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fey curse table

50You believe you are a prince that has become cursed to be a frog, you aren't.

Covers 1-1009 months ago

Curses & Afflictions

Wicked Witch Of Randomness Afflictions

48You grow horns.

Covers 1-10011 months ago

Curses & Afflictions

Fey Curses

50You can hear into the veil.

d100 list of Fey/mind flayer plane Curses for if the party decides to re-roll a roll

Covers 1-1001 year ago

Curses & Afflictions

Temple Boys Names

50Philip

A collection of names for any male members of one of the tables, or priests

Covers 1-1001 year ago

NPCs & Names

Curses

50You constantly see the hat man lurking in the shadows.

Collection of Stop, Drop, Roll, and Play's Feywild curses.

Covers 1-1001 year ago

Curses & Afflictions

Curses/Yippies

50You must begin every sentence with "WELP"

A table of Curses and "Yippies" for an experimental DnD 5E system

Covers 1-100by SkillfulLupus2 years ago

Curses & AfflictionsD&D 5e

The Strange Curses of Transformation

50You are very Lucky! Nothing Happens to you

This is based on entering the fey realm and being cursed by the main villain of the campaign to make it fun, weird and also a sense of danger and maybe some character development.

Covers 1-1002 years ago

Curses & Afflictions

Curses of Race Changing

50You turn into a Vedalken

An idea for a witch/hag to curse the player and have their races change.

Covers 1-1002 years ago

Curses & Afflictions

Level 4 Spell Afflictions

49Walking in areas with plentiful plants -> +5ft movement

Casting a spell of 3rd level causes one of these effects to take hold

Covers 1-1002 years ago

Curses & AfflictionsSpells & Potions

Level 2 Spell Afflictions

49Dex + Strength Saves -3

Casting a spell of 2nd level causes one of these effects to take hold

Covers 1-100by MommyGnome2 years ago

Curses & AfflictionsSpells & Potions

Level 1 Spell Afflictions

49Initiative Rolls -1

Casting a spell of 1st level causes one of these effects to take hold

Covers 1-1002 years ago

Curses & AfflictionsSpells & Potions

Bri'ish Names, innit? (Female)

50Michelle

Paralyzed by indecision. (I made a typo the first time! Aa!)

Covers 1-100by Merengue60083 years ago

NPCs & Names

100 Wilderness Encounters for Level 1 DnD 5e Characters

50A small stream flows through the area, and a family of otters can be seen playing in it. They seem friendly, but if approached too closely they will quickly flee back into the water.

This d100 table is designed to help DnD 5e game masters create exciting and varied wilderness encounters for level 1 characters. It provides 100 unique random encounters that range from friendly animals, to mysterious strangers, to dangerous monsters. The categories of encounters include animals, NPCs, natural phenomena, and monsters. Each encounter includes a description of the encounter as well as any suggested rewards or penalties associated with it. This table will provide game masters with an array of interesting and unexpected options for their players to explore in the wilds!

Covers 1-1003 years ago

EncountersNPCs & NamesD&D 5e

Mythic NPCs of Homebrew Pathfinder

50Niffa, the Frost Witch - Half-Elf Witch (Hag) - Neutral Evil. Niffa has a mastery of ice and snow magic and lives in a remote mountain cave. She is said to have an affinity for winter creatures such as Yetis, white dragons and Ice Golems. Her goals are unknown but her frosty demeanour suggests she is out for power.

This d100 table of Mythic NPCs of Homebrew Pathfinder contains 100 distinct and powerful mythic non-player characters that can be used in any homebrew setting. Each NPC is described with a name, title, race, class or profession, alignment and tags to help identify the character’s power level and abilities. The NPCs range from archmages to gods, dragons to demigods and everything in between. There are also random tables for random details such as motivations and goals for each character. This table can provide an endless variety of unique mythic characters for your campaign!

Covers 1-1003 years ago

NPCs & NamesPathfinder

Ship Names and Description

50The Placeholder - A large, grey ship with neat sails and trimmed rigging, the Placeholder is an excellent ship for passage or trade. Captained by Cadwallader Farer, a trim man in a blue greatcoat, and by Oliver Shan, his large, peg-legged First Mate, the Seafarer and its crew are just what you would expect from such a boat; in fact, almost too much so. This is because all of it- the boat, the captain, etc.- is illusory, weaved from shadow-stuff. The only truly real things aboard the boat are the other passengers, who are unaware of the nature of the boat- except for one, Jeronimy Blackprebble, a gnomish wizard and master illusionist. Jeronimy created the Placeholder out of whole cloth, and is very much enjoying his success. He loves that the passengers can't even tell, and if confronted, will act coy for a little, than gleefully confess and expect to be lauded for his mighty achievement. Jeronimy is a good sort who can take most things in stride- however, should the players be dangerously confrontational to him or the other passengers, he will unmake the portion of the boat they are standing on, moving them to the brig, or if too dangerous, to the ocean below.

Covers 1-1003 years ago

NPCs & Names

NPC Responses to Bad News/Grief

50Dramatic loss of faith (renouncing a god immediately)

Covers 1-1003 years ago

NPCs & Names

NPC Physical Traits

50The NPC has a distracting mole.

Covers 1-1003 years ago

NPCs & Names

NPC Physical Attributes

50One arm

Covers 1-1003 years ago

NPCs & Names