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50The main villains HQ turns out to be the prison where the villain is supposed to be incarcerated
Covers 1-1003 years ago
50Demiplane of Concessions Often mistaken for a place of refuge and salvation, this sliver of demi-reality is an unending dessert of salted popcorn, ranging in sizes of pebbles to giant boulders. Spiking the landscape are volcanoes that periodically erupt spewing the aforementioned popcorn. Glacially slow rivers of caramel sinuously carve the landscape and travellers might encounter pools of sickly sweet brightly colored shaved ice and sticky gooey cheese. GMs might want to populate the plane with candy-themed monsters.
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50A dried up river or stream, with the remains of a long forgotten exodus. Bones stick up through the mud at strange angles.
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50Backstreet organ trader; I sell you guills, you breathe under water! You don't need lungs anymore! I take lungs now guills come next week!
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50A trinket, buried below very conspicuous leaves. It belongs to no one, and no one will buy it from you.
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50After a long rest a random amount of GP the character is carrying is randomly changed to an amount of either Electrum, Silver or Copper pieces of the same worth, increasing number of coins. eg. (1d20 Amount, Roll 1d6 to determine type) Won't take long for pockets to become overflowing if character doesn't spend loose change.
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50Locked up as mad till death when actually a tragic victim
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50Ayesha's Insult Emporium: The store's name, in simple black lettering, is all that infers what lies inside. A friendly middle aged woman (presumably Ayesha) wearing a sari greets customers entering this store's antechamber with a sharp personal insult. Anyone who takes great offense to the insult is teleported out of the shop and can't re-enter. However, those who accept it in good spirit will be led by Ayesha to the main room which contains shelves and cabinets filled with scrolls, books and scraps of paper containing some of the most brilliant, sought-after and mind-bending insults to ever have been uttered or penned.
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50You are unable to fall asleep anywhere except outside, at night, in a place where the stars are visible.
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50The Unalloyed - A group of xenophobic Dwarves that want to remove all non-Dwarves from Dwarven lands.
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50Winter Insomnia When the temperature around the infected person drops below fifty degrees, the person will pass out and won't awake until the temperature increases.
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50You receive a small token hides your evil nature as long as it is against your skin. However, if any good/neutral magic-user (divine or arcane) sees the token, they instantly recognize what it does.
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50The local brewer's latest batch of high end whiskey has been sabotaged/cursed by fae. The five barrels already sold need reclaimed quickly and quietly less the brewery's reputation suffers.
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50For reasons of your own, you have each chosen (or been chosen) to join Ye Olde Heroes for Hyre, the largest private security & mercenary company in the land. As the newest recruits you’ve been assigned to the same squad. Your squad leader has just handed you your first assignment.
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50Gru'sh: Made of the bladders of large sea-life, this coastal inn sells this oily black beverage in large serving sizes. It is extremely potent, and had it not been for its fluidity, it would be extremely hard to keep down. If spilled, you must make a Dexterity DC10 Saving Throw to not slip on the tile it was dropped on or fall prone.
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50The Cathedral of Shadow – A massive cathedral made from obsidian, the Cathedral of Shadow is said to be a portal to the Plane of Shadow and a place where powerful shadow magic can be wielded by those brave enough to enter. It is said that great secrets lie within its depths, waiting for anyone bold enough to explore them.
This d100 table contains 100 legendary locations found in the setting of Eberron. These locations range from forgotten ruins to hidden temples, each with its own unique story and secrets to discover. From ancient cities long lost beneath the sea to magical towers of pure magic, there is something for everyone within these Legendary Locations of Eberron! Whether it be a powerful artifact or a secret entrance to an underground labyrinth, your players are sure to find something interesting during their adventure!
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50Abandoned Military Base: This once-proud base has been left to crumble in the wake of the apocalypse. Rusting tanks and bunkers dot the landscape, while broken windows and collapsed walls reveal what remains of barracks and command centers. The silence is eerie, interrupted only by the wind rustling through empty corridors or a lone scavenger searching for anything of value left behind.
This d100 table provides 100 Common Locations in a D&D Post-Apocalyptic World, giving players and Dungeon Masters an array of settings to explore. From dangerous wastelands to mysterious ruins, this table will provide plenty of options for adventure. Each location is described with vivid descriptions that bring the world to life, including details about its inhabitants, features, and dangers. With tags such as 'common', 'abandoned', and 'ruined', you'll be able to quickly find the perfect place for your next adventure! Whether searching for lost treasure or exploring a strange new land, this table has something for everyone.
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50A divine ray burns through the sky. Creatures are blinded for 1 round on a failed save.
Add tension to combat encounters by rolling a D4 at the beginning. Each round of combat reduces its count by 1, having some complication happen when it gets to zero. The danger can be unknown or out in the open.
Covers 98 of 100by Narset2 years ago