100 Encounters in an Ancient Crypt (Level 5 DnD 5e)

Created 9 months ago, last updated 9 months ago

Description

This d100 table provides a comprehensive list of encounters for players in a Level 5 Dungeons & Dragons 5e game set in an ancient crypt. The table includes 100 possible encounters that can be used to create unique and unpredictable scenarios for the characters as they explore the crypt's mysteries. Encounters range from battles with undead creatures, to magical traps, to puzzles, and more. Every encounter is tailored specifically for use within this setting, providing an exciting challenge for Level 5 adventurers!

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Range Description
1 The players discover a chamber filled with ancient, dusty sarcophagi. As they approach, the lid of one of the coffins creaks open and a skeletal figure rises out from within!
2 The party finds a large chamber filled with skeletons, animated by an ancient necromantic ritual. A powerful Liche is present in the chamber and attempts to take control of one of the party members.
3 A secret chamber is revealed when the adventurers solve a complex puzzle, containing a powerful magical staff that radiates with necrotic energy.
4 A group of undead skeletons wielding rusty swords and shields stands in the way. The skeletons are not hostile unless provoked, but they will defend themselves if attacked.
5 The players come across a hall filled with statues, some of which are animate. When the players enter the hall, they must pass a test of wit and courage to avoid being attacked by the statues.
6 The party encounters a magical fountain that grants one wish to any creature who drinks from it. However, the wish will come with a steep price - the drinker must sacrifice something of equal value in order to receive their wish.
7 The characters come upon a chamber filled with ancient statues of warriors long forgotten, each made from the same strange black stone. As they approach, the statues move and animate, attacking the characters in unison!
8 The adventurers come across a room that appears to be empty, but upon further inspection, they find an old stone sarcophagus in the center of the room with a locked lid. Upon opening it, the adventurers discover a skeleton wearing ancient armor and holding an ornate spear - this is actually a skeletal champion that will attack if provoked!
9 The players come across a rickety wooden door in the crypt. When opened, they find a room full of strange magical artifacts, including an ancient book filled with arcane secrets. Reading the book requires a DC 15 Arcana check and yields powerful spells for those who can successfully decipher its contents.
10 The crypt contains a chamber filled with hundreds of sarcophagi, each of which holds the remains of an ancient warrior. If any of them are disturbed, they come to life as skeletons that fight fiercely against anyone in the crypt.
11 The adventurers come across a large chamber, filled with crumbling statues and strange symbols. As they investigate further, the statues suddenly animate and attack! These are four stone golems that have been dormant for centuries, determined to protect the crypt from intruders.
12 The adventurers discover a hidden chamber containing a single sarcophagus, guarded by four spectral guardians. The guardians demand that the party answer three intricate riddles before they will allow them to disturb the resting place of the crypt's long-dead ruler.
13 The adventurers stumble upon a room where four spectral figures are locked in an endless battle. They appear to be unable to move or act, but the warriors' weapons clash and clang as they fight with no end in sight.
14 The group finds a room filled with statues of ancient kings, each standing atop a pedestal. Suddenly, the statues come to life and attack the party!
15 The adventurers come across a room filled with treasure, guarded by a powerful skeletal guardian. It wields a magical sword and shield, which glow with arcane energy. The guardian challenges the adventurers to answer three riddles before it will allow them access to the treasure.
16 A large iron door stands at the end of a long corridor. When opened, it reveals a room filled with magical traps and puzzles—including an elemental golem that guards a chest containing valuable loot!
17 The characters stumble upon a powerful lich, who is using the crypt as a base of operations. He offers them a deal: if they can complete a difficult task for him, he will reward them with an item of great power – but only if they swear an oath never to reveal his existence in this place.
18 A Golem, formed from the bones of those buried in the crypt, is slowly patrolling the halls. It will attack anyone who does not bear a special mark on their person.
19 The party discovers a room filled with skeletons, all of whom are wearing finely crafted armor and wielding ancient weapons. One skeleton stands out from the rest with its ornate helm, shield, and sword. It is an undead warrior, standing guard over the crypt's secrets.
20 A locked door stands at the end of a long hallway, and beyond it lies a chamber filled with ancient relics and treasures. However, the door is guarded by an animated suit of armor, which will attack anyone who attempts to enter without first solving its riddle.
21 A powerful vampire lord is the crypt's protector, and it will attack anyone who dares to disturb its slumber. It wields a magical longsword and commands an army of undead minions to do its bidding.
22 When the players enter a large chamber, they find it filled with smoke and ash. At first, they can't see anything, but then they spot a figure in the corner of their eye: an ancient lich wearing tattered robes and wielding a staff. The lich stares at them with glowing eyes before unleashing an onslaught of necrotic magic!
23 The players come across a large chamber with five stone sarcophagi, each of which radiates magical energy. As they approach, four skeletal warriors rise from the sarcophagi and attack!
24 The adventurers come across a treasure chest in an alcove. Upon examining it, they discover the chest is ensorcelled and will only open with a magical key. If opened without the key, the chest will teleport away to another part of the crypt.
25 The party encounters a magical trap that is activated by sound. Upon activation, a powerful gust of wind blasts through the crypt, threatening to blow away any who are not prepared.
26 A powerful banshee is trapped within a magical cage, and must be set free in order to gain access to the next chamber of the crypt.
27 The adventurers come across a large room containing multiple sarcophagi, each with a unique symbol carved onto them. As they explore further, the adventurers discover that each sarcophagus is magically sealed and requires a specific code to be entered in order to open it. Once inside, the adventurers find powerful magical artifacts and ancient treasures waiting for them.
28 The adventurers find a hidden chamber filled with ancient magical artifacts, but they must first decipher an arcane puzzle in order to open the door and gain access.
29 The players enter a chamber filled with dozens of large sarcophagi, each carved with intricate symbols and inscriptions in an unknown language. As they explore the room, they hear a loud grinding noise coming from one of the tombs - when they approach, it opens to reveal a skeletal figure clutching an ancient stone tablet inscribed with magical runes.
30 The adventurers come across a long-forgotten room filled with valuable artifacts and must face off against a magical trap that is triggered when the items are disturbed.
31 The adventurers stumble upon a strange stone statue in the shape of a giant. When they approach it, the statue suddenly comes to life and demands that they answer three riddles correctly before it will allow them to pass. If answered incorrectly, the adventurers must face its wrath!
32 The party encounters a large, stone golem guarding the entrance to a hidden chamber. The golem is not hostile, but will not allow anyone to pass until they answer its riddle.
33 The adventurers come across a magical altar engraved with strange symbols and runes. It radiates a faint magical aura, and upon closer inspection, it appears that the altar is attuned to a powerful relic hidden within the crypt.
34 The party encounters a powerful band of adventurers from a nearby city, who have been sent to investigate the crypt's mysteries and reclaim any artifacts they can find. The adventurers are hostile to the party and will not allow them to interfere in their mission.
35 The characters stumble across a large chamber where they find what appears to be a long-forgotten temple. A powerful being is sleeping within the temple, and if disturbed it will awaken and attack the party.
36 The party discovers a room full of cursed statues, each depicting a different creature or humanoid. As they enter the room, the statues suddenly come alive and attack!
37 A long-forgotten chamber filled with a dozen ancient stone statues of warriors, each equipped with powerful magical weapons that come to life and attack if disturbed.
38 The PCs come across a room filled with ancient statues of powerful warriors. As they enter the room, these statues suddenly awaken, becoming animated stone golems that attack the party!
39 The players come across a room filled with six statues of unknown origin and purpose. As they approach, the statues suddenly animate and move to attack.
40 A magical glyph is inscribed on the wall in a forgotten chamber. When touched, it unleashes a powerful lightning bolt spell that stuns any creature within 20 feet of the glyph.
41 The party encounters a magical gate which requires the use of a specific magical item to unlock it. If they fail to do so, the gate will blast them with a powerful lightning bolt unless they can solve an intricate riddle before it is too late.
42 The party encounters an ancient stone guardian, a construct bound to protect the crypt from intruders. It stands tall and imposing, but does not attack unless provoked. If the group can find a way to pacify it, they will be able to pass through safely.
43 The players encounter a powerful necromancer, along with three skeletal warriors under their command. The necromancer has a dark and mysterious agenda, and will attempt to use the adventurers as pawns in their schemes.
44 The party discovers a small chamber with a single sarcophagus within. Upon opening the lid, they find that the body is still intact, and it holds an ancient magical weapon of great power!
45 The characters stumble upon a large room filled with ancient statues, each depicting a different creature or being. As they explore the room, some of the statues come to life and attack them!
46 The characters stumble across a large chamber containing several sarcophagi, each with a large gemstone set in the center of its lid. As soon as they enter, the gems glow brightly and animate four ancient mummies to rise from their resting places and attack!
47 The party finds a room filled with several sarcophagi, all of which are sealed shut. Each one is inscribed with strange runes and symbols, but upon closer inspection, it appears as if the runes are actually a complex riddle that must be solved in order to open them.
48 The players come across a large chamber with four statues in the corners. In the center of the room lies a pedestal covered in arcane symbols, surrounded by a forcefield that pulses with magical energy. When approached, one of the statues springs to life and speaks an ancient language, demanding that the party solve its puzzle or risk being cursed!
49 The players stumble across a hidden chamber filled with undead skeletons, animated by ancient and powerful necromancy. As they enter, the skeletons attack and attempt to drain their life force in order to restore their own.
50 A mysterious figure shrouded in darkness appears, beckoning the adventurers to follow them. If they choose to do so, they find themselves led through winding corridors and catacombs within the crypt until they come upon a chamber containing an ancient altar and a strange ritual taking place within it.
51 The adventurers come across a room with a large, ornate wooden door. As they approach, the door creaks open and a hooded figure emerges. The figure is an ancient lich who offers the party cryptic riddles and puzzles that must be solved in order to gain entry into the deeper recesses of the crypt.
52 The crypt's inner chamber is filled with a thick, sickly green fog. Within the fog lurk several invisible undead creatures - wraiths and spectres that seek to drain the life force from intruders.
53 A powerful skeletal lich is found in a hidden alcove, studying ancient texts and muttering to itself as if trying to solve some great mystery. It turns its attention to the party upon their entry, seeking conversation rather than combat.
54 The players enter a room with four statues of ancient warriors, each wielding a different weapon. As the characters approach the statues, they come to life and attack! They are animated stone guardians who will fight to the death to protect the crypt's secrets.
55 The adventurers stumble upon a room filled with the bones of ancient warriors, each dressed in armor and bearing a weapon. A magical aura hangs in the air, and when touched by one of the players, it animates the skeletons which immediately turn on them!
56 The players stumble upon a large chamber filled with statues of various creatures, all of them bearing an inscription that reads: "The first to solve the riddle shall be rewarded with great power." When the party attempts to read any of the inscriptions, they hear a voice from within the crypt saying: "Solve this riddle and I will grant you one wish." Upon solving the riddle, a powerful djinn appears before them and offers to fulfill their wish.
57 The PCs come across a room filled with dozens of undead skeletons, all converging on them from different directions. As they fight off the skeletal horde, the PCs notice a mysterious figure in the corner of the room watching them silently.
58 The adventurers stumble upon a large chamber with walls lined with statues of ancient heroes and gods. In the center of the room stands a massive altar, and atop it is a silver chalice that radiates magical energy. If touched, the chalice will teleport the person who touched it to another part of the crypt!
59 The players come across a room filled with four large statues of powerful looking humanoids. At the center of the room, there is a pedestal with an ancient relic that pulses with magical energy. As soon as any player touches it, all four statues animate and attack!
60 The adventurers stumble across a secret chamber filled with ancient, magical artifacts. Many of the objects are broken or damaged, but a few still hold their original power and could prove to be useful for the party.
61 The players come across a large chamber filled with old and rotted furniture, including an ornate throne in its center. Sitting upon it is a skeletal figure wearing tattered robes, holding a staff in one hand and a cracked skull in the other. Upon closer inspection, the skeleton is revealed to be an ancient Lich who was once the ruler of this crypt. It will challenge any intruders to answer three riddles before it will allow them passage through its chamber.
62 The party encounters a strange, humanoid creature with a head of a lion and the body of an eagle. It has been trapped within the crypt for centuries, and it is immensely powerful. It speaks in riddles and challenges the characters to answer its questions correctly or face dire consequences.
63 The party discovers a room filled with mummified corpses, all clutching ancient scrolls. One of the scrolls is still legible and provides a clue to unlocking an ancient secret hidden in the crypt.
64 The players come across a large chamber filled with ancient statues of various humanoid figures in different poses. In the center is a pedestal with a shining silver key, which will open an otherwise inaccessible area of the crypt if used correctly.
65 The party finds a large chamber filled with mummified corpses standing upright in alcoves. Each corpse wears an elaborate set of golden armor and carries a weapon. As the party approaches, they animate, attacking the adventurers!
66 A large stone door that is inscribed with a riddle. The players must solve the riddle to open the door and proceed forward.
67 A magical glyph is embedded in the wall of a corridor. The glyph glows brightly with arcane energy, and it radiates an aura of powerful magic. Upon closer inspection, the characters discover that the glyph is actually a teleportation circle, leading to another part of the crypt!
68 A group of four ancient ghosts have been trapped in the crypt for centuries, unable to move on. They are friendly and seek the players’ help in finding a way out. However, they are unaware that their presence is preventing a powerful magical artifact from being revealed - one that could be used to free them all!
69 The players come across a large room filled with ancient statues of powerful warriors. As they enter, the statues come to life and attack! The player must battle these animated stone guardians in order to pass through the chamber.
70 The adventurers come across a secret chamber filled with ancient weapons and armor. Upon further inspection, they find that the items are imbued with powerful magical properties.
71 The party encounters a spectral figure of a former inhabitant of the crypt, who demands that they retrieve an ancient artifact from within the deepest depths of the crypt in order to appease them and gain access to a hidden chamber.
72 The players find a room filled with statues of ancient warriors, each gripping a weapon that seems to be alive and thrumming with power. As they enter the room, the weapons suddenly animate and attack!
73 The players come across a large chamber filled with skeletal remains and armor, all of which are glowing with a faint magical light. At the center of the room lies an ornate marble sarcophagus, and as the players approach it the lid slowly opens revealing a powerful Lich!
74 A strange voice echoes down the hall, beckoning the adventurers to come and join a mysterious game. If they accept, they find themselves in an ancient chamber filled with strange devices and contraptions that seem to move on their own. The voice offers them a chance to win a magical reward if they can solve its puzzles.
75 A large, ancient sarcophagus stands in the center of the room, its lid ajar. Inside lies a powerful vampire lord that has been dormant for centuries. Once disturbed, it will awaken and attack any who enter its domain.
76 The players come across a powerful, ghostly figure shrouded in darkness. It speaks to them cryptically and demands that they complete a task or face its wrath. Upon completing the task, the ghostly figure rewards the players with a clue to progress further into the crypt.
77 The party discovers an ancient library filled with books and scrolls. Upon further investigation, they discover that one of the books contains a powerful spell that can be used to break any magical barrier or seal.
78 The players stumble upon a shrine dedicated to an ancient god, long forgotten. A cleric of the god is present in the shrine, and will challenge them to a battle of wits. If they are able to answer his questions correctly, he will reward them with powerful magical knowledge.
79 The adventurers stumble upon a secret chamber hidden behind a false wall. Inside, they discover an ancient altar with powerful magical runes inscribed into it. Upon closer inspection, the runes seem to be linked to some kind of powerful ritual that has been long forgotten. As the adventurers explore further, they come across a mysterious figure shrouded in darkness at the center of the room.
80 The players come across a large chamber filled with sarcophagi of ancient warriors. As they enter, the room begins to fill with poisonous gas. The only way to escape is by solving a complex puzzle inscribed on the wall in an unknown language.
81 The players discover a room full of ancient statues, each one depicting an imposing figure from times long past. As they move further into the room, they hear a faint whisper that sounds like it's coming from the statues themselves. Upon closer inspection, the players realize that these are no ordinary statues - they are animated and capable of speech! They offer advice and cryptic warnings to anyone brave enough to listen.
82 The players stumble upon a large chamber filled with statues of robed figures holding glowing orbs in their hands. As they approach the statues, it becomes apparent that these are animated and have been guarding the crypt for centuries. They will not allow the party to pass until they solve a riddle or answer a difficult question posed by one of the statues.
83 The players come across a large stone chamber with several sarcophagi of various sizes, all adorned with intricate carvings and symbols. Upon closer inspection, the players realize that one of the smaller sarcophagi has been opened recently and is empty. A strange, magical energy lingers in the air - something powerful but unknown to them.
84 The adventurers come upon a large chamber filled with statues of ancient warriors, each wearing ornate armor and wielding a magical weapon. As the party enters the room, the statues begin to move, animated by powerful necromantic magic! The adventurers must battle these undead guardians in order to progress further into the crypt.
85 The party encounters an ancient stone door adorned with a strange symbol. It requires a magical key to open, but the key is missing. The group must figure out how to replicate the spell inscribed on the door in order to gain entry into whatever lies beyond.
86 The party enters a large chamber where they find four statues depicting an ancient hero, each with a weapon in hand. As they move closer, the statues animate and attack them! This is no ordinary fight, as the weapons are imbued with powerful magic that make them especially dangerous. The heroes must use their wits to defeat these guardians of the crypt if they wish to proceed further.
87 The players come across a large chamber filled with treasure chests, each one inscribed with a magical riddle. If the players can solve all of the riddles, they will be rewarded with an ancient artifact that grants powerful abilities!
88 A large ghostly figure appears and beckons the adventurers to follow it down a winding corridor, leading them further into the crypt. At the end of the hallway they come across an ancient altar with a strange glowing object on top that is radiating great power.
89 A group of vampires is attempting to break into the crypt, intent on claiming its treasures for themselves. They must be fought off or negotiated with before they can enter.
90 The adventurers come across a large room filled with strange statues of animals, humans, and creatures they have never seen before. In the center of the room is a pedestal with a glowing crystal on top that pulses with an eerie blue light. As they approach, the statues animate and attack!
91 The adventurers come to a chamber with coffins arranged in a circle around the walls. Inside each coffin lies an undead creature - a vampire, mummy, skeleton or ghoul - that will animate as soon as any of the adventurers enter the room.
92 The adventurers stumble across a room filled with statues, each of which is holding a glowing orb. As soon as the group enters the chamber, the statues animate and attack! Each statue has an AC of 14 and 30 HP.
93 The group discovers a room filled with ancient statues, each of which is holding a magical artifact in its hands. As they enter, the statues come to life and animate! The characters must battle the animated statues to gain control of their respective artifacts.
94 The players come across a room with four statues of stone guardians, each standing in one corner of the room. As they enter, the statues animate and attack! The guardians are powerful constructs of magical energy and will attempt to protect the crypt from intruders.
95 The players stumble upon an ancient altar dedicated to a forgotten deity. Sitting atop the altar is a powerful magical staff that grants its wielder access to divine magic.
96 The players come across a pair of skeletal warriors. These undead creatures are armed with longswords and move in perfect unison, as if they were still alive. If the players can find a way to break their spellbinding connection, the skeletons may be defeated without much difficulty.
97 The adventurers come across a large chamber filled with the bones and equipment of fallen warriors. In the center of the chamber stands a powerful skeletal champion, clad in armor and wielding a magical two-handed sword that glows with an eerie blue light. The skeletal champion is determined to destroy any who enter its domain, and will battle fiercely until it or its foes are destroyed.
98 The players come across a massive stone door engraved with ancient runes. As they approach, the door slowly opens and reveals a room filled with hundreds of skeletons, all standing at attention. In the center of the room is a single, ornate sarcophagus resting atop an altar of black marble.
99 The players find a hidden chamber containing an ancient magical golem. The golem is dormant and requires a special ritual to be activated. Once active, the golem will defend the crypt from any intruders.
100 As the adventurers explore the crypt, they stumble upon a hidden room containing a powerful magical artifact that grants its wielder vast power. However, it is guarded by an ancient and powerful spirit who will not allow anyone to take the artifact unless they prove their worth in battle!
Roll it!