heart of a Pegasus

Covers 1-1003 years ago

Spells & Potions

Side Quest Hooks

50Gold! Adventure! Fame! Cries an elf on a soap box, "the faint of heart need not apply!" (For adventures who need more than obvious plot hooks.)

Covers 1-1003 years ago

Quests & Hooks