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Zero HP Injuries

50You suffer from immense guilt until you make amends with someone you wronged.

Covers 1-1003 years ago

Injuries & Madness

The Chaos Bauble

50You are suddenly wearing a low-cut, backless dress

Covers 1-1003 years ago

Wild Magic & Chaos

Resurrection Side Effects

50Soul Lag, you move but your soul moves a little slower giving your movements a ghostly echo.

Covers 1-1003 years ago

Injuries & MadnessGrim

Interesting Curses

50After a long rest a random amount of GP the character is carrying is randomly changed to an amount of either Electrum, Silver or Copper pieces of the same worth, increasing number of coins. eg. (1d20 Amount, Roll 1d6 to determine type) Won't take long for pockets to become overflowing if character doesn't spend loose change.

Covers 1-1003 years ago

Curses & Afflictions

Horses

50Golden God Farmer: This golden-haired horse is cursed. It cannot stop running. It will always move as fast as the fastest horse, unless it is racing away/towards another fast-moving object. In that case, it will be slightly faster. If it stops running, it dies.

Covers 1-1003 years ago

NPCs & NamesWild Magic & ChaosWhimsical

Ghost Haunting Reasons

50Locked up as mad till death when actually a tragic victim

Covers 1-1003 years ago

Curses & Afflictions

Fae Bargains

50You are unable to fall asleep anywhere except outside, at night, in a place where the stars are visible.

Covers 1-1003 years ago

Curses & AfflictionsWild Magic & ChaosWhimsical

Diseases

50Winter Insomnia When the temperature around the infected person drops below fifty degrees, the person will pass out and won't awake until the temperature increases.

Covers 1-1003 years ago

Curses & Afflictions

Dark Gifts

50You receive a small token hides your evil nature as long as it is against your skin. However, if any good/neutral magic-user (divine or arcane) sees the token, they instantly recognize what it does.

Covers 1-1003 years ago

Curses & AfflictionsSpells & PotionsGrim

Stick of Stickyness

49Your next 10 rolls of ANY d20 roll will either be a nat 1 or a nat 20

Covers 99 of 10011 months ago

Wild Magic & ChaosGrim

Combat Complications

50A divine ray burns through the sky. Creatures are blinded for 1 round on a failed save.

Add tension to combat encounters by rolling a D4 at the beginning. Each round of combat reduces its count by 1, having some complication happen when it gets to zero. The danger can be unknown or out in the open.

Covers 98 of 100by Narset2 years ago

EncountersTraps & HazardsAt the table

Consequences

51no healing from potions

Covers 95 of 1001 year ago

Curses & AfflictionsInjuries & Madness

full moon

51Once in combat while wild shaped you can use enlarge or reduce and all before

Covers 90 of 1002 years ago

Wild Magic & ChaosSystem agnostic

Deck of Wonder

22Mischief

Covers 22 of 1001 year ago

Wild Magic & ChaosWhimsical

Trick or treat

20You must rhyme every sentence u speak with the next

Roll on this table to receive a trick or a treat

Covers 20 of 1001 week ago

Curses & AfflictionsComicWhimsical

Lingering Injury - Thunder

17Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.

Lingering injuries sustained from thunder damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Slashing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from slashing damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 100by jacobmoore3242 years ago

Curses & AfflictionsInjuries & Madness

Lingering Injury - Piercing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from piercing damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Radiant

17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.

Lingering injuries sustained from radiant damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness