Curses & Afflictions
21 tables match
51Maybe but they were not expecting to go to heaven. Roll a D4 to see if they react well or not (1-2: Bad reaction = Hell) & (3-4: Good reaction = Heaven)
Did they respond in a good/evil way in life (odd/even respectively)? Do they deserve their preferred afterlife (1-100%)
Covers 1-100by Lyd'i of Death2 months ago
“Magical Diseases from Random Travelers”Russian
50Сладкая лихорадка (всё на вкус кажется слишком сладким)
В этой таблице перечислены 100 разных болезней, которые вы можете подхватить от случайно встреченных путников в игре
Covers 1-1007 months ago
50You believe you are a prince that has become cursed to be a frog, you aren't.
Covers 1-1009 months ago
50You can hear into the veil.
d100 list of Fey/mind flayer plane Curses for if the party decides to re-roll a roll
Covers 1-1001 year ago
49Eyestalks. Your eyes extend out on 1ft long stalks.
D100 Mutations for Adventurers who test the limits of the Wyrdlight
Covers 1-1001 year ago
50You constantly see the hat man lurking in the shadows.
Collection of Stop, Drop, Roll, and Play's Feywild curses.
Covers 1-1001 year ago
50Vecna hears you. You can sense Vecna now knows this secret as well.
Secrets, more thorough, less loop holed.
Covers 1-1001 year ago
50You must begin every sentence with "WELP"
A table of Curses and "Yippies" for an experimental DnD 5E system
Covers 1-100by SkillfulLupus2 years ago
51Upturned
Random devotion for curse in a campaign I'm part of
Covers 1-1002 years ago
50You are very Lucky! Nothing Happens to you
This is based on entering the fey realm and being cursed by the main villain of the campaign to make it fun, weird and also a sense of danger and maybe some character development.
Covers 1-1002 years ago
50You turn into a Vedalken
An idea for a witch/hag to curse the player and have their races change.
Covers 1-1002 years ago
49Walking in areas with plentiful plants -> +5ft movement
Casting a spell of 3rd level causes one of these effects to take hold
Covers 1-1002 years ago
49Dex + Strength Saves -3
Casting a spell of 2nd level causes one of these effects to take hold
Covers 1-100by MommyGnome2 years ago
49Initiative Rolls -1
Casting a spell of 1st level causes one of these effects to take hold
Covers 1-1002 years ago
50After a long rest a random amount of GP the character is carrying is randomly changed to an amount of either Electrum, Silver or Copper pieces of the same worth, increasing number of coins. eg. (1d20 Amount, Roll 1d6 to determine type) Won't take long for pockets to become overflowing if character doesn't spend loose change.
Covers 1-1003 years ago
50Locked up as mad till death when actually a tragic victim
Covers 1-1003 years ago
50You are unable to fall asleep anywhere except outside, at night, in a place where the stars are visible.
Covers 1-1003 years ago
50Winter Insomnia When the temperature around the infected person drops below fifty degrees, the person will pass out and won't awake until the temperature increases.
Covers 1-1003 years ago