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Results for an Unknown Potion

50You are set on fire.

Covers 1-1003 years ago

Spells & Potions

NPC Responses to Bad News/Grief

50Dramatic loss of faith (renouncing a god immediately)

Covers 1-1003 years ago

NPCs & Names

NPC Physical Traits

50The NPC has a distracting mole.

Covers 1-1003 years ago

NPCs & Names

NPC Physical Attributes

50One arm

Covers 1-1003 years ago

NPCs & Names

NPC Mannerisms

50Nervously flips a coin through fingers.

Covers 1-1003 years ago

NPCs & Names

Mostly Silly Magic Items

50Volatile Vomitous. Caster may cause one target to vomit every time they try to speak for 30 seconds on failed Constitution save.

Covers 1-1003 years ago

Loot & TreasureSpells & Potions

Fantasy Sword & Weapon Names

50Marauder’s Mania

Covers 1-1003 years ago

NPCs & Names

100 Interesting Trinkets and Minor Magic Items

50A tiny stuffed animal made to look like a pitch black leopard. Its eyes glow in the dark.

Covers 1-1003 years ago

Loot & TreasureSpells & Potions

Rare Forgotten Realms Spells

50Wall of Force: This powerful spell creates an invisible barrier made from pure force that is impenetrable to all physical objects and spells. The wall can be up to 20 feet high, 20 feet wide, and one inch thick. It lasts for 1 minute before dissipating.

This d100 table includes rare Forgotten Realms spells that have been lost to time. These spells range from powerful defensive magic to unique and unpredictable offensive magics. Each spell is accompanied by a brief description of its effects, making this an invaluable resource for Dungeon Masters and players alike. With the power of these forgotten magics, adventurers can gain an edge in their explorations of Faerûn and beyond!

Covers 1-1003 years ago

Spells & PotionsForgotten Realms

The Hundred Dark Villains of Dungeon Crawl Classics Fantasy

50The Dark Lord of the Tower – A mysterious figure cloaked in darkness, The Dark Lord of the Tower is an ancient being said to have been living in a tall spire for centuries. His true form and motives are unknown, but it is believed that he seeks to bring about a great darkness across the land. He commands powerful necromantic magic and has created an army of undead minions to do his bidding. Adventure Hook: PCs must brave the tower and confront The Dark Lord if they wish to prevent his sinister plans from coming to fruition.

The Hundred Dark Villains of Dungeon Crawl Classics Fantasy is a d100 table that offers an exciting and unique selection of dark villains for fantasy settings. Each result on the table presents a different villain from the shadowy depths of dungeons and castles, ranging from powerful necromancers and wicked witches to sinister warlords, cruel overlords, mad sorcerers, vengeful ghosts, cursed creatures, and more. In addition to providing detailed descriptions of each villain’s appearance, motivations, abilities, and lairs or hideouts – this table also includes adventure hooks to help players quickly bring these villains into their game.

Covers 1-1003 years ago

Locations & CitiesNPCs & Names

Epic Forgotten Realms Villains

50Graz'zt, the Dark Prince - A demon lord known for his ambition and skill in manipulation. He has been a powerful force in the Forgotten Realms since before its creation and seeks to gain control of all of existence. He is a master of deception, possessing an array of powerful magical abilities at his disposal along with an unrivaled intellect.

This d100 table features Epic Forgotten Realms Villains, featuring a wide variety of powerful and iconic villains from the Forgotten Realms setting. The categories include evil gods, archmages, dragons, necromancers, lich lords, and other powerful entities. Each entry provides detailed information about the villain's motivations and abilities as well as their history in the Forgotten Realms setting. With epic tags that provide additional context to each villain's story and capabilities you can use this table to create memorable villains for your campaigns.

Covers 1-1003 years ago

NPCs & NamesForgotten Realms

Somatic Components (aka spellcasting gestures)

35The caster shakes their hand violently, and lunges about 1 foot forwards, slanting their body and pointing their (no longer shaking) hand at the target.

Covers 35 of 1003 years ago

Spells & Potions

Lingering Injury - Thunder

17Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.

Lingering injuries sustained from thunder damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Slashing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from slashing damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 100by jacobmoore3242 years ago

Curses & AfflictionsInjuries & Madness

Lingering Injury - Piercing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from piercing damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Radiant

17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.

Lingering injuries sustained from radiant damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Radiant

17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.

Lingering injuries sustained from radiant damage

Covers 20 of 1002 years ago

Injuries & Madness

Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 1002 years ago

Curses & AfflictionsInjuries & Madness

Lingering Injury - Piercing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from piercing damage

Covers 20 of 1002 years ago

Injuries & Madness