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Good Shot Table

Homebrew cannon

by Anonymous1 year ago
RollResult
1-10

Nothing Happens

11-20

Cannonball throws up splinters from the deck, each creature within 20ft of where the cannon enters the targeted ship is required to make a DC 18 dexterity saving throw or take piercing damage.

21-30

Cannonball holes the targeted ship's sail. 70% Chance to reduce movement speed by 20ft. 20% Chance to reduce by 40ft. 10% Chance to reduce by 70ft.

31-40

Cannonball dismounts opposing ships cannon. making it unusable. If has been shot five or more times, the heat will make it impossible to remount. If not, it will take a DC 15 strength check to remount the cannon. 20% chance to have the cannon burst its breeching having it roll backwards across the deck, any creature in a straight line behind the cannon must make a DC 15 Dexterity saving throw or take bludgeoning damage. Disadvantage to any creature within five feet of cannon when breeching is burst.

41-50

Cannonball destroys a spar. Targeted Ship's Movement speed reduced by 70ft

51-61

One of the targeted ship's lifeboats are destroyed. 20% chance for a Cutter, 30% for a long boat and 50% dinghy

62-82

The targeted Ship's wheel is destroyed, all steering capabilities are lost and the ship must go in the direction of the wind.

83-88

Cannonballs hole the targeted ship below the waterline. In addition to damage, if carpenter and crew are unable to plug the holes and man the pumps respectively then the ship will sink at a speed determined by minutes .

89-94

Cannonball brings down one of the targeted ship's masts. 50% chance to carry away a minor mast, reduce ships speed by 80ft. 40% chance to destroy a mast of medium importance, reduce ships speed by 150ft. 10% chance to bring down the mainmast, ships speed reduced to 0.

95-100

Cannonball strikes targeted ship's gunpowder. 50% chance for cannonball to strike one barrel. Risk of ship setting on fire and all creatures within 15ft of the barrel take fire damage. 35% for nothing to happen. 15% chance for it to reach the magazine, dealing fire damage to the ship, ship's speed reduced to zero and all on board take fire damage.