Created 9 months ago, last updated 9 months ago
Description
Things to find in a cult hideout
| Range | Description |
|---|---|
| 1 | A letter from someone (parents, loved one, children, friend, whoever) asking a cultist to come home. |
| 2 | The remains of several smashed treasure chests |
| 3 | A stash of worn rolled up floor tapestry rugs |
| 4 | A few small links of a broken gold chain |
| 5 | A rusted sword mounted over a fireplace |
| 6 | A few scattered counterfeit coins |
| 7 | A toppled pedestal |
| 8 | A shriveled beholder tentacle |
| 9 | Some shattered glass vials |
| 10 | Some torn and dirty gold trim |
| 11 | A broken walking stick, with empty grooves that once held jewels. |
| 12 | A skull with a symbol on the forehead |
| 13 | An ornate dagger, too intricate to be feasible in a real fight. Similar so I won't give it another number, a ceremonial gold dagger with the runes painted in blood. |
| 14 | A tapestry detailing some event, badly damaged and hard to decipher |
| 15 | Tome embroided in human flesh/ exotic leather (displacer beast) |
| 16 | Candles everywhere (lots you can do with candles), different colour flames, small area effects etc. |
| 17 | Spare robes |
| 18 | Immovable scrying orb |
| 19 | Scrolls in a dead language |
| 20 | Jars of blood, probably demon |
| 21 | Badge / wearable symbol |
| 22 | A couple of vials containing hallucinatory substances |
| 23 | Ornate sacramental plates and goblets |
| 24 | A small shrine containing a skull that has been fractured in its lifetime (maybe a martyr) |
| 25 | Limestone statues with heavily corroded features |
| 26 | A tarnished signet ring |
| 27 | Scrolls with texts in abyssal on them, which on closer inspection turn out to be nonsensical gibberish |
| 28 | A summoning circle etched into the floor, buried under a layer of dust |
| 29 | A leather satchel containing small bones |
| 30 | Sharp black claws, too big for animal you know |
| 31 | A bell in a stand, 1 ft in diameter and covered in eldritch runes, with a small mallet leaning against the stand |
| 32 | A map that displays two other hideouts near by |
| 33 | A strange magic wand with unknown markings up and down the wand. The wand has lost its charge. |
| 34 | A book that details the lore of a creature that is said to live in closest forest |
| 35 | A burnt offering of silk, cakes, and fruit |
| 36 | The holy symbol of another god stashed away by someone who wishes to stay faithful but is too scared to run |
| 37 | A small idol, whittled by hand from pear wood |
| 38 | Jars full of rat bones. |
| 39 | Jars of preserved organs. |
| 40 | A rapier that is in all appearances enchanted. If you try to use Detect Magic on it, it will register as a magic object. However, it will function just like a normal rapier. |
| 41 | List of names. Many are crossed out. Some of the names one or more of the players recognize. Purpose of the list is unknown. |
| 42 | Strange amulets when worn reveals hidden passages further into the hideout. |
| 43 | A tome of the cult's practices and dogma. |
| 44 | A key made of an unknown material. |
| 45 | An hourglass with he sand flowing upward. |
| 46 | A d20 with runes an each facet. |
| 47 | Ebony skull mask with elongated jaw, carved with several necromantic runes atop the skull. |
| 48 | Four large garlands of garlic. |
| 49 | 20 jars of fig jam. |
| 50 | Large pot of dried coconut. |
| 51 | An iron poker, shovel, and pincer for a fireplace. |
| 52 | A jewelers set to appraise gems and metals. |
| 53 | Assorted recruiting posters for the cult. |
| 54 | A broken sword, covered in etchings that look like a hieronymus bosch painting. |
| 55 | A book detailing inappropriate and explicit scenes about the cult's object of worship. Upon closer inspection its suprisingly well writen. You feel the writing style and the handwriting familiar.... |
| 56 | Jar of troll flesh with a tiny skeletal hand popping out of the lid. |
| 57 | A very nice tapestry. Tells the story of a famous hunter. Very common 50 years ago. |
| 58 | A beautiful rug that was used for cultists praying. |
| 59 | A nice wicker rocking chair. |
| 60 | A tiny stool made of black wood. |
| 61 | Five sets of snow shoes. |
| 62 | Extra cyanide tablets. |
| 63 | Sashes with the cult symbol embroidered on them. |
| 64 | A set of thieves tools, a relic of a cultist's previous life. |
| 65 | Jars of honey that cause hallucinations. |
| 66 | Many pairs of identical boots with an odd scratched symbol on the side. |
| 67 | Meat hooks and chains. |
| 68 | An unfinished wood carving of what seems to be their holy symbol or idol. |
| 69 | A child's skeleton, but it's too old, brittle and dry that it's very likely the cult had absolutely nothing to do with it. |
| 70 | An animal's mummified remains. |
| 71 | An ink bottle, a quill and what seems to be a newly purchased book or journal. Only the first page has been written on it so far. |
| 72 | Pots with an occasional ruby at the bottom. |
| 73 | Hundreds of child sized shoes tossed in the corner. |
| 74 | Tainted bottles of wine. Knocks you out for 1d4 hours. |
| 75 | Incense, coals, and metal braziers. |
| 76 | The skull of a drake. |
| 77 | An ornately jeweled shofar. |
| 78 | A small vial of some liquid kept around a necklace. When the vial is opened around the dead, it turns gaseous and raises the corpse into a zombie. |
| 79 | Roll 1d6 lemures have made themselves at home in the abandoned hideout. |
| 80 | Roll 5d10 skeletal rats run out of their nest and run past the party. A very aggressive giant, skeletal rat runs towards the group. |
| 81 | A cage with terrified rats for sacrificing. |
| 82 | A jar filled with preserved humanoid organs. |
| 83 | A box of liquor, and some aged food waiting to be cooked. |
| 84 | Common magic item, non-combat item. |
| 85 | Three animal furs, and a pile of bones. |
| 86 | Cultists' robes that look identical to get other. |
| 87 | A map that displays two other hideouts near by. |
| 88 | A strange magic wand with unknown markings up and down the wand. The wand has lost its charge. |
| 89 | A book that details the lore of a creature that is said to live in closest forest. |
| 90 | A small figurine of the creature that the cult worships. |
| 91 | A chicken, walking around and pecking. It is white but the cult's symbol is on its back and wings in darker feathers. There is no indication that this is not a natural phenomenon. The chicken is otherwise ordinary... but it has been a long time... |
| 92 | A pedestal with a ceramic bowl on top of it. The bowl is filled with a viscous blood-like liquid (somehow, after all this time). Drinking that liquid will cause the PCs to enter a catatonic state and experience heavy hallucinations. |