Skip to content

Browse Tables

197 tables match

Epic Forgotten Realms Villains

50Graz'zt, the Dark Prince - A demon lord known for his ambition and skill in manipulation. He has been a powerful force in the Forgotten Realms since before its creation and seeks to gain control of all of existence. He is a master of deception, possessing an array of powerful magical abilities at his disposal along with an unrivaled intellect.

This d100 table features Epic Forgotten Realms Villains, featuring a wide variety of powerful and iconic villains from the Forgotten Realms setting. The categories include evil gods, archmages, dragons, necromancers, lich lords, and other powerful entities. Each entry provides detailed information about the villain's motivations and abilities as well as their history in the Forgotten Realms setting. With epic tags that provide additional context to each villain's story and capabilities you can use this table to create memorable villains for your campaigns.

Covers 1-1003 years ago

NPCs & NamesForgotten Realms

Tome of Summoning Undead

50Summon Bone Dragon

It is a Magic Book that uses d100, to summon, an undead monster to fight for you. Each undead monster has it's own stats.

Covers 99 of 1002 years ago

EncountersSpells & PotionsSystem agnostic

Consequences

51no healing from potions

Covers 95 of 1001 year ago

Curses & AfflictionsInjuries & Madness

Antagonists/Villans

50Hermes the wizard

Covers 95 of 1003 years ago

NPCs & Names

Things to find in a cult hideout

50Large pot of dried coconut.

Covers 92 of 1003 years ago

Locations & CitiesLoot & Treasure

Interesting Desert Locations

50A swarm of blood thirsty locusts is crossing the desert looking for new lands. Figure out a way to not be eaten alive as they pass. Bury yourself maybe?

Covers 87 of 1003 years ago

Locations & Cities

Things at a Fantasy Circus

50A nightly hayride driven by spectral steeds that winds through the woods, where wizards use illusions to scare you.

Covers 83 of 1003 years ago

Locations & CitiesNPCs & NamesWhimsical

Angels

50Trumdilium - Angel of Humor and Humility. Self deprecating, funny and sweet. Often hums to himself.

Covers 75 of 1003 years ago

NPCs & Names

Assassins, Thieves, and Criminals

50Mukmuk Akai Urban Human Druid who sells a variety of illegal potions, spells and other substances. Has several pigeon familiars, all named 'Bird', and knows the city like the back of their hand.

Covers 71 of 1003 years ago

NPCs & Names

Small Familiars

50A small cat-sized Owlbear that has a natural aptitude for finding things (+1 on investigation rolls). Like most Owlbears it has a large appetite and is almost constantly hungry. If it's left unfed for too long it tends to be temperamental (doesn't help in investigations) and, for some reason, makes attempts to eat the shoes of the spellcaster.

Covers 50 of 1003 years ago

Loot & TreasureNPCs & NamesWhimsical

Original Superheroes

48King Fling: Dresses in flashy royal attire and is able to easily control or seduce anyone with above average wealth. He is completely physically average however, except for his perfect jawline.

Covers 48 of 1003 years ago

NPCs & NamesComic

Somatic Components (aka spellcasting gestures)

35The caster shakes their hand violently, and lunges about 1 foot forwards, slanting their body and pointing their (no longer shaking) hand at the target.

Covers 35 of 1003 years ago

Spells & Potions

Trick or treat

20You must rhyme every sentence u speak with the next

Roll on this table to receive a trick or a treat

Covers 20 of 1001 week ago

Curses & AfflictionsComicWhimsical

Lingering Injury - Thunder

17Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.

Lingering injuries sustained from thunder damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Slashing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from slashing damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 100by jacobmoore3242 years ago

Curses & AfflictionsInjuries & Madness

Lingering Injury - Piercing

17Minor Scar. The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.

Lingering injuries sustained from piercing damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Radiant

17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.

Lingering injuries sustained from radiant damage

Covers 20 of 100by jacobmoore3242 years ago

Injuries & Madness

Lingering Injury - Radiant

17Hair Loss and Cosmetic Damage. Visible hair on your body burns away but will grow back as normal. If you have any exposed tattoos, they fade as if exposed to 10 years of sunlight.

Lingering injuries sustained from radiant damage

Covers 20 of 1002 years ago

Injuries & Madness

Lingering Injury - Poison

17Migraine. You have disadvantage on Intelligence ability checks and saving throws. Magical healing, a long rest, or a DC12 usage of a healer's kit ends the migraine.

Lingering injuries sustained from poison damage

Covers 20 of 1002 years ago

Curses & AfflictionsInjuries & Madness