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50Backstreet organ trader; I sell you guills, you breathe under water! You don't need lungs anymore! I take lungs now guills come next week!
Covers 1-1003 years ago
50A trinket, buried below very conspicuous leaves. It belongs to no one, and no one will buy it from you.
Covers 1-1003 years ago
50Golden God Farmer: This golden-haired horse is cursed. It cannot stop running. It will always move as fast as the fastest horse, unless it is racing away/towards another fast-moving object. In that case, it will be slightly faster. If it stops running, it dies.
Covers 1-1003 years ago
50Ayesha's Insult Emporium: The store's name, in simple black lettering, is all that infers what lies inside. A friendly middle aged woman (presumably Ayesha) wearing a sari greets customers entering this store's antechamber with a sharp personal insult. Anyone who takes great offense to the insult is teleported out of the shop and can't re-enter. However, those who accept it in good spirit will be led by Ayesha to the main room which contains shelves and cabinets filled with scrolls, books and scraps of paper containing some of the most brilliant, sought-after and mind-bending insults to ever have been uttered or penned.
Covers 1-1003 years ago
50You are unable to fall asleep anywhere except outside, at night, in a place where the stars are visible.
Covers 1-1003 years ago
50The local brewer's latest batch of high end whiskey has been sabotaged/cursed by fae. The five barrels already sold need reclaimed quickly and quietly less the brewery's reputation suffers.
Covers 1-1003 years ago
50Gru'sh: Made of the bladders of large sea-life, this coastal inn sells this oily black beverage in large serving sizes. It is extremely potent, and had it not been for its fluidity, it would be extremely hard to keep down. If spilled, you must make a Dexterity DC10 Saving Throw to not slip on the tile it was dropped on or fall prone.
Covers 1-1003 years ago
50The Cathedral of Shadow – A massive cathedral made from obsidian, the Cathedral of Shadow is said to be a portal to the Plane of Shadow and a place where powerful shadow magic can be wielded by those brave enough to enter. It is said that great secrets lie within its depths, waiting for anyone bold enough to explore them.
This d100 table contains 100 legendary locations found in the setting of Eberron. These locations range from forgotten ruins to hidden temples, each with its own unique story and secrets to discover. From ancient cities long lost beneath the sea to magical towers of pure magic, there is something for everyone within these Legendary Locations of Eberron! Whether it be a powerful artifact or a secret entrance to an underground labyrinth, your players are sure to find something interesting during their adventure!
Covers 1-1003 years ago
50Abandoned Military Base: This once-proud base has been left to crumble in the wake of the apocalypse. Rusting tanks and bunkers dot the landscape, while broken windows and collapsed walls reveal what remains of barracks and command centers. The silence is eerie, interrupted only by the wind rustling through empty corridors or a lone scavenger searching for anything of value left behind.
This d100 table provides 100 Common Locations in a D&D Post-Apocalyptic World, giving players and Dungeon Masters an array of settings to explore. From dangerous wastelands to mysterious ruins, this table will provide plenty of options for adventure. Each location is described with vivid descriptions that bring the world to life, including details about its inhabitants, features, and dangers. With tags such as 'common', 'abandoned', and 'ruined', you'll be able to quickly find the perfect place for your next adventure! Whether searching for lost treasure or exploring a strange new land, this table has something for everyone.
Covers 1-1003 years ago
49Your next 10 rolls of ANY d20 roll will either be a nat 1 or a nat 20
Covers 99 of 10011 months ago
50A divine ray burns through the sky. Creatures are blinded for 1 round on a failed save.
Add tension to combat encounters by rolling a D4 at the beginning. Each round of combat reduces its count by 1, having some complication happen when it gets to zero. The danger can be unknown or out in the open.
Covers 98 of 100by Narset2 years ago
51Once in combat while wild shaped you can use enlarge or reduce and all before
Covers 90 of 1002 years ago
50A swarm of blood thirsty locusts is crossing the desert looking for new lands. Figure out a way to not be eaten alive as they pass. Bury yourself maybe?
Covers 87 of 1003 years ago
50A nightly hayride driven by spectral steeds that winds through the woods, where wizards use illusions to scare you.
Covers 83 of 1003 years ago
4The Gray Floor: Identical to your office, but no one recognizes you.
Corporate Office zones if you accidentally take a wrong turn, get into the Freight elevator at 3 AM on Tuesday or find one of the emergency stairwells unlocked.
Covers 4 of 100by MaxSizeIs1 year ago