Skip to content

Browse Tables

49 tables match

100 City Encounters for Level 1 DnD 5e

50A gnome illusionist has set up a makeshift stage in the center of the city's square and is performing magic tricks for a small crowd of onlookers. He has a variety of magical items at his disposal, including an illusory creature that appears to be a cross between a tiger and an eagle, which he uses to amaze the audience. The gnome illusions can also be interacted with, providing unique opportunities for adventurers who choose to engage with him.

This d100 table of 100 City Encounters for Level 1 DnD 5e is designed to provide Dungeon Masters with a range of exciting and challenging encounters that can be used in a city setting. The table includes categories such as merchants, guards, criminals, beggars, animals and magical creatures that could all potentially be encountered by adventurers in the city. Each encounter has been tailored to provide a unique experience for players of level 1 DnD 5e. From small-time thievery to dangerous magical beasts, this table offers an array of interesting and engaging encounters for players to explore. Additional context you must follow: Each roll should be an encounter with a dnd 5e monster/creatures. Some may include die rolls, such as '1d4+1 giant spiders', and should include some items too, like '1d3 thugs, one has a short bow, two have clubs'.

Covers 1-1003 years ago

EncountersLocations & CitiesD&D 5e

Zero HP Injuries

50You suffer from immense guilt until you make amends with someone you wronged.

Covers 1-1003 years ago

Injuries & Madness

Nordic/Viking Evil Encounters

50A dwarf smith has been murdered while delivering his commission to a nearby temple. An orc stands over his corpse while unwrapping a spear that pulses with electricity. His raid bellow alerts the other orc band nearby as he rushes towards you.

Covers 1-1003 years ago

Encounters

Jungle Encounters

50As the party walks along their path they come across a wounded mating pair of jungle cats. One lays dying while the other stands over top of it to protect it. They will not peruse the party if they retreat.

Covers 1-1003 years ago

Encounters

Desert Encounters

50Four sand dwarves pop out of the sand in ambush. They thought you were raiders. They have dried, spiced meat to trade.

Covers 1-1003 years ago

Encounters

Aerial Encounters

50A Pegasus, flying calmly and fitted with a saddle and armour

Covers 1-1003 years ago

Encounters

Zombie Gods: Funny Encounters

50The players encounter a zombie god who is obsessed with collecting dolls. Everywhere the players look, they see the god's collection of broken, decaying dolls. Whenever it sees something new and interesting, it adds it to its hoard!

This d100 table is designed to provide funny encounters with zombie gods in any zombie setting. It includes 100 different encounters, each featuring a unique god or deity from the world of zombies. Whether it's a mischievous trickster god, an ancient forgotten god, or even a strange cult leader who worships the dead, this table has something for everyone. With its humorous and unexpected entries, this table will give your players plenty of laughs while they explore the undead-infested world!

Covers 1-1003 years ago

Encounters

Eberron's Darkest Monsters

50A powerful Rakshasa, a fiendish humanoid with dark claws and a deep malevolent intelligence. It has the power to read minds and loves nothing more than twisting others’ thoughts and desires for its own amusement.

This d100 table presents Eberron's Darkest Monsters, featuring a range of malevolent creatures from the world of Eberron. From dark cultists and monsters lurking in shadows, to horrific aberrations and fiends with ancient powers, this table provides an array of monstrous threats for any adventure. Each entry is tagged with 'dark', allowing players to quickly identify the most sinister foes they may face.

Covers 1-1003 years ago

EncountersEberron

Sci-fi Space Encounters

50You follow the distress beacon to a small asteroid belt. You find a small ship struggling to maneuver through the field. They message you, "Help! Our shields are down and I don't know how much longer we can last!"

Covers 75 of 1003 years ago

Encounters

Astral Plane encounters

50A nebulous cloud of socks, all singles. Penetrating deep into this cloud you reach a singularity that deposits you in a random clothes hamper somewhere in the multiverse.

Covers 75 of 1003 years ago

Encounters

Lingering Injury - Thunder

17Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.

Lingering injuries sustained from thunder damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Slashing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from slashing damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 100by jacobmoore3242 years ago

Curses & AfflictionsInjuries & Madness

Lingering Injury - Piercing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from piercing damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Radiant

17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.

Lingering injuries sustained from radiant damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Radiant

17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.

Lingering injuries sustained from radiant damage

Covers 20 of 1002 years ago

Injuries & Madness

Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 1002 years ago

Curses & AfflictionsInjuries & Madness

Lingering Injury - Piercing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from piercing damage

Covers 20 of 1002 years ago

Injuries & Madness

Lingering Injury - Necrotic

170 Necrotic Discoloration. You get white and gray spots on your cheeks. Skin flakes from these spots contiually. Magical healing of 6th level or higher, such as heal and regenerate, removes the spots.

Lingering injuries sustained from necrotic damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Lightning

17Flash Burns. You have superficial burns. You turn red as a lobster, but otherwise suffer no mechanical effects. Magical healing cures your flash burns. Alternatively, they will heal on their own in 2 weeks.

Lingering Injuries sustained from lightning damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness