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50A finely crafted golden chalice, filled with a mysterious blue liquid that sparkles in the light. The liquid is actually a powerful healing potion.
This d100 table contains a list of simple treasures found in the Forgotten Realms. The items on this table range from mundane coins and trinkets to more interesting finds such as enchanted jewelry, magical weapons, and rare artifacts. This table is perfect for adding some spice to your Forgotten Realms campaign with its variety of items that can be discovered by adventurers while exploring forgotten tombs, dungeons, and other mysterious places. From cursed rings to ancient scrolls that contain powerful secrets - there's something here for everyone!
Covers 1-1003 years ago
50A powerful Rakshasa, a fiendish humanoid with dark claws and a deep malevolent intelligence. It has the power to read minds and loves nothing more than twisting others’ thoughts and desires for its own amusement.
This d100 table presents Eberron's Darkest Monsters, featuring a range of malevolent creatures from the world of Eberron. From dark cultists and monsters lurking in shadows, to horrific aberrations and fiends with ancient powers, this table provides an array of monstrous threats for any adventure. Each entry is tagged with 'dark', allowing players to quickly identify the most sinister foes they may face.
Covers 1-1003 years ago
50You follow the distress beacon to a small asteroid belt. You find a small ship struggling to maneuver through the field. They message you, "Help! Our shields are down and I don't know how much longer we can last!"
Covers 75 of 1003 years ago
50A nebulous cloud of socks, all singles. Penetrating deep into this cloud you reach a singularity that deposits you in a random clothes hamper somewhere in the multiverse.
Covers 75 of 1003 years ago
50This gold piece is larger than most and has deep scratches, as though handled by a creature with sharp claws. It stamped with a curled dragon on one side and runes on the other. Though many of the runes are too deeply gouged to make out, a player fluent in Draconic might be able to make out the phrase “The city of ___ honors Sargaxon the ___” A player that makes a DC 17 history check or has studied dragons will recognize this coin as the type paid as part of an annual offering to a dragon either as part of worship of a good aligned dragon or as tribute to placate an evil one.
Covers 59 of 1003 years ago
50A succubus/incubus that has mistletoe on a small fishing pole. This fiend promises to leave the group alone if the mistletoe-shown request is fulfilled.
Covers 56 of 1003 years ago
45Magic 8 Ball: A black spherical object with a white circle enclosed with the letter 8 on one side; on the other side is a circle shaped window with mysterious a blue triangle on it. The triangle has the words "There can honestly be an entire d100 for this one..."
Covers 45 of 1003 years ago
35The caster shakes their hand violently, and lunges about 1 foot forwards, slanting their body and pointing their (no longer shaking) hand at the target.
Covers 35 of 1003 years ago
20A tiny music box that plays a cheerful tune, boosting morale for everyone in earshot.
Covers 20 of 100by Blacksmith5 hours ago
17Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.
Lingering injuries sustained from thunder damage
Covers 20 of 100by jacobmoore3242 years ago
17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.
Lingering injuries sustained from slashing damage
Covers 20 of 100by jacobmoore3242 years ago
17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.
Lingering injuries sustained from poison damage
Covers 20 of 100by jacobmoore3242 years ago
17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.
Lingering injuries sustained from piercing damage
Covers 20 of 100by jacobmoore3242 years ago
17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.
Lingering injuries sustained from radiant damage
Covers 20 of 100by jacobmoore3242 years ago
17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.
Lingering injuries sustained from radiant damage
Covers 20 of 1002 years ago
17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.
Lingering injuries sustained from poison damage
Covers 20 of 1002 years ago
17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.
Lingering injuries sustained from piercing damage
Covers 20 of 1002 years ago
170 Necrotic Discoloration. You get white and gray spots on your cheeks. Skin flakes from these spots contiually. Magical healing of 6th level or higher, such as heal and regenerate, removes the spots.
Lingering injuries sustained from necrotic damage
Covers 20 of 100by jacobmoore3242 years ago