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100 City Encounters for Level 2 Adventurers in D&D 5e

50Your party finds a lost pet, a small monkey. It is friendly and loves to be around people. The monkey has a tag around its neck with the name “Mister Pickles” written on it.

This d100 table provides 100 City Encounters for Level 2 Adventurers in D&D 5e. Each encounter is tailored to the setting of a bustling city, and each entry has been designed to challenge adventurers at level 2. The encounters range from strange and suspicious behavior, to more mundane matters like market stalls or a lost pet. There are also some NPCs that can be interacted with and other unique events that could occur while exploring the city - all of which should provide interesting opportunities for roleplaying, combat, or problem solving. Whether your party is looking for an adventure or just something new to do in town, this d100 table will have something for them! Additional context: Should include die rolls randomness in the encounters as well as some received treasure/items the encounter has

Covers 1-1003 years ago

EncountersLocations & CitiesQuests & Hooks+1

100 City Encounters for Level 1 DnD 5e

50A gnome illusionist has set up a makeshift stage in the center of the city's square and is performing magic tricks for a small crowd of onlookers. He has a variety of magical items at his disposal, including an illusory creature that appears to be a cross between a tiger and an eagle, which he uses to amaze the audience. The gnome illusions can also be interacted with, providing unique opportunities for adventurers who choose to engage with him.

This d100 table of 100 City Encounters for Level 1 DnD 5e is designed to provide Dungeon Masters with a range of exciting and challenging encounters that can be used in a city setting. The table includes categories such as merchants, guards, criminals, beggars, animals and magical creatures that could all potentially be encountered by adventurers in the city. Each encounter has been tailored to provide a unique experience for players of level 1 DnD 5e. From small-time thievery to dangerous magical beasts, this table offers an array of interesting and engaging encounters for players to explore. Additional context you must follow: Each roll should be an encounter with a dnd 5e monster/creatures. Some may include die rolls, such as '1d4+1 giant spiders', and should include some items too, like '1d3 thugs, one has a short bow, two have clubs'.

Covers 1-1003 years ago

EncountersLocations & CitiesD&D 5e

Mythic NPCs of Homebrew Pathfinder

50Niffa, the Frost Witch - Half-Elf Witch (Hag) - Neutral Evil. Niffa has a mastery of ice and snow magic and lives in a remote mountain cave. She is said to have an affinity for winter creatures such as Yetis, white dragons and Ice Golems. Her goals are unknown but her frosty demeanour suggests she is out for power.

This d100 table of Mythic NPCs of Homebrew Pathfinder contains 100 distinct and powerful mythic non-player characters that can be used in any homebrew setting. Each NPC is described with a name, title, race, class or profession, alignment and tags to help identify the character’s power level and abilities. The NPCs range from archmages to gods, dragons to demigods and everything in between. There are also random tables for random details such as motivations and goals for each character. This table can provide an endless variety of unique mythic characters for your campaign!

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NPCs & NamesPathfinder

Zero HP Injuries

50You suffer from immense guilt until you make amends with someone you wronged.

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Injuries & Madness

Ship Names and Description

50The Placeholder - A large, grey ship with neat sails and trimmed rigging, the Placeholder is an excellent ship for passage or trade. Captained by Cadwallader Farer, a trim man in a blue greatcoat, and by Oliver Shan, his large, peg-legged First Mate, the Seafarer and its crew are just what you would expect from such a boat; in fact, almost too much so. This is because all of it- the boat, the captain, etc.- is illusory, weaved from shadow-stuff. The only truly real things aboard the boat are the other passengers, who are unaware of the nature of the boat- except for one, Jeronimy Blackprebble, a gnomish wizard and master illusionist. Jeronimy created the Placeholder out of whole cloth, and is very much enjoying his success. He loves that the passengers can't even tell, and if confronted, will act coy for a little, than gleefully confess and expect to be lauded for his mighty achievement. Jeronimy is a good sort who can take most things in stride- however, should the players be dangerously confrontational to him or the other passengers, he will unmake the portion of the boat they are standing on, moving them to the brig, or if too dangerous, to the ocean below.

Covers 1-1003 years ago

NPCs & Names

Quest Rewards

50New mounts for all. They are well bred and valuable noble steeds. Slightly faster when galloping, unphased by noise even battle but a little picky about lots of packs and their food and accommodation. Come with saddles and tack etc with the patrons livery.

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Loot & TreasureQuests & Hooks

NPC Responses to Bad News/Grief

50Dramatic loss of faith (renouncing a god immediately)

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NPCs & Names

NPC Physical Traits

50The NPC has a distracting mole.

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NPCs & Names

NPC Physical Attributes

50One arm

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NPCs & Names

NPC Mannerisms

50Nervously flips a coin through fingers.

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NPCs & Names

Nordic/Viking Evil Encounters

50A dwarf smith has been murdered while delivering his commission to a nearby temple. An orc stands over his corpse while unwrapping a spear that pulses with electricity. His raid bellow alerts the other orc band nearby as he rushes towards you.

Covers 1-1003 years ago

Encounters

Mostly Silly Magic Items

50Volatile Vomitous. Caster may cause one target to vomit every time they try to speak for 30 seconds on failed Constitution save.

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Loot & TreasureSpells & Potions

Miscellaneous Items

50empty picture frame

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Loot & Treasure

Jungle Encounters

50As the party walks along their path they come across a wounded mating pair of jungle cats. One lays dying while the other stands over top of it to protect it. They will not peruse the party if they retreat.

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Encounters

Items in a Bandit's Lair

50Maps that theorize the locations of other gangs/ bandits safe houses.

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Loot & Treasure

Fantasy Sword & Weapon Names

50Marauder’s Mania

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NPCs & Names

Druidic Treasures

50Vileblight Seeds: Plant these at night next to a tree and wake up to black and yellow seed pods in the morning... growing on a dead tree. Smash one on your weapon before combat to deal scaling poison damage.

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Loot & Treasure

Desert Encounters

50Four sand dwarves pop out of the sand in ambush. They thought you were raiders. They have dried, spiced meat to trade.

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Encounters

Demonic Treasures

50The Devils Shotglass: when used, the user gains the ability to speak and comprehend infernal for one hour, once per day. If it is used three times, the user's teeth become sharp, and their tongue forks like a snake.

Covers 1-1003 years ago

Loot & Treasure

Aerial Encounters

50A Pegasus, flying calmly and fitted with a saddle and armour

Covers 1-1003 years ago

EncountersAt the tableSystem agnostic