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Pariah Char Gen

11Normal

Covers 1-1002 years ago

NPCs & NamesSession prep

Customer Service Vibe Check

51Hi there. How you doing?

Covers 1-1002 years ago

NPCs & NamesComic

Homebrew Included Expanded Reincarnation Table

50Satyr

A Reincarnation table created for my homebrew session, this contains races from several different sources both official, non-official, and personal homebrew

Covers 1-1002 years ago

NPCs & NamesSystem agnostic

Race

51Halfling

Covers 1-1002 years ago

NPCs & NamesSystem agnostic

Shadowplay Souls

51Kiara

Covers 1-1002 years ago

NPCs & Names

Immortals Met

50The Archive

Covers 1-1003 years ago

NPCs & Names

Bri'ish Names, innit? (Female)

50Michelle

Paralyzed by indecision. (I made a typo the first time! Aa!)

Covers 1-100by Merengue60083 years ago

NPCs & Names

Infernal War Machine Chase Complications

49The ground in this area is particularly sharp due to littered weapons, a field of cracked bones or natural spikes of rock. Any creature with a Passive Perception of 18 or higher can notice in time to avoid the danger, otherwise any creature moving through the area will take 8d4 piercing damage.

If you are running Descent Into Avernus, or just taking a trip to hell, you'll want to run a War Machine chase. Here is an expanded list of complications, based on the core list and the best of others found online.

Covers 1-100by benis3 years ago

Traps & HazardsD&D 5eAt the table

100 Deadly and Silly Dungeon Traps

50Light-Beam Maze – A seemingly random pattern of bright beams crisscrosses the room, forcing anyone traversing it to avoid touching any of them or else suffer the consequences.

This D100 Table consists of 100 Deadly and Silly Dungeon Traps suitable for any dungeon setting. The table contains a variety of dangers - from silly pranks to lethal surprises – that can be used as both an entertaining challenge and a deadly obstacle to any party of adventurers. Categories include traps involving poison, pitfalls, physical mechanisms, illusions, puzzles, and more. Tags range from light-hearted jokes to menacing threats depending on the trap's level of danger.

Covers 1-1003 years ago

Locations & CitiesTraps & Hazards

100 Wilderness Encounters for Level 1 DnD 5e Characters

50A small stream flows through the area, and a family of otters can be seen playing in it. They seem friendly, but if approached too closely they will quickly flee back into the water.

This d100 table is designed to help DnD 5e game masters create exciting and varied wilderness encounters for level 1 characters. It provides 100 unique random encounters that range from friendly animals, to mysterious strangers, to dangerous monsters. The categories of encounters include animals, NPCs, natural phenomena, and monsters. Each encounter includes a description of the encounter as well as any suggested rewards or penalties associated with it. This table will provide game masters with an array of interesting and unexpected options for their players to explore in the wilds!

Covers 1-1003 years ago

EncountersNPCs & NamesD&D 5e

Mythic NPCs of Homebrew Pathfinder

50Niffa, the Frost Witch - Half-Elf Witch (Hag) - Neutral Evil. Niffa has a mastery of ice and snow magic and lives in a remote mountain cave. She is said to have an affinity for winter creatures such as Yetis, white dragons and Ice Golems. Her goals are unknown but her frosty demeanour suggests she is out for power.

This d100 table of Mythic NPCs of Homebrew Pathfinder contains 100 distinct and powerful mythic non-player characters that can be used in any homebrew setting. Each NPC is described with a name, title, race, class or profession, alignment and tags to help identify the character’s power level and abilities. The NPCs range from archmages to gods, dragons to demigods and everything in between. There are also random tables for random details such as motivations and goals for each character. This table can provide an endless variety of unique mythic characters for your campaign!

Covers 1-1003 years ago

NPCs & NamesPathfinder

Unusual Scifi Bartenders

50A tree that grows each drink. You pick each drink like fruit. It's branches cover the ceiling.

Covers 1-1003 years ago

Locations & CitiesNPCs & NamesWhimsical

Terrible Letters From Home

50Letter from most recent serious lover saying your dead to them now, it is all off

Covers 1-1003 years ago

NPCs & NamesQuests & HooksGrim

Ship Names and Description

50The Placeholder - A large, grey ship with neat sails and trimmed rigging, the Placeholder is an excellent ship for passage or trade. Captained by Cadwallader Farer, a trim man in a blue greatcoat, and by Oliver Shan, his large, peg-legged First Mate, the Seafarer and its crew are just what you would expect from such a boat; in fact, almost too much so. This is because all of it- the boat, the captain, etc.- is illusory, weaved from shadow-stuff. The only truly real things aboard the boat are the other passengers, who are unaware of the nature of the boat- except for one, Jeronimy Blackprebble, a gnomish wizard and master illusionist. Jeronimy created the Placeholder out of whole cloth, and is very much enjoying his success. He loves that the passengers can't even tell, and if confronted, will act coy for a little, than gleefully confess and expect to be lauded for his mighty achievement. Jeronimy is a good sort who can take most things in stride- however, should the players be dangerously confrontational to him or the other passengers, he will unmake the portion of the boat they are standing on, moving them to the brig, or if too dangerous, to the ocean below.

Covers 1-1003 years ago

NPCs & Names

Secrets Revealed with Detect Thoughts

50Who are these stupid awful people talking to me right now?

Covers 1-1003 years ago

NPCs & NamesQuests & HooksAt the table+1

Secret Societies

50Six Sky Triad: a Thri-Kreen society hidden in a small desert town. Triad activities are mostly benign, with the Thri-Kreen secretly discussing town matters and fulfilling ancient cultural rites that have been suppressed by the local government. Every Thri-Kreen citizen of the town is either a Triad member or at least knows of it, and they keep their society hidden through telepathic communication, their nighttime meetings occurring in total silence. Occasionally the Triad will journey out into the desert for a night, singing desert songs and praising the Sand Father, but these journeys are rare, and getting rarer as time goes by.

Covers 1-1003 years ago

NPCs & NamesQuests & Hooks