Skip to content

Browse Tables

164 tables match

Monsters Fought

51Vampire

Monsters you have previously fought, win or lose. All are CR 10+. Most aren't from the Monster Manual

Covers 1-1003 years ago

Encounters

Secret Knowledge

51The purpose of the Bastion

Knowledge you have gathered that few others know.

Covers 1-1003 years ago

Quests & HooksSession prep

Immortals Met

50The Archive

Covers 1-1003 years ago

NPCs & Names

Bri'ish Names, innit? (Female)

50Michelle

Paralyzed by indecision. (I made a typo the first time! Aa!)

Covers 1-100by Merengue60083 years ago

NPCs & Names

Infernal War Machine Chase Complications

49The ground in this area is particularly sharp due to littered weapons, a field of cracked bones or natural spikes of rock. Any creature with a Passive Perception of 18 or higher can notice in time to avoid the danger, otherwise any creature moving through the area will take 8d4 piercing damage.

If you are running Descent Into Avernus, or just taking a trip to hell, you'll want to run a War Machine chase. Here is an expanded list of complications, based on the core list and the best of others found online.

Covers 1-100by benis3 years ago

Traps & HazardsD&D 5eAt the table

100 Tests of Devotion: A Deity's Demands

50The Fateful Choice - The devotee must decide between two seemingly impossible paths, each of which will have serious ramifications for them and their faith. They must choose with conviction and clarity, for only their true devotion to the deity can guide them along the right path.

This d100 table contains 100 trials of faith asked for by a deity. These tests are designed to test the strength of an individual's devotion. Each entry on the table is unique and has its own challenge, ranging from mild to extreme. The challenges may involve physical feats, tests of mental endurance and fortitude, or spiritual quests. Some entries may require sacrifices of wealth or resources, while others ask for more creative solutions. The rewards can be great if the tests are completed successfully, but failure can mean dire consequences. Whatever each challenge may be, they all test the same thing: one's true and unwavering faith in the deity in question.

Covers 1-1003 years ago

Quests & HooksGrim

100 Devilish Deals: For a Price

50The Pact of Secrets - Make a deal with the devil to gain access to a powerful and ancient library, full of secrets that would otherwise remain hidden.

This d100 table contains 100 devilish deals that can be made – for a price! From physical items like jewelry and gold to less tangible offerings such as permission to pass through a magical doorway, each entry on the table offers something unique. With entries ranging from obviously dangerous and sadistic deals to more nuanced requests, this table provides a wide range of options for any DM who wants to add some extra flavor to an encounter with a devil or other fiendish creature. Some examples may include trading away one’s soul in exchange for power, signing away your firstborn child, agreeing to wear a cursed item forever or even offering up your own life in return for knowledge. Be sure your players are prepared when making these deals – you never know what you might be getting into!

Covers 1-1003 years ago

Loot & TreasureQuests & Hooks

100 Deadly and Silly Dungeon Traps

50Light-Beam Maze – A seemingly random pattern of bright beams crisscrosses the room, forcing anyone traversing it to avoid touching any of them or else suffer the consequences.

This D100 Table consists of 100 Deadly and Silly Dungeon Traps suitable for any dungeon setting. The table contains a variety of dangers - from silly pranks to lethal surprises – that can be used as both an entertaining challenge and a deadly obstacle to any party of adventurers. Categories include traps involving poison, pitfalls, physical mechanisms, illusions, puzzles, and more. Tags range from light-hearted jokes to menacing threats depending on the trap's level of danger.

Covers 1-1003 years ago

Locations & CitiesTraps & Hazards

100 Wilderness Encounters for Level 1 DnD 5e Characters

50A small stream flows through the area, and a family of otters can be seen playing in it. They seem friendly, but if approached too closely they will quickly flee back into the water.

This d100 table is designed to help DnD 5e game masters create exciting and varied wilderness encounters for level 1 characters. It provides 100 unique random encounters that range from friendly animals, to mysterious strangers, to dangerous monsters. The categories of encounters include animals, NPCs, natural phenomena, and monsters. Each encounter includes a description of the encounter as well as any suggested rewards or penalties associated with it. This table will provide game masters with an array of interesting and unexpected options for their players to explore in the wilds!

Covers 1-1003 years ago

EncountersNPCs & NamesD&D 5e

100 Encounters in an Ancient Crypt (Level 5 DnD 5e)

50A mysterious figure shrouded in darkness appears, beckoning the adventurers to follow them. If they choose to do so, they find themselves led through winding corridors and catacombs within the crypt until they come upon a chamber containing an ancient altar and a strange ritual taking place within it.

This d100 table provides a comprehensive list of encounters for players in a Level 5 Dungeons & Dragons 5e game set in an ancient crypt. The table includes 100 possible encounters that can be used to create unique and unpredictable scenarios for the characters as they explore the crypt's mysteries. Encounters range from battles with undead creatures, to magical traps, to puzzles, and more. Every encounter is tailored specifically for use within this setting, providing an exciting challenge for Level 5 adventurers!

Covers 1-1003 years ago

EncountersD&D 5e

100 City Encounters for Level 2 Adventurers in D&D 5e

50Your party finds a lost pet, a small monkey. It is friendly and loves to be around people. The monkey has a tag around its neck with the name “Mister Pickles” written on it.

This d100 table provides 100 City Encounters for Level 2 Adventurers in D&D 5e. Each encounter is tailored to the setting of a bustling city, and each entry has been designed to challenge adventurers at level 2. The encounters range from strange and suspicious behavior, to more mundane matters like market stalls or a lost pet. There are also some NPCs that can be interacted with and other unique events that could occur while exploring the city - all of which should provide interesting opportunities for roleplaying, combat, or problem solving. Whether your party is looking for an adventure or just something new to do in town, this d100 table will have something for them! Additional context: Should include die rolls randomness in the encounters as well as some received treasure/items the encounter has

Covers 1-1003 years ago

EncountersD&D 5e

100 City Encounters for Level 1 DnD 5e

50A gnome illusionist has set up a makeshift stage in the center of the city's square and is performing magic tricks for a small crowd of onlookers. He has a variety of magical items at his disposal, including an illusory creature that appears to be a cross between a tiger and an eagle, which he uses to amaze the audience. The gnome illusions can also be interacted with, providing unique opportunities for adventurers who choose to engage with him.

This d100 table of 100 City Encounters for Level 1 DnD 5e is designed to provide Dungeon Masters with a range of exciting and challenging encounters that can be used in a city setting. The table includes categories such as merchants, guards, criminals, beggars, animals and magical creatures that could all potentially be encountered by adventurers in the city. Each encounter has been tailored to provide a unique experience for players of level 1 DnD 5e. From small-time thievery to dangerous magical beasts, this table offers an array of interesting and engaging encounters for players to explore. Additional context you must follow: Each roll should be an encounter with a dnd 5e monster/creatures. Some may include die rolls, such as '1d4+1 giant spiders', and should include some items too, like '1d3 thugs, one has a short bow, two have clubs'.

Covers 1-1003 years ago

EncountersLocations & CitiesD&D 5e

Mythic NPCs of Homebrew Pathfinder

50Niffa, the Frost Witch - Half-Elf Witch (Hag) - Neutral Evil. Niffa has a mastery of ice and snow magic and lives in a remote mountain cave. She is said to have an affinity for winter creatures such as Yetis, white dragons and Ice Golems. Her goals are unknown but her frosty demeanour suggests she is out for power.

This d100 table of Mythic NPCs of Homebrew Pathfinder contains 100 distinct and powerful mythic non-player characters that can be used in any homebrew setting. Each NPC is described with a name, title, race, class or profession, alignment and tags to help identify the character’s power level and abilities. The NPCs range from archmages to gods, dragons to demigods and everything in between. There are also random tables for random details such as motivations and goals for each character. This table can provide an endless variety of unique mythic characters for your campaign!

Covers 1-1003 years ago

NPCs & NamesPathfinder

“I Search The Body” Complications

50They are several smaller corpses posed in the same outfit to look like a larger corpse.

Covers 1-1003 years ago

EncountersLoot & TreasureGrim

Unusual Scifi Bartenders

50A tree that grows each drink. You pick each drink like fruit. It's branches cover the ceiling.

Covers 1-1003 years ago

Locations & CitiesNPCs & NamesWhimsical

Things Demons/Devils Ask For In Their Contracts

50Love - The fiend has either grown sentimental/nostalgic over a past life where he could love, or he simply wants to know what all the fuss is about. While you retain control, he experiences life through your heart and soul for one week. You can feel his presence and hear his whisper as he urges you to spend time with your loved ones, possibly threatening them if you don't do as he says.

Covers 1-1003 years ago

Quests & HooksGrim

Terrible Letters From Home

50Letter from most recent serious lover saying your dead to them now, it is all off

Covers 1-1003 years ago

NPCs & NamesQuests & HooksGrim

Tavern Events

50The local militia captain busts down the door and grabs the innkeeper, placing him under arrest for an unknown reason.

Covers 1-1003 years ago

Locations & CitiesQuests & Hooks