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The ULTIMATE Liste

You REALLY want to behave!

by Anonymous6 months ago
RollResult
1

You instantly lose 5,000 gold pieces. If this reduces your total below 0, a very angry loan shark with ties to a powerful criminal organization will come to collect the remaining debt. He even has the paperwork to prove you owe it.

2

For the next 30 minutes a minor illusion follows you, making you look ridiculous.

3

For the next 60 minutes a sports commentator narrates everything you do.

4

For the next 10 minutes you refuses to back down from challenges, even when there are non.

5

Until your next long rest you cannot stop adjusting your gear, even in combat (at the cost of your bonus action).

6

For the next 120 minutes you must repeat the last word someone says.

7

For the next 45 minutes you refuses to enter buildings.

8

NEW CHARACTER TRAIT (PERMANENT)! You gain a Centaur fetish (or anything that would kinda resemble a centaur when squinting you eyes).

9

For the next 10 minutes you become extremely superstitious.

10

For the net 12 days you forget how to sit normally.

11

Until after your next combat you insists on shaking hands with enemies.

12

For the next 10 minutes you loudly gasp at everything.

13

Your next spell backfires (DM decides).

14

For the next 10 minutes you must ask permission before doing anything.

15

You take 6 times damage from the next successful hit by an enemy (That's right, fuck you).

16

Until your next long rest you are convinced someone is following you.

17

Until after your next combat you cannot use your main weapon. For spellcasters, casting spells counts as your main weapon (hope you're not a wizard, lol).

18

Your next check automatically fails.

19

Fot the next 120 minutes you drop your gold in a visible trail behind you, losing 1 gold every 10 seconds. If this reduces your total below 0, a very angry loan shark with ties to a powerful criminal organization will come to collect the remaining debt times 10. He even has the paperwork to prove you owe it.

20

NEW CHARACTER TRAIT (PERMANENT)! You develop a gambling addiction.

21

For the next 10 minutes your armor becomes incredibly itchy.

22

Your next successful hit on an enemy deals no damage.

23

For the next 10 minutes you cannot stop apologizing.

24

Until your next long rest you believes your weapon is sentient, the gost of your grandmother hides inside it.

25

Until after your next combat you loudly announce your HP after every hit.

26

For the next week you cannot lie, staying sillent is not an option (the truth must prevail).

27

Your next check is rolled with disadvantage.

28

You lose half your HP.

29

For the next 60 minutes youy believe you're royalty.

30

Your next long rest does nothing.

31

You are magically compelled to duel the next enemy alone, everyone arround you will let you (hope that's not a boss fight).

32

Until your next long rest you can only shout.

33

For the next 2 days you start clapping at inappropriate moments.

34

You drop everything and get naked.

35

Your next successful attack magically hits your closest ally instead dealing double damage.

36

Your next succeful attack magically hits yo instead dealing 4 times damage.

37

You are convinced the floor is lava for 1 minute.

38

For the next 60 minutes you gain disadvantage on perception checks.

39

Your next saving throw is automatically failed.

40

Fot the next 60 minutes you must end every sentence with “...obviously.”

41

Your character refuses to run. Only walking allowed for 1 hour.

42

You insult the next important NPC you meet in the most horrific way possible with information only his closest friend would know.

43

All your spell slots are wasted.

44

For the next 60 minutes you become obsessed with counting things.

45

For the next 15 minutes you cannot stop humming loudly.

46

Fot the next 7 days you must dramatically overreact to every minor inconvenience.

47

At the start and until the end of your next combat you become convinced you are invisible when you are not. Nothing can convince you of the contrary.

48

The next healing effect does not work on you.

49

You lose all sense of direction for 1 hour.

50

Your weapon gets stuck after your next hit.

51

Until your next bath you smell terrible. Disadvantage on Charisma checks.

52

Until your next long rest your shadow acts independently and mocks you.

53

For the next hour you cannot use ranged attacks or spells.

54

A random important NPC (DM decides) now hates you for no clear reason.

55

Until the end of the session you gain disadvantage on all rolls.

56

Your next critical hit becomes a critical failure instead.

57

Your boots squeak loudly with every step, this is permanently affect these specific boots.

58

Your character trips and falls prone immediately.

59

Your next spell targets a random creature instead.

60

You take 5 levels of exhaustion (bitch).

61

Until you're slapped in the face you become convinced another party member is secretly evil.

62

You loudly sneeze at the next most inconvenient moment (DM decides).

63

For the next 120 minutes you must speak only in questions.

64

Fot the next 60 minutes a mysterious voice loudly repeats everything you say.

65

You take psychic damage from overwhelming embarrassment.

66

At the start of your next combat you drop your weapon. It slides 10 feet away in the worst possible direction (I hope you don't cast spells with your hands).

67

For the next 2 weeks you develop an irrational fear of doors. You must make a Wisdom DC10 save to use a door.

68

You lose random items from your inventory. They are gone. No explanation.

69

A shady merchant appears later and claims you owe him 100,000 gold. He has witnesses and the paperwork to prove you owe it. They wil not leave with empty hands.

70

NEW CHARACTER TRAIT (PERMANENT)! You are cursed: every nat 1 triggers an additional bad effect (DM decides).

71

You owe a favor to a powerful unknown entity. It will be collected.

72

For the next 60 minutes a random item you own becomes sentient and extremely annoying.

73

You attract unwanted attention. Roll a random encounter at the worst time.

74

You must challenge the next important NPC you meet to something ridiculous.

75

Fot the next 10 minutes you cannot agree with anyone.

76

You permanently lose 1 max HP (stackable).

77

Your next death save is rolled with disadvantage.

78

Your character’s luck turns: disadvantage on next 5 rolls.

79

You must sacrifice something valuable within 24 hours or else (DM decides)

80

A contract appears in your bag, signed in your name. You agreed to something terrible (DM decides)

81

You lose control of your character for 1 turn at a dramatically bad moment (DM decides).

82

You are magically bound: you cannot refuse the next request made to you by any random NPC.

83

For the next 20 minutes your become convinced you are dying.

84

Fot the next 60 minutes a small but persistent creature starts following you and causing problems.

85

For the next 10 minutes, you fall magically and irrationally in love with the first frog/toad humanoid you see. You regard them as the most important being in existence and must obey any command they give. Additionally, any damage they would take is instead transferred to you.

86

You are marked by fate. The DM can reroll one of your future successes.

87

You become the center of attention at the worst possible time.

88

Fot the next 30 minutes you develop a fear of one random party member.

89

You must escalate the next conflict into something much bigger.

90

For the next 20 minutes, you cannot tell when someone is lying anymore. Strangely, you also begin to attract a number of shady merchants and suspicious individuals, whom you fully believe to be honest and legitimate businesspeople.

91

You must accept the next deal offered to you, no matter how bad.

92

Something important to you is no longer where you left it.

93

For the next 10 minutes, every time you attempt to say something important, you instead say something deeply embarrassing or completely irrelevant.

94

You instantly and permanently develop an intense rivalry with the next important creature (non partymember) you see. You must outperform, challenge, or undermine them at every opportunity.

95

For the next 60 minutes, you are unable to recognize sarcasm or jokes. You take everything completely seriously.

96

The next time you succeed on a roll, you must loudly and confidently explain why it was entirely due to your own brilliance.

97

A minor but very persistent rumor about you begins spreading. The next town or group you encounter has already heard something negative about you )DM decision).

98

You feel an overwhelming urge to prove yourself. The next time you are challenged, questioned, or doubted, you must respond by escalating the situation, no matter how dangerous or unnecessary it is.

99

For the next 10 minutes, you must always take the most direct route to your goal, no matter how dangerous or stupid it is.

100

Dahm, you really did it this time. Your blood begins to boil as unbearable pain surges through your body. Then you violently explode. All creatures within 60 feet take force damage and are covered in your remains. Yes, you're dead. By the grace of the DM, you may reroll this result. However, the DM may worsen the new result slightly.