Traps & Hazards
6 tables match
51Ruby of Fireball: Explodes into a Fireball when stolen.
A list of Traps and Magic Items used as such
Covers 1-1003 months ago
51One of the targeted ship's lifeboats are destroyed. 20% chance for a Cutter, 30% for a long boat and 50% dinghy
Covers 1-1001 year ago
50Illusory Terrain — For 1 round, half the arena appears flipped upside-down. Any ranged attack is made at disadvantage.
Best d100 table to roll random magical effects in pvp tournament setting.
Covers 1-100by Bluedundabomb1 year ago
49The ground in this area is particularly sharp due to littered weapons, a field of cracked bones or natural spikes of rock. Any creature with a Passive Perception of 18 or higher can notice in time to avoid the danger, otherwise any creature moving through the area will take 8d4 piercing damage.
If you are running Descent Into Avernus, or just taking a trip to hell, you'll want to run a War Machine chase. Here is an expanded list of complications, based on the core list and the best of others found online.
Covers 1-100by benis3 years ago
50Light-Beam Maze – A seemingly random pattern of bright beams crisscrosses the room, forcing anyone traversing it to avoid touching any of them or else suffer the consequences.
This D100 Table consists of 100 Deadly and Silly Dungeon Traps suitable for any dungeon setting. The table contains a variety of dangers - from silly pranks to lethal surprises – that can be used as both an entertaining challenge and a deadly obstacle to any party of adventurers. Categories include traps involving poison, pitfalls, physical mechanisms, illusions, puzzles, and more. Tags range from light-hearted jokes to menacing threats depending on the trap's level of danger.
Covers 1-1003 years ago