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Injuries & Madness

25 tables match

The ULTIMATE Liste

50Your weapon gets stuck after your next hit.

Covers 1-1007 months ago

Curses & AfflictionsInjuries & MadnessGrim

SECRETS TABLE

50Vecna hears you. You can sense Vecna now knows this secret as well.

Secrets, more thorough, less loop holed.

Covers 1-1001 year ago

Curses & AfflictionsInjuries & Madness

Cosmic horror random effects

50You cannot lie for 1d4 days.

Covers 1-1001 year ago

Injuries & MadnessWild Magic & ChaosHorror

Zero HP Injuries

50You suffer from immense guilt until you make amends with someone you wronged.

Covers 1-1003 years ago

Injuries & Madness

Resurrection Side Effects

50Soul Lag, you move but your soul moves a little slower giving your movements a ghostly echo.

Covers 1-1003 years ago

Injuries & MadnessGrim

Consequences

51no healing from potions

Covers 95 of 1001 year ago

Curses & AfflictionsInjuries & Madness

Lingering Injury - Thunder

17Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.

Lingering injuries sustained from thunder damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Slashing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from slashing damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 100by jacobmoore3242 years ago

Curses & AfflictionsInjuries & Madness

Lingering Injury - Piercing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from piercing damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Radiant

17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.

Lingering injuries sustained from radiant damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Radiant

17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.

Lingering injuries sustained from radiant damage

Covers 20 of 1002 years ago

Injuries & Madness

Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 1002 years ago

Curses & AfflictionsInjuries & Madness

Lingering Injury - Piercing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from piercing damage

Covers 20 of 1002 years ago

Injuries & Madness

Lingering Injury - Necrotic

170 Necrotic Discoloration. You get white and gray spots on your cheeks. Skin flakes from these spots contiually. Magical healing of 6th level or higher, such as heal and regenerate, removes the spots.

Lingering injuries sustained from necrotic damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Lightning

17Flash Burns. You have superficial burns. You turn red as a lobster, but otherwise suffer no mechanical effects. Magical healing cures your flash burns. Alternatively, they will heal on their own in 2 weeks.

Lingering Injuries sustained from lightning damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Fire

17Heat Stress: You have vulnerability to fire damage. This effect ends if you spend a short or long rest in a cool environment, or if you take any cold damage.

Lingering injuries sustained from fire damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Acid

17Minor Disfigurement. You have acid burn scars, but they don’t have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the acid burn scars.

Lingering Injuries sustained from acid damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Cold

17Chilly Bones: You have vulnerability to cold damage. This effect ends if you spend a short or long rest in a warm environment, or if you take any fire damage.

Lingering injuries sustained from cold damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Force

17Broken Nose. You have disadvantage on perception checks relyingon smell. Any magical healing mends your nose, although it may heal crooked if it is crooked when the healing is applied.

Lingering injuries sustained from force damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness