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Lingering Injury - Piercing

Lingering injuries sustained from piercing damage

by jacobmoore3242 years ago
RollResult
1

Lose an Eye. You have disadvantage on Wisdom (Perception) checks that rely on sight and on ranged attack rolls. Magic such as the regenerate spell can restore the lost eye. If you have no eyes left after sustaining this injury, you're blinded.

2

Throat Injury. You cannot speak. You also have disadvantage on constitution checks. Magic such as the regenerate spell can heal your throat injury.

3

Groin Injury. Your speed on foot is halved, and you must use a cane or crutch to move. You cannot take the Dash action. You are also sterile. Magic such as the regenerate spell can heal the groin injury.

4

Punctured Lung. You gain two levels of exhaustion which cannot be removed by normal means. You also can not hold your breath any longer than 18 seconds. Magic such as the regenerate spell can heal your cardiac damage.

5-7

Minor Organ Damage. You are in constant pain from nerve damage. Whenever you attempt an action in combat, you must make a DC 10 Constitution saving throw. On a failed save, you must take piercing damage or lose your action and can't use reactions until the start of your next turn.Magical healing of 6th level or higher, such as heal and regenerate, cures the neuralgia, or if you spend twenty days doing nothing but resting it resolves on its own.

8-10

Pierced Stomach. When you complete a long rest, you must succeed at a Constitution saving throw DC 10 or gain the poisoned condition until you complete a long rest. Magical healing of 6th level or higher, such as heal and regenerate, heals the pierced stomach, or if you spend ten days doing nothing but resting, it heals on its own.

11-13

Horrible Scar. You are disfigured to the extent that the wound can't be easily concealed . You have disadvantage on Charisma (Persuasion) checks and advantage on Charisma (Intimidation) checks. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

14-16

Festering Wound. Your hit point maximum is reduced by 1 every 24 hours the wound persists. If your hit point maximum drops to 0, you die. The wound heals if you receive any magical healing. Alternatively, someone can tend to the wound and make a DC 15 Wisdom (Medicine) check once every 24 hours. After ten successes, the wound heals.

17-20

Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.