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100 City Encounters for Level 2 Adventurers in D&D 5e

50Your party finds a lost pet, a small monkey. It is friendly and loves to be around people. The monkey has a tag around its neck with the name “Mister Pickles” written on it.

This d100 table provides 100 City Encounters for Level 2 Adventurers in D&D 5e. Each encounter is tailored to the setting of a bustling city, and each entry has been designed to challenge adventurers at level 2. The encounters range from strange and suspicious behavior, to more mundane matters like market stalls or a lost pet. There are also some NPCs that can be interacted with and other unique events that could occur while exploring the city - all of which should provide interesting opportunities for roleplaying, combat, or problem solving. Whether your party is looking for an adventure or just something new to do in town, this d100 table will have something for them! Additional context: Should include die rolls randomness in the encounters as well as some received treasure/items the encounter has

Covers 1-1003 years ago

EncountersLocations & CitiesQuests & Hooks+1

100 City Encounters for Level 1 DnD 5e

50A gnome illusionist has set up a makeshift stage in the center of the city's square and is performing magic tricks for a small crowd of onlookers. He has a variety of magical items at his disposal, including an illusory creature that appears to be a cross between a tiger and an eagle, which he uses to amaze the audience. The gnome illusions can also be interacted with, providing unique opportunities for adventurers who choose to engage with him.

This d100 table of 100 City Encounters for Level 1 DnD 5e is designed to provide Dungeon Masters with a range of exciting and challenging encounters that can be used in a city setting. The table includes categories such as merchants, guards, criminals, beggars, animals and magical creatures that could all potentially be encountered by adventurers in the city. Each encounter has been tailored to provide a unique experience for players of level 1 DnD 5e. From small-time thievery to dangerous magical beasts, this table offers an array of interesting and engaging encounters for players to explore. Additional context you must follow: Each roll should be an encounter with a dnd 5e monster/creatures. Some may include die rolls, such as '1d4+1 giant spiders', and should include some items too, like '1d3 thugs, one has a short bow, two have clubs'.

Covers 1-1003 years ago

EncountersLocations & CitiesD&D 5e

Rare Zombie-Infested Dungeons & Dragons Locations

50An abandoned temple situated atop a mountain, surrounded by a dense fog that never fades. The temple is filled with the undead and many ancient mysteries waiting to be uncovered.

This d100 table provides players of Dungeons & Dragons with a variety of rare zombie-infested locations to explore. From abandoned castles, underground lairs and cursed forests - each location listed will contain hordes of undead creatures ready to test the mettle of even the most experienced adventurers. These locations are designed to challenge player characters and provide an exciting twist on the traditional dungeon crawl. With this table, you can be sure that your group will find themselves in some truly unique and dangerous settings!

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Locations & CitiesD&D 5e

Townsfolk Reactions to PC Heroes

50Proud parents approach and ask the party to bless their newborn, even if the group has no priest.

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Locations & Cities

Townsfolk Gossip

50The ladies upstairs are cheap--the cure for whatever they give you is the expensive part.

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Locations & Cities

The Chaos Bauble

50You are suddenly wearing a low-cut, backless dress

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Wild Magic & Chaos

Tavern Food

50Eggs and Brains

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Locations & Cities

Tavern Events

50The local militia captain busts down the door and grabs the innkeeper, placing him under arrest for an unknown reason.

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Locations & CitiesQuests & Hooks

Tavern Drinks

50Dwarven Drought

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Locations & Cities

Side Quest Hooks

50Gold! Adventure! Fame! Cries an elf on a soap box, "the faint of heart need not apply!" (For adventures who need more than obvious plot hooks.)

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Quests & Hooks

Quest Rewards

50New mounts for all. They are well bred and valuable noble steeds. Slightly faster when galloping, unphased by noise even battle but a little picky about lots of packs and their food and accommodation. Come with saddles and tack etc with the patrons livery.

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Loot & TreasureQuests & Hooks

Professions in a City

50Priests

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Locations & Cities

Non/Low Magical Plot Twists

50The main villains HQ turns out to be the prison where the villain is supposed to be incarcerated

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Quests & Hooks

Mostly Silly Magic Items

50Volatile Vomitous. Caster may cause one target to vomit every time they try to speak for 30 seconds on failed Constitution save.

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Loot & TreasureSpells & Potions

Miscellaneous Items

50empty picture frame

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Loot & Treasure

Items in a Bandit's Lair

50Maps that theorize the locations of other gangs/ bandits safe houses.

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Loot & Treasure

Interesting Forest Locations

50A trinket, buried below very conspicuous leaves. It belongs to no one, and no one will buy it from you.

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Locations & Cities

Fascinating Stores and Shops

50Ayesha's Insult Emporium: The store's name, in simple black lettering, is all that infers what lies inside. A friendly middle aged woman (presumably Ayesha) wearing a sari greets customers entering this store's antechamber with a sharp personal insult. Anyone who takes great offense to the insult is teleported out of the shop and can't re-enter. However, those who accept it in good spirit will be led by Ayesha to the main room which contains shelves and cabinets filled with scrolls, books and scraps of paper containing some of the most brilliant, sought-after and mind-bending insults to ever have been uttered or penned.

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Locations & Cities

Druidic Treasures

50Vileblight Seeds: Plant these at night next to a tree and wake up to black and yellow seed pods in the morning... growing on a dead tree. Smash one on your weapon before combat to deal scaling poison damage.

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Loot & Treasure

Demonic Treasures

50The Devils Shotglass: when used, the user gains the ability to speak and comprehend infernal for one hour, once per day. If it is used three times, the user's teeth become sharp, and their tongue forks like a snake.

Covers 1-1003 years ago

Loot & Treasure