Skip to content

Browse Tables

139 tables match

Fae Bargains

50You are unable to fall asleep anywhere except outside, at night, in a place where the stars are visible.

Covers 1-1003 years ago

Curses & AfflictionsWild Magic & ChaosWhimsical

Diseases

50Winter Insomnia When the temperature around the infected person drops below fifty degrees, the person will pass out and won't awake until the temperature increases.

Covers 1-1003 years ago

Curses & Afflictions

Dark Gifts

50You receive a small token hides your evil nature as long as it is against your skin. However, if any good/neutral magic-user (divine or arcane) sees the token, they instantly recognize what it does.

Covers 1-1003 years ago

Curses & AfflictionsSpells & PotionsGrim

City Quests

50The local brewer's latest batch of high end whiskey has been sabotaged/cursed by fae. The five barrels already sold need reclaimed quickly and quietly less the brewery's reputation suffers.

Covers 1-1003 years ago

Locations & CitiesQuests & Hooks

Brands & Types of Alcohol Served in Taverns

50Gru'sh: Made of the bladders of large sea-life, this coastal inn sells this oily black beverage in large serving sizes. It is extremely potent, and had it not been for its fluidity, it would be extremely hard to keep down. If spilled, you must make a Dexterity DC10 Saving Throw to not slip on the tile it was dropped on or fall prone.

Covers 1-1003 years ago

Locations & CitiesSystem agnostic

Legendary Locations of Eberron

50The Cathedral of Shadow – A massive cathedral made from obsidian, the Cathedral of Shadow is said to be a portal to the Plane of Shadow and a place where powerful shadow magic can be wielded by those brave enough to enter. It is said that great secrets lie within its depths, waiting for anyone bold enough to explore them.

This d100 table contains 100 legendary locations found in the setting of Eberron. These locations range from forgotten ruins to hidden temples, each with its own unique story and secrets to discover. From ancient cities long lost beneath the sea to magical towers of pure magic, there is something for everyone within these Legendary Locations of Eberron! Whether it be a powerful artifact or a secret entrance to an underground labyrinth, your players are sure to find something interesting during their adventure!

Covers 1-1003 years ago

Locations & CitiesEberron

100 Common Locations in a D&D Post-Apocalyptic World

50Abandoned Military Base: This once-proud base has been left to crumble in the wake of the apocalypse. Rusting tanks and bunkers dot the landscape, while broken windows and collapsed walls reveal what remains of barracks and command centers. The silence is eerie, interrupted only by the wind rustling through empty corridors or a lone scavenger searching for anything of value left behind.

This d100 table provides 100 Common Locations in a D&D Post-Apocalyptic World, giving players and Dungeon Masters an array of settings to explore. From dangerous wastelands to mysterious ruins, this table will provide plenty of options for adventure. Each location is described with vivid descriptions that bring the world to life, including details about its inhabitants, features, and dangers. With tags such as 'common', 'abandoned', and 'ruined', you'll be able to quickly find the perfect place for your next adventure! Whether searching for lost treasure or exploring a strange new land, this table has something for everyone.

Covers 1-1003 years ago

Locations & CitiesD&D 5e

Stick of Stickyness

49Your next 10 rolls of ANY d20 roll will either be a nat 1 or a nat 20

Covers 99 of 10011 months ago

Wild Magic & ChaosGrim

Consequences

51no healing from potions

Covers 95 of 1001 year ago

Curses & AfflictionsInjuries & Madness

Things to find in a cult hideout

50Large pot of dried coconut.

Covers 92 of 1003 years ago

Locations & CitiesLoot & Treasure

full moon

51Once in combat while wild shaped you can use enlarge or reduce and all before

Covers 90 of 1002 years ago

Wild Magic & ChaosSystem agnostic

Interesting Desert Locations

50A swarm of blood thirsty locusts is crossing the desert looking for new lands. Figure out a way to not be eaten alive as they pass. Bury yourself maybe?

Covers 87 of 1003 years ago

Locations & Cities

Things at a Fantasy Circus

50A nightly hayride driven by spectral steeds that winds through the woods, where wizards use illusions to scare you.

Covers 83 of 1003 years ago

Locations & CitiesNPCs & NamesWhimsical

Deck of Wonder

22Mischief

Covers 22 of 1001 year ago

Wild Magic & ChaosWhimsical

Trick or treat

20You must rhyme every sentence u speak with the next

Roll on this table to receive a trick or a treat

Covers 20 of 1001 week ago

Curses & AfflictionsComicWhimsical

Lingering Injury - Thunder

17Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.

Lingering injuries sustained from thunder damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Slashing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from slashing damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 100by jacobmoore3242 years ago

Curses & AfflictionsInjuries & Madness

Lingering Injury - Piercing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from piercing damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Radiant

17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.

Lingering injuries sustained from radiant damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness