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Chaos Table - Dungeons and Destiny

49Your Light level is reduced by 1.

When you choose to spend a use of your Depths of the Void feature, you must make a Chaos Roll (a single roll of a d20, no modifiers). If you roll a 1 or a 2, you must roll on the Chaos table, listed at the end of this class description.

Covers 1-1002 months ago

Locations & CitiesWild Magic & Chaos

mushroom eating table

51this mushroom tastes awful and the texture is as though you just put hair in your mouth, but you feel a tingle go through your body as you swallow, and you can suddenly understand what the birds in the trees are saying. (allows speak with animals for 1hr)

Covers 1-1003 months ago

Locations & Cities

Manor Traps

51Ruby of Fireball: Explodes into a Fireball when stolen.

A list of Traps and Magic Items used as such

Covers 1-1003 months ago

Traps & Hazards

mushroom eating surge

56gain 1d4 healing

Covers 1-1003 months ago

Locations & CitiesWild Magic & Chaos

Miner's Harvest Treasure Hunt

50Charcoal (1 GP)

A traditional Artisan-led festival game where a collection of precious gems are buried in an upturned field, and patrons are given an allotment of time to search for them based on how much they pay. (More gold = more time)

Covers 1-1008 months ago

Loot & Treasure

Trinket Table

50A tea kettle that heats itself when filled with water

Covers 1-10010 months ago

Loot & Treasure

Town fate table

41Neutral/nothing

Covers 1-100by IslanF10 months ago

Locations & Cities

Elemental Evil Trinket Table

50Half of a palm-sized geode that pulses dimly with purple light.

Covers 1-1001 year ago

Loot & Treasure

Searching the Alchemy Room

51Oil of Slipperiness - The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. Creature gains the effect of a freedom of movement spell for 8 hours. The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours.

Covers 1-1001 year ago

Locations & Cities

Loot Weapon Table:

50Mythic Katana ( d8 ) + heals 1d6 HP (succesful hit )

Covers 1-1001 year ago

Loot & Treasure

Mist Trinkets

49a small, pale Jack-O-Lantern

Covers 1-1001 year ago

Loot & Treasure

Locke Magic Items (Uncommon)

50Necklace of Adaptation

Covers 1-1001 year ago

Loot & TreasureSpells & Potions

pirate loot

49Salt and Pepper canisters

various loot that could be found on a ship traveling the high seas.

Covers 1-1001 year ago

Loot & Treasure

Hunger Games Sponsorship Item Table

49Wound sealing powder (Counteracts blood loss damage)

Random items from sponsors in a year where the Hunger Games takes place in the 'still-irradiated' ruins of District 13, and the Gamemakers are psychopaths.

Covers 1-1001 year ago

Loot & Treasure

Hunger Games items

49kevlar vest

List of items that would be found in the Cornucopia for a year where the Hunger Games takes place in the ruins of District 13.

Covers 1-1001 year ago

Loot & Treasure

Arctic Weather

41Light Clouds / Possible Snow

Roll a d100 per day to determine the weather severity for the region you are in. Lower on the table is lighter weather, higher on the table gets heavier, and even to the extremes.

Covers 1-1001 year ago

Locations & CitiesSession prepSystem agnostic

Critical Spell Save Table

51Your senses have heightened, you can take the disengage or dash action for free until the end of your next turn!

When you score a 20 on a saving throw against a spell you roll on this table.

Covers 1-1001 year ago

Spells & Potions

Spell Corruption Table

51Your Spells are swapped. Damage = Healing and Healing = Damage.

When Rolling for spells and you roll a 1

Covers 1-100by Mrpenguin212 years ago

Spells & Potions