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50Graz'zt, the Dark Prince - A demon lord known for his ambition and skill in manipulation. He has been a powerful force in the Forgotten Realms since before its creation and seeks to gain control of all of existence. He is a master of deception, possessing an array of powerful magical abilities at his disposal along with an unrivaled intellect.
This d100 table features Epic Forgotten Realms Villains, featuring a wide variety of powerful and iconic villains from the Forgotten Realms setting. The categories include evil gods, archmages, dragons, necromancers, lich lords, and other powerful entities. Each entry provides detailed information about the villain's motivations and abilities as well as their history in the Forgotten Realms setting. With epic tags that provide additional context to each villain's story and capabilities you can use this table to create memorable villains for your campaigns.
Covers 1-1003 years ago
50This gold piece is larger than most and has deep scratches, as though handled by a creature with sharp claws. It stamped with a curled dragon on one side and runes on the other. Though many of the runes are too deeply gouged to make out, a player fluent in Draconic might be able to make out the phrase “The city of ___ honors Sargaxon the ___” A player that makes a DC 17 history check or has studied dragons will recognize this coin as the type paid as part of an annual offering to a dragon either as part of worship of a good aligned dragon or as tribute to placate an evil one.
Covers 59 of 1003 years ago
50A succubus/incubus that has mistletoe on a small fishing pole. This fiend promises to leave the group alone if the mistletoe-shown request is fulfilled.
Covers 56 of 1003 years ago
45Magic 8 Ball: A black spherical object with a white circle enclosed with the letter 8 on one side; on the other side is a circle shaped window with mysterious a blue triangle on it. The triangle has the words "There can honestly be an entire d100 for this one..."
Covers 45 of 1003 years ago
20A tiny music box that plays a cheerful tune, boosting morale for everyone in earshot.
Covers 20 of 100by Blacksmith4 hours ago
17Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.
Lingering injuries sustained from thunder damage
Covers 20 of 100by jacobmoore3242 years ago
17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.
Lingering injuries sustained from slashing damage
Covers 20 of 100by jacobmoore3242 years ago
17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.
Lingering injuries sustained from poison damage
Covers 20 of 100by jacobmoore3242 years ago
17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.
Lingering injuries sustained from piercing damage
Covers 20 of 100by jacobmoore3242 years ago
17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.
Lingering injuries sustained from radiant damage
Covers 20 of 100by jacobmoore3242 years ago
17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.
Lingering injuries sustained from radiant damage
Covers 20 of 1002 years ago
17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.
Lingering injuries sustained from poison damage
Covers 20 of 1002 years ago
17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.
Lingering injuries sustained from piercing damage
Covers 20 of 1002 years ago
170 Necrotic Discoloration. You get white and gray spots on your cheeks. Skin flakes from these spots contiually. Magical healing of 6th level or higher, such as heal and regenerate, removes the spots.
Lingering injuries sustained from necrotic damage
Covers 20 of 100by jacobmoore3242 years ago
17Flash Burns. You have superficial burns. You turn red as a lobster, but otherwise suffer no mechanical effects. Magical healing cures your flash burns. Alternatively, they will heal on their own in 2 weeks.
Lingering Injuries sustained from lightning damage
Covers 20 of 100by jacobmoore3242 years ago
17Heat Stress: You have vulnerability to fire damage. This effect ends if you spend a short or long rest in a cool environment, or if you take any cold damage.
Lingering injuries sustained from fire damage
Covers 20 of 100by jacobmoore3242 years ago
17Minor Disfigurement. You have acid burn scars, but they don’t have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the acid burn scars.
Lingering Injuries sustained from acid damage
Covers 20 of 100by jacobmoore3242 years ago
17Chilly Bones: You have vulnerability to cold damage. This effect ends if you spend a short or long rest in a warm environment, or if you take any fire damage.
Lingering injuries sustained from cold damage
Covers 20 of 100by jacobmoore3242 years ago