| Roll | Result |
|---|---|
| 1 | A small, glowing stone that grants the holder a +1 to their next roll if used within an hour. |
| 2 | A sturdy rope that is 50 feet long, perfect for climbing or securing items. |
| 3 | A tiny bottle of magic bubbles that can reveal hidden objects when popped. |
| 4 | A pair of colorful socks that enhance agility, providing an extra movement action. |
| 5 | A jar filled with glittering dust that can be thrown to dazzle enemies, causing them to be blinded for one turn. |
| 6 | A wooden whistle that, when blown, summons a friendly squirrel to assist you. |
| 7 | A mysterious compass that always points toward the nearest treasure. |
| 8 | A set of miniature tools that allow for quick repairs on broken items during adventures. |
| 9 | A glowing feather that can be used as a one-time spell component to cast a light spell. |
| 10 | An enchanted mirror shard that lets the user glimpse their immediate future once. |
| 11 | A small pouch filled with magical marbles that can create a distraction when thrown. |
| 12 | An ancient coin that provides one extra gold when spent at a shop. |
| 13 | A compact survival guide that grants a +1 to nature-related rolls. |
| 14 | A pair of goggles that allow the wearer to see in dim light as if it were bright. |
| 15 | A small bell that, when rung, calms hostile creatures for one round. |
| 16 | A colorful bandana that grants the wearer a bonus to charisma when negotiating. |
| 17 | A magical sketchbook that can draw any item the user can think of, once per day. |
| 18 | A set of crayon-like markers that color outside the lines, creating illusions for a short time. |
| 19 | A lucky charm that grants the user one re-roll on any failed check. |
| 20 | A tiny music box that plays a cheerful tune, boosting morale for everyone in earshot. |