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51Ruby of Fireball: Explodes into a Fireball when stolen.
A list of Traps and Magic Items used as such
Covers 1-1003 months ago
50Charcoal (1 GP)
A traditional Artisan-led festival game where a collection of precious gems are buried in an upturned field, and patrons are given an allotment of time to search for them based on how much they pay. (More gold = more time)
Covers 1-1008 months ago
50Half of a palm-sized geode that pulses dimly with purple light.
Covers 1-1001 year ago
49Salt and Pepper canisters
various loot that could be found on a ship traveling the high seas.
Covers 1-1001 year ago
49Wound sealing powder (Counteracts blood loss damage)
Random items from sponsors in a year where the Hunger Games takes place in the 'still-irradiated' ruins of District 13, and the Gamemakers are psychopaths.
Covers 1-1001 year ago
49kevlar vest
List of items that would be found in the Cornucopia for a year where the Hunger Games takes place in the ruins of District 13.
Covers 1-1001 year ago
51Your senses have heightened, you can take the disengage or dash action for free until the end of your next turn!
When you score a 20 on a saving throw against a spell you roll on this table.
Covers 1-1001 year ago
51Your Spells are swapped. Damage = Healing and Healing = Damage.
When Rolling for spells and you roll a 1
Covers 1-100by Mrpenguin212 years ago
50A rock possessing telepathic capabilities with a range of a few meters. Mostly mulls over how bored it is. Communication appears to be one-way only.
100 items that are magical but not particularly powerful.
Covers 1-1002 years ago
50for 1d8 days you have terrible acne and your hair and skin are oily but you can cast grease centered on yourself once per combat
It's a big box of potions from the potion-making class. No one knows what they do. Good luck!
Covers 1-1002 years ago
50You cast Confusion centered on yourself.
Roll Table for the potion of Minor Inconvenience
Covers 1-1002 years ago
49Walking in areas with plentiful plants -> +5ft movement
Casting a spell of 3rd level causes one of these effects to take hold
Covers 1-1002 years ago
49Dex + Strength Saves -3
Casting a spell of 2nd level causes one of these effects to take hold
Covers 1-100by MommyGnome2 years ago