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Afterlife Sorting

51Maybe but they were not expecting to go to heaven. Roll a D4 to see if they react well or not (1-2: Bad reaction = Hell) & (3-4: Good reaction = Heaven)

Did they respond in a good/evil way in life (odd/even respectively)? Do they deserve their preferred afterlife (1-100%)

Covers 1-100by Lyd'i of Death2 months ago

Curses & AfflictionsGrim

The ULTIMATE Liste

50Your weapon gets stuck after your next hit.

Covers 1-1007 months ago

Curses & AfflictionsInjuries & MadnessGrim

Floodnight Table

41The Flood manipulates the dreams/sleep of the party. The DM gains a Fear.

A table to roll when night time rolls around on the world of Ichoris. Any creatures that have succumbed to the Flood will always regenerate at the turn of night. This table will determine what else will happen if the party must rest during then.

Covers 1-100by Rogillar10 months ago

EncountersGrim

Good Shot Table

51One of the targeted ship's lifeboats are destroyed. 20% chance for a Cutter, 30% for a long boat and 50% dinghy

Covers 1-1001 year ago

Traps & HazardsGrim

Emo Nite

49“I keep telling myself I’m not the desperate type, but you’ve got me looking in through blinds.”

Covers 1-1001 year ago

NPCs & NamesComicGrim

Space Between Worlds Sound Effects

50A cacophony of horns and strings and precussion

Covers 1-1001 year ago

Wild Magic & ChaosHorror

Mutations

49Eyestalks. Your eyes extend out on 1ft long stalks.

D100 Mutations for Adventurers who test the limits of the Wyrdlight

Covers 1-1001 year ago

Curses & AfflictionsWild Magic & ChaosGrim

Cosmic horror random effects

50You cannot lie for 1d4 days.

Covers 1-1001 year ago

Injuries & MadnessWild Magic & ChaosHorror

One True Bling

50Take one strike of Corruption.

For use when the One True Bling is used. 2&3 - Ability score change 4&5 - Physical changes 6&7 - Character changes 8&9 - Benefits

Covers 1-100by Flargblaster2 years ago

Wild Magic & ChaosGrim

Solace Dream Wheel

81Arson

Covers 1-1002 years ago

Quests & HooksGrim

100 Tests of Devotion: A Deity's Demands

50The Fateful Choice - The devotee must decide between two seemingly impossible paths, each of which will have serious ramifications for them and their faith. They must choose with conviction and clarity, for only their true devotion to the deity can guide them along the right path.

This d100 table contains 100 trials of faith asked for by a deity. These tests are designed to test the strength of an individual's devotion. Each entry on the table is unique and has its own challenge, ranging from mild to extreme. The challenges may involve physical feats, tests of mental endurance and fortitude, or spiritual quests. Some entries may require sacrifices of wealth or resources, while others ask for more creative solutions. The rewards can be great if the tests are completed successfully, but failure can mean dire consequences. Whatever each challenge may be, they all test the same thing: one's true and unwavering faith in the deity in question.

Covers 1-1003 years ago

Quests & HooksGrim

“I Search The Body” Complications

50They are several smaller corpses posed in the same outfit to look like a larger corpse.

Covers 1-1003 years ago

EncountersLoot & TreasureGrim

Things Demons/Devils Ask For In Their Contracts

50Love - The fiend has either grown sentimental/nostalgic over a past life where he could love, or he simply wants to know what all the fuss is about. While you retain control, he experiences life through your heart and soul for one week. You can feel his presence and hear his whisper as he urges you to spend time with your loved ones, possibly threatening them if you don't do as he says.

Covers 1-1003 years ago

Quests & HooksGrim

Terrible Letters From Home

50Letter from most recent serious lover saying your dead to them now, it is all off

Covers 1-1003 years ago

NPCs & NamesQuests & HooksGrim

Resurrection Side Effects

50Soul Lag, you move but your soul moves a little slower giving your movements a ghostly echo.

Covers 1-1003 years ago

Injuries & MadnessGrim

Enemy Last Words

50“Just…just wait one moment…”

Covers 1-1003 years ago

NPCs & NamesGrim

Demon Lords

50Svylren - Demon lord of the lost and desperate. Often appears to sailors lost at sea, or travelers lost in the wilds, whispering false directions and driving them mad with desperation. Once the madness has caused them to isolate themselves further from rescue, or murder their companions, Svylren moves in, to feed on the remaining survivors.

Covers 1-1003 years ago

NPCs & NamesGrim

Dark Gifts

50You receive a small token hides your evil nature as long as it is against your skin. However, if any good/neutral magic-user (divine or arcane) sees the token, they instantly recognize what it does.

Covers 1-1003 years ago

Curses & AfflictionsSpells & PotionsGrim

Eberron's Darkest Monsters

50A powerful Rakshasa, a fiendish humanoid with dark claws and a deep malevolent intelligence. It has the power to read minds and loves nothing more than twisting others’ thoughts and desires for its own amusement.

This d100 table presents Eberron's Darkest Monsters, featuring a range of malevolent creatures from the world of Eberron. From dark cultists and monsters lurking in shadows, to horrific aberrations and fiends with ancient powers, this table provides an array of monstrous threats for any adventure. Each entry is tagged with 'dark', allowing players to quickly identify the most sinister foes they may face.

Covers 1-1003 years ago

EncountersEberronGrim